infcreate Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, -16, D:1) 5 stones (5, -31, D:1) 4 atropa-tipped darts (14, -7, D:1) a +0 dagger (16, -27, D:1) a +0 whip (40, -31, D:1) a +0 sling (43, -26, D:1) 4 poisoned darts (43, -25, D:1) a +0 ring mail (52, -24, D:1) a +0 dagger (53, -21, D:1) a +0 dagger Level 2 of the Dungeon (3, -1, D:2) 6 stones (7, 10, D:2) a +0 sling of draining (8, 39, D:2) a +0 ring mail (9, 33, D:2) a +0 short sword (32, 13, D:2) a +0 quarterstaff (35, 23, D:2) 5 stones (37, 32, D:2) a +0 dagger (46, 9, D:2) a +0 leather armour Level 3 of the Dungeon (7, 13, D:3) a +0 hand axe (15, 9, D:3) a +0 dagger (24, -2, D:3) a +0 ring mail of cold resistance (26, -17, D:3) a +0 ring mail (33, 17, D:3) a +0 plate armour (38, -1, D:3) 2 stones (48, 18, D:3) 7 stones (49, 17, D:3) a +0 long sword (54, -19, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a +0 club (0, 6, D:4) a +0 hand axe a +0 leather armour (3, 0, D:4) a +0 dagger (4, -36, D:4) a +0 war axe (15, -48, D:4) 6 stones (15, -25, D:4) a +0 leather armour a +0 hand axe a +0 ring mail of poison resistance a +0 mace of protection (15, -10, D:4) a +1 falchion of holy wrath a +0 shortbow (16, -24, D:4) a +0 trident (20, -23, D:4) a +0 great mace of draining (21, -18, D:4) the +9 sword of Power {lifebolt} (22, -14, D:4) a +1 rapier of venom (24, -16, D:4) a +0 dagger (25, -21, D:4) a +0 dagger 7 poisoned darts (25, -20, D:4) a +0 leather armour a +0 hand axe (25, -19, D:4) 2 stones a +2 dagger of freezing (26, -6, D:4) a +0 leather armour a +0 dagger (27, -13, D:4) a +0 short sword (27, -12, D:4) a +0 short sword (31, -41, D:4) a +0 club (37, -40, D:4) 5 stones (38, 2, D:4) a stone (39, -35, D:4) a +0 club (40, -25, D:4) a +0 hand axe (40, -24, D:4) a +0 chain mail a +0 whip (40, -22, D:4) a +0 club (41, -35, D:4) a +0 club a +0 chain mail a +0 club a +1 war axe of electrocution (43, -18, D:4) a +0 robe (49, -26, D:4) a +0 falchion (49, -25, D:4) a +0 leather armour a +0 whip (49, -21, D:4) a +0 war axe (49, -17, D:4) a +0 dagger (51, -27, D:4) a +0 robe a +0 dagger (59, -44, D:4) a +0 scale mail (62, -4, D:4) a staff of fire Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (0, 2, D:5) 7 stones (3, 3, D:5) a +0 club (6, 5, D:5) a +0 robe a +0 dagger of draining (7, 5, D:5) a +1 flail of protection (7, 7, D:5) a +0 dagger (11, 16, D:5) a +0 spear (11, 17, D:5) a +0 leather armour a +0 hand axe (24, 10, D:5) the +1 hand axe of Uvver {freeze, rF- Will+++} rF-: It makes you vulnerable to fire. Will+++: It greatly increases your willpower. (44, 3, D:5) a +0 hand axe 2 boomerangs (44, 5, D:5) a +0 dagger (44, 15, D:5) a +0 hand axe (45, 7, D:5) a +0 long sword Level 6 of the Dungeon [Shop] Xukurat's Weapon Emporium a +0 sling (15 gold) a +0 club (10 gold) a +0 long sword (35 gold) 3 stones (3 gold) a +0 quarterstaff (40 gold) the +6 arbalest "Damnation" {damnation} (800 gold) a +2 morningstar of holy wrath (192 gold) a +0 mace (30 gold) a +0 hand axe (30 gold) a +3 long sword (205 gold) (0, 0, D:6) the +4 whip "Pumyonul" {venom, *Rage rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. *Rage: It berserks you when you make melee attacks (+20% chance). (16, 15, D:6) a +0 giant club (18, 38, D:6) a +0 cloak (26, 9, D:6) 3 boomerangs a +0 short sword a +0 falchion (27, 25, D:6) a +0 shortbow (31, 4, D:6) 4 stones (31, 9, D:6) a +0 ring mail a +0 club (33, 9, D:6) a +0 robe a +0 dagger of draining (33, 21, D:6) a +0 war axe (34, 9, D:6) 4 stones a +0 spear (34, 22, D:6) 2 atropa-tipped darts (37, 20, D:6) a +0 war axe of distortion (37, 34, D:6) a +0 dagger a +0 robe (38, 31, D:6) a +0 halberd (38, 32, D:6) a +0 short sword a +0 leather armour (38, 33, D:6) a +0 dagger a +0 leather armour (40, 31, D:6) a +0 short sword (47, 23, D:6) a +0 trident a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +1 flail of protection (0, 1, D:7) a +0 whip a +0 ring mail (0, 2, D:7) a +0 mace a +0 ring mail (0, 3, D:7) a +0 flail (4, -24, D:7) 8 stones (5, -4, D:7) a +0 heavy hammer (6, -1, D:7) a +3 quarterstaff of chaos a +0 cloak (6, 22, D:7) a +0 plate armour (13, -15, D:7) a +0 spear (16, -3, D:7) a +0 short sword (20, -27, D:7) a +0 dagger a +0 hand axe (21, -26, D:7) a +0 whip (21, 13, D:7) the +7 staff of the Meek {protect, meekguard} (22, 7, D:7) a +0 ring mail (29, 1, D:7) a +0 club (29, 4, D:7) a +0 sling (32, 3, D:7) a +0 dagger 4 stones a +0 whip 2 poisoned darts (33, 3, D:7) a +0 whip a +0 whip 6 poisoned darts a +0 club (37, 13, D:7) a +0 hand axe (45, -23, D:7) a +0 orcbow (54, 18, D:7) a staff of death (56, -24, D:7) the +8 plate armour of Wiatanasy {Rampage Dex+2} Dex+2: It affects your dexterity (+2). Rampage: It bestows one free step when moving towards enemies. Level 8 of the Dungeon (0, 0, D:8) a +0 dagger a +0 robe (0, 1, D:8) a +0 dagger a +0 robe (0, 4, D:8) a +0 trident (0, 5, D:8) a +0 giant club a +0 great mace (3, -30, D:8) a +0 whip 3 stones a +0 short sword (4, -30, D:8) a +0 whip a stone (6, -32, D:8) a +0 mace (6, -30, D:8) a +0 short sword a +0 dagger 6 poisoned darts a +0 whip (6, -27, D:8) a +0 flail a boomerang (6, -4, D:8) the staff of Darkness {rF+ rC+ Fire Ice Alchemy} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rC+: It protects you from cold. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. the +1 ring mail of the Swan {^Contam +Blink rPois} rPois: It protects you from poison +Blink: It lets you blink. ^Contam: It causes magical contamination when unequipped. a +1 heavy orcbow +0 ice dragon scales a +4 chain mail of cold resistance +1 acid dragon scales an amulet of regeneration (7, -30, D:8) a +0 whip (8, -30, D:8) a +0 dagger (8, 6, D:8) 6 stones (9, -30, D:8) a +0 short sword a +0 club a +0 scale mail (13, -4, D:8) a +0 orcbow (16, -32, D:8) a +4 trident of draining a +0 robe an orb of energy (46, -23, D:8) a +0 whip of electrocution a +0 robe (47, 0, D:8) a +0 whip (49, 8, D:8) a +0 sling (55, -41, D:8) a +0 orcbow Level 9 of the Dungeon (0, 0, D:9) a +0 flail a +0 scale mail (0, 41, D:9) a +0 short sword (2, 2, D:9) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison (4, 4, D:9) a +0 hand axe (5, 5, D:9) a +0 dagger (6, 6, D:9) a +0 short sword a +0 chain mail a +0 heavy hand axe (7, 7, D:9) a +0 robe a +0 dagger a +0 chain mail a +0 trident (7, 17, D:9) a +0 pair of gloves (12, 40, D:9) a +0 dagger (14, 10, D:9) a +0 giant club a +0 giant spiked club (16, 40, D:9) 2 potions of degeneration (21, 8, D:9) a +0 war axe (24, 36, D:9) a +0 ring mail (52, 12, D:9) 2 poisoned darts (57, -14, D:9) a +3 mace a +0 robe (59, -14, D:9) a +3 trident a +0 robe (60, -14, D:9) a +0 battleaxe a +0 robe Level 10 of the Dungeon [Shop] Uceeroc's Distillery (Shop contents are unknown) (0, 0, D:10) a +0 whip a +0 leather armour a +0 flail (0, 1, D:10) a +0 club a +0 leather armour (0, 3, D:10) a +0 dagger a +0 robe (4, 46, D:10) 6 stones (12, 4, D:10) a +6 trident a +0 robe (18, 1, D:10) a +0 ring mail (19, 27, D:10) a +0 robe a +0 dagger (20, 29, D:10) a +0 leather armour a +0 falchion (22, 9, D:10) a +0 robe a +0 scimitar (22, 10, D:10) a +1 robe of fire resistance a +0 short sword (22, 30, D:10) a +0 trident (23, 10, D:10) a +0 robe a +0 great sword (23, 30, D:10) a +0 trident (30, 49, D:10) a +0 giant spiked club a +0 giant club (35, 12, D:10) a +0 pair of boots (39, 22, D:10) a +0 scale mail (41, 36, D:10) a +2 dagger of draining 3 curare-tipped darts (51, 33, D:10) a +0 leather armour (55, 5, D:10) a +0 robe Level 11 of the Dungeon (0, 0, D:11) a +0 giant spiked club a +0 giant spiked club (1, -17, D:11) a +0 shortbow (3, 6, D:11) a +0 leather armour (18, 8, D:11) a +0 robe (19, -15, D:11) a +0 leather armour (23, -19, D:11) 3 large rocks (32, -28, D:11) a +0 giant spiked club a +0 giant club (36, -7, D:11) a +0 chain mail (37, -17, D:11) a +0 giant club a +0 giant club (39, 3, D:11) a +0 flail (39, 13, D:11) 6 stones (40, 3, D:11) a +0 flail a +0 hand axe (40, 4, D:11) a +0 robe a +2 dagger of electrocution the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a water moccasin corpse (skeletalised by now) (1, -30, Lair:1) 18 gold pieces (2, -29, Lair:1) a +0 rapier (4, -33, Lair:1) a dream sheep corpse (8, -33, Lair:1) a water moccasin corpse (15, -24, Lair:1) a cane toad skeleton (19, -26, Lair:1) a +0 dagger (20, -27, Lair:1) a +0 robe (20, -11, Lair:1) a +0 dagger (22, -17, Lair:1) a water moccasin skeleton (22, -13, Lair:1) a +0 ring mail (22, 5, Lair:1) a blink frog corpse (skeletalised by now) (25, 2, Lair:1) a blink frog corpse (skeletalised by now) (26, -33, Lair:1) 6 stones (28, 9, Lair:1) a +0 long sword (35, -28, Lair:1) a +2 long sword of freezing (36, -36, Lair:1) a +0 ring mail (38, -24, Lair:1) a +0 leather armour