Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 13494400883236406852 47 infcreate the Conjurer (level 3, -7/20 HPs) Began as a Deep Elf Conjurer on Dec 22, 2023. Killed from afar by Ijyb (18 damage) ... with a bolt of light ... on level 4 of the Dungeon. The game lasted 00:03:50 (1365 turns). infcreate the Conjurer (Deep Elf Conjurer) Turns: 1365, Time: 00:03:51 Health: -7/20 AC: 2 Str: 4 XL: 3 Next: 48% Magic: 0/10 EV: 12 Int: 24 God: Gold: 104 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth + W - ring of willpower HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: confused, lethally poisoned (-7 -> -18) A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 104 gold pieces. Skills: + Level 1.0 Fighting + Level 3.0 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting * Level 5.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level m - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Beastly Appendage Tmut 8% N/A 11% 1 Dazzling Flash Conj/Hex 32% N/A 11% 3 Wereblood Tmut 4% N/A 16% 2 Spider Form Tmut/Pois 4% N/A 30% 3 Fulminant Prism Conj/Hex 8% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 36% 4 Inventory: Armour a - a +0 robe (worn) Magical Staves h - a staff of cold {!a} q - a staff of air {!a} Jewellery W - a ring of willpower (left hand) Scrolls d - a scroll of poison {unknown} g - a scroll of fear {unknown} j - a scroll of teleportation {@r2} m - a scroll of butterflies {unknown} o - a scroll of silence {unknown} p - a scroll of enchant weapon {unknown} s - a scroll of brand weapon {unknown} t - 2 scrolls of noise Potions b - a potion of magic c - a potion of attraction {unknown} e - 3 potions of flight f - a potion of brilliance {unknown} i - a potion of degeneration {unknown} k - a potion of lignification {unknown} l - 3 potions of heal wounds {@q2} n - 2 potions of curing {unknown} r - a potion of invisibility {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Annotations: D:4 Ijyb ..###........###.# ... ..#...........#..#...... ..............#..#...... ##............#......... .#................ ..... ...........#.#.†# ...... ...##.......##.g##...... ....##..........<.....# ..........#...##@...### ...##......#..#.$...# ..............#..#..# .................#..# #...##.##............# #.##########..#........ ... ##^#......... # ###.... .... You could see Ijyb. Message History The searing ray hits Ijyb. Ijyb is almost dead. The searing ray hits Ijyb but does no damage. Ijyb is almost dead. You finish channelling your searing ray. Ijyb barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +1 dagger of venom, wearing a +0 ring mail and carrying a wand of light (12) (almost dead, 77% to hit) The searing ray hits Ijyb. Ijyb is almost dead. (Press . to maintain the ray.) Ijyb barely misses you. As you read the scroll labelled JYONLOMN TIWK, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. You hear a shout! x4; You hear an angry hiss. You hear a shout! x2 Ijyb closely misses you. Okay, then. You aren't carrying any items that you can evoke. Ijyb attacks as you move away! Ijyb hits you with a +1 dagger of venom. You are lethally poisoned! You feel very sick. Ijyb zaps a wand. The bolt of light hits you!! You are confused. Ouch! That really hurt! You die... Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.0 Conjurations | 5 | 5.0 Fighting | 1 | 1.0 Stealth | | 2.4 Spellcasting | | 3.6 Action || total ---------------------------++------- Cast: Magic Dart || 58 Searing Ray || 3 Use: Scroll || 4 Dodge: Dodged || 3 Levels and vault maps discovered: D:1: wander_arrival_abandoned_jail, layout_rooms, nicolae_shop_unique_rings D:2: minmay_skewed_foursquare, layout_basic, uniq_sigmund D:4: layout_cave_pools, minmay_quadrilaterals, uniq_pikel, uniq_ijyb Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | infcreate the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 136 | D:1 | Found Xuim's One-of-a-Kind Rings. 155 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 158 | D:1 | Learned a level 2 spell: Searing Ray 805 | D:2 | Reached XP level 3. HP: 20/20 MP: 5/9 1197 | D:2 | You fall into a shaft and drop 2 floors! 1238 | D:4 | Reached skill level 3 in Dodging 1325 | D:4 | Reached skill level 5 in Conjurations 1346 | D:4 | Noticed Ijyb 1352 | D:4 | Reached skill level 1 in Fighting 1365 | D:4 | Killed from afar by Ijyb Vanquished Creatures An adder (D:2) 3 orcs (D:4) 9 endoplasms A giant cockroach (D:1) A goblin (D:1) 3 hobgoblins 4 jackals (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) 2 frilled lizards 2 kobolds 30 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1364 | 1344 | 20 | 5 | 1093 | 3 | 454.7 | Dungeon | 1364 | 1344 | 20 | 5 | 1093 | 3 | 454.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 683 daAuts D:2: 513 daAuts D:4: 167 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 63 | 5 | 7.4 | 27 | 3 | 10.0 +---------+---------+-------+---------+---------+------- D:1 | 28 | 0 | 0.0 | 16 | 0 | 0.0 D:2 | 22 | 5 | 18.5 | 6 | 3 | 33.3 D:4 | 13 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+-------