Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 14992345129289951266 215 infcreate the Conjurer (level 5, 35/35 HPs) Began as a Barachi Conjurer on Mar 23, 2024. Quit the game on level 3 of the Dungeon. The game lasted 00:02:38 (2411 turns). infcreate the Conjurer (Barachi Conjurer) Turns: 2411, Time: 00:02:39 Health: 35/35 AC: 2 Str: 8 XL: 5 Next: 92% Magic: 9/10 EV: 13 Int: 20 God: Gold: 65 SH: 0 Dex: 11 Spells: 8/11 levels left rFire . . . e - +2 short sword (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons e - a +2 short sword of venom (weapon) Armour a - a +0 robe (worn) Jewellery h - a +6 ring of dexterity Scrolls g - a scroll of immolation {unknown} i - a scroll of identify {unknown} j - a scroll of enchant weapon {unknown} k - a scroll of silence {unknown} Potions b - a potion of magic c - a potion of brilliance {unknown} d - a potion of resistance {unknown} f - a potion of heal wounds {unknown} Skills: + Level 3.7 Dodging + Level 3.2 Stealth + Level 3.5 Spellcasting + Level 5.3 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History The magic dart hits the jelly. The jelly is lightly wounded. The jelly quivers. A hobgoblin comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jelly Aim: a jelly (lightly wounded, 100% to hit) The magic dart hits the jelly. The jelly is lightly wounded. The hobgoblin shouts! You hear an angry hiss. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (lightly wounded, 100% to hit) The searing ray hits the jelly! The jelly is severely wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the jelly. You kill the jelly! A frilled lizard comes into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. You hit the hobgoblin. You kill the hobgoblin! You now have 65 gold pieces (gained 11). A sleepcap comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - sleepcap Aim: a sleepcap (dormant, 100% to hit) The magic dart hits the sleepcap but does no damage. Unknown command. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###.##### #...# #.### #.# #.# ####.# ##....######## ##............#####.. ####..#........@........ ##....##................. ...###................... #......#................. ..######................. ### ###...>....#####.. #8### #........# . ...8. #....f...# ..... #........# You could see a sleepcap. Vanquished Creatures Sigmund (D:2) A jelly (D:3) An adder (D:3) A dart slug (D:3) A ribbon worm (D:2) A ball python (D:1) An endoplasm (D:1) 2 giant cockroaches 3 goblins 2 hobgoblins A quokka (D:3) 4 bats (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 2 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | infcreate the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 272 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 1243 | D:2 | Noticed Sigmund 1248 | D:2 | Learned a level 2 spell: Searing Ray 1418 | D:2 | Found a faded altar of an unknown god. 1893 | D:2 | Killed Sigmund 1894 | D:2 | Reached skill level 5 in Conjurations 1894 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/7 1894 | D:2 | Reached XP level 4. HP: 30/30 MP: 1/9 1894 | D:2 | Reached XP level 5. HP: 35/35 MP: 1/10 2411 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_basic D:2: layout_loops_ring, ebering_ecumenical_altar_box, uniq_sigmund D:3: layout_rooms, nicolae_gozag_cash_rules_everything_around_me, okawaru_altar_gauntlet_db, lemuel_coloured_pillars_altar, nicolae_overflow_hidden_temple, hangedman_decor_peaks_small Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 3 | 3.2 Dodging | 3 | 3.7 Spellcasting | 3 | 3.5 Conjurations | 5 | 5.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 10 | || 10 Short sword | | 1 || 1 Cast: Magic Dart | 30 | 4 || 34 Searing Ray | 3 | 5 || 8 Armour: Robe | 6 | 3 || 9 Dodge: Dodged | 9 | || 9