infcreate Level 1 of the Dungeon (0, 0, D:1) 2 poisoned darts (4, 13, D:1) a +1 short sword of venom (5, 13, D:1) a +0 short sword a stone (8, -20, D:1) a +0 short sword (8, -19, D:1) a +0 robe (12, -36, D:1) a +0 mace (14, -29, D:1) 3 stones (19, -23, D:1) a +0 club (30, -37, D:1) a +0 sling (39, -31, D:1) a +0 dagger (42, 1, D:1) a +0 short sword (51, -9, D:1) a +0 club (58, -2, D:1) a +0 dagger Level 2 of the Dungeon (1, -2, D:2) a +0 dagger a +0 club (1, 35, D:2) a +0 leather armour (2, -2, D:2) a +0 club a +0 club a +0 club (2, 5, D:2) 7 stones (3, 3, D:2) a +0 club (9, 24, D:2) a +0 helmet (12, 23, D:2) a +0 tower shield (16, -8, D:2) a +0 hand axe (19, -4, D:2) 3 stones (22, 1, D:2) a +0 helmet a +0 animal skin a +0 trident (27, 1, D:2) a +0 dagger (29, 2, D:2) a +4 dagger of draining (31, 24, D:2) the +5 dagger of the Lettuce {elec, *Slow rElec rN+ Str+5} Str: It affects your strength (+5). rElec: It insulates you from electricity. rN: It protects you from negative energy. *Slow: It may slow you when you take damage. Level 3 of the Dungeon (7, -24, D:3) a +0 dagger (12, -34, D:3) a +0 sling a +0 club (14, -12, D:3) a +0 leather armour (16, -21, D:3) a +0 sling (18, -8, D:3) a +0 whip (25, -14, D:3) a +0 hand axe (32, -1, D:3) a gold piece (37, -2, D:3) a ring of fire (37, 0, D:3) 18 gold pieces (38, 0, D:3) a +0 mace (38, 2, D:3) 15 gold pieces (39, -36, D:3) a +0 chain mail (49, -13, D:3) a +0 robe (52, 6, D:3) a +0 hand axe (52, 10, D:3) a +0 club (52, 12, D:3) a +0 plate armour (52, 14, D:3) a +0 leather armour (53, 10, D:3) a +0 leather armour Level 4 of the Dungeon (1, 33, D:4) a +0 whip 3 stones (14, 32, D:4) a +0 dagger (14, 33, D:4) a +0 robe a +2 vampiric dagger (14, 34, D:4) a +0 club (17, 1, D:4) a +0 trident (17, 39, D:4) a +0 club (22, -1, D:4) a +0 short sword (22, 44, D:4) a +0 short sword a +0 ring mail a +0 club a +0 short sword (27, -3, D:4) a +0 dagger a +0 robe (34, 4, D:4) a +0 dagger (36, 33, D:4) a +2 kite shield a +0 spear (37, 33, D:4) a +0 robe a +0 short sword Level 5 of the Dungeon [Shop] Dunemes's Antique Armour Shop (Shop contents are unknown) (0, 0, D:5) a +0 short sword (19, 5, D:5) a +1 dagger of pain (29, -14, D:5) a +0 ring mail a +2 heavy flail (30, -2, D:5) 3 stones (34, -42, D:5) a +2 scythe of venom a +2 robe of fire resistance (34, 3, D:5) a +0 shortbow (36, -14, D:5) a +0 leather armour (41, 0, D:5) a +0 rapier a +0 leather armour (43, -29, D:5) a +1 robe of positive energy a +0 war axe (45, -3, D:5) a +0 whip (47, -5, D:5) a +0 club (47, 7, D:5) a +0 pair of boots (48, -4, D:5) a +0 spear (50, -22, D:5) a +0 robe a +0 dagger (53, -22, D:5) a +0 dagger (53, -19, D:5) a +0 robe a +0 falchion (53, -16, D:5) a +0 robe a +2 spear (57, -34, D:5) a +0 dagger a +0 robe a +0 dagger a +0 robe (57, -33, D:5) a +0 dagger a +0 leather armour (63, -7, D:5) a +0 flail (64, -1, D:5) a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) an amulet of the acrobat (11, 19, D:6) 8 stones (15, -14, D:6) a +0 club a +0 leather armour a +0 hand axe a +0 mace (16, -14, D:6) a +0 club a +0 scale mail (18, 15, D:6) a +0 ring mail a +0 club a +0 dagger a +2 whip of draining (21, -14, D:6) 7 stones (22, 5, D:6) a +0 flail (24, 13, D:6) 4 poisoned darts (28, 6, D:6) a +0 robe (30, 9, D:6) a +0 giant club (35, -2, D:6) a +0 robe a +3 trident (36, -1, D:6) a +0 robe a +0 mace (37, 1, D:6) a +0 robe a +0 mace a +0 robe (40, 8, D:6) a +0 robe (42, 6, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) 5 poisoned darts (15, 26, D:7) a +0 club (31, -10, D:7) a +0 robe (34, 0, D:7) a +0 trident (38, 35, D:7) a +0 war axe a +0 robe a +3 dire flail a +0 robe a +2 halberd a +0 robe (39, 35, D:7) a +4 mace a +0 robe a +2 hand axe of freezing a +0 robe (40, -20, D:7) a +0 quarterstaff a +0 sling (52, 34, D:7) a +0 whip 3 boomerangs a +0 ring mail (53, 8, D:7) a +0 robe a +3 halberd of freezing (54, 9, D:7) a +0 robe a +0 trident (58, 9, D:7) a +0 robe a +0 trident (61, 5, D:7) a +0 robe a +0 war axe Level 8 of the Dungeon (0, 0, D:8) the +7 broad axe of the Desert {pain, Contam rF+++ SInv Stlth+} rF: It renders you almost immune to fire. SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. Stlth: It makes you more stealthy. (2, 2, D:8) a +0 whip a gnoll corpse (skeletalised by now) (2, 5, D:8) a +0 whip a gnoll corpse (4, 0, D:8) a +0 glaive a +0 plate armour an orc corpse (skeletalised by now) (5, -8, D:8) 2 poisoned darts (6, -3, D:8) a +0 short sword a curare-tipped dart {=f} a +0 short sword a +0 whip a +0 robe a +0 short sword a +0 whip 5 stones a +0 club a +0 club a +0 ring mail a kobold corpse (skeletalised by now) a gnoll skeleton a gnoll skeleton (6, -2, D:8) a +0 trident a +0 ring mail a +0 buckler a +0 dagger a kobold corpse (skeletalised by now) (8, -1, D:8) a +0 dagger a stone (8, 2, D:8) a +0 vampiric spear a +0 scale mail a gnoll skeleton (8, 5, D:8) the +7 quarterstaff of Vyluah {flame, Contam rElec Int+5} Int: It affects your intelligence (+5). rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. (9, -1, D:8) a +0 short sword a kobold skeleton (19, 5, D:8) a +0 spear a gnoll corpse (20, 3, D:8) a +0 whip a +0 spear a +0 club a +0 whip a +0 leather armour a +0 club (23, -3, D:8) 2 scrolls of immolation (24, -2, D:8) 8 gold pieces (25, 0, D:8) a +0 falchion (42, -7, D:8) a +0 dire flail a +0 giant club (46, -7, D:8) 5 gold pieces the Ecumenical Temple