Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 14530060665335319992 353 infcreate the Conjurer (level 6, -1/32 HPs) Began as a Deep Elf Conjurer on Mar 30, 2024. Slain by a crocodile (8 damage) ... in a sewer. The game lasted 00:07:32 (2758 turns). infcreate the Conjurer (Deep Elf Conjurer) Turns: 2758, Time: 00:07:33 Health: -1/32 AC: 2 Str: 4 XL: 6 Next: 35% Magic: 3/14 EV: 13 Int: 25 God: Gold: 166 SH: 0 Dex: 13 Spells: 6/13 levels left rFire . . . c - +0 dagger (flame) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ d - ring of see invisible HPRegen 0.25/turn (no ring) MPRegen 0.14/turn %: no passive effects @: very slightly contaminated A: no striking features a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 166 gold pieces. Inventory: Hand Weapons c - a +0 dagger of flaming (weapon) Armour a - a +0 robe (worn) Jewellery d - a ring of see invisible (left hand) Scrolls f - a scroll of silence h - a scroll of revelation {unknown} j - 2 scrolls of blinking {unknown} k - a scroll of fear {unknown} Potions b - a potion of magic e - 2 potions of mutation {unknown} g - 2 potions of brilliance {unknown} i - a potion of curing l - a potion of attraction {unknown} m - 2 potions of haste {unknown} Skills: + Level 4.5 Dodging - Level 2.4 Stealth - Level 4.3 Spellcasting * Level 6.7 Conjurations + Level 2.0 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 c - Fulminant Prism Conj/Alch 13% 3d8 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 44% 3d9 7% 3 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 22% 4 Animate Armour Summ/Erth 10% N/A 65% 4 Lehudib's Crystal Spear Conj/Erth 11% 10d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Message History Unknown command. Casting: Fulminant Prism (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 14% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Sparks fly from your hands! Your fulminant prism crackles loudly. Unknown command. Unknown command. Your fulminant prism explodes! The blast of energy engulfs the crocodile! The crocodile is moderately wounded. Casting: Fulminant Prism (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - crocodile Aim: a crocodile (moderately wounded, 76% to hit) The searing ray hits the crocodile. The crocodile is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the crocodile. The crocodile is heavily wounded. The searing ray hits the crocodile. The crocodile is severely wounded. The crocodile bites you! The crocodile drags you backwards! The crocodile bites you! * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You aren't carrying any items that you can evoke. It was a potion of curing. You feel better. The crocodile bites you. * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! You feel better. The crocodile bites you! You die... ##...## ##.~.## # ##~## ##≈## #~# #≈# #~# #≈# #~# #≈# ##)## ##≈## ##...## ##.~~## # #.....####.....##### #.~@~~≈≈≈≈~..~~≈≈≈≈≈ #~.l~.####~....##### ##..~## ##...## # ##.## ##~## #.# #~# #.# #~# #.# ##~## #.# ##.~.## # #.....##### You could see a crocodile. Vanquished Creatures An ogre (D:3) 2 kobold brigands (Sewer) 5 adders 2 river rats A dart slug (D:1) 3 ribbon worms 7 ball pythons 2 endoplasms 8 goblins 4 hobgoblins (D:2) 2 quokkas 3 bats (D:2) 5 frilled lizards 6 kobolds 8 rats 59 creatures vanquished. Vanquished Creatures (others) 6 fulminant prisms (Sewer) 6 creatures vanquished. Grand Total: 65 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | infcreate the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 244 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 946 | D:1 | Learned a level 2 spell: Searing Ray 1051 | D:2 | Reached skill level 5 in Conjurations 1134 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1608 | D:3 | Noticed a scorpion 1609 | D:3 | Noticed an ogre 1616 | D:3 | Killed an ogre 1617 | D:3 | Reached XP level 4. HP: 24/24 MP: 1/12 1653 | D:3 | Reached XP level 5. HP: 28/28 MP: 0/13 1769 | D:3 | Learned a level 4 spell: Fulminant Prism 1864 | D:3 | Found a glowing drain. 1868 | Sewer | Entered a sewer 1898 | Sewer | Reached skill level 6 in Conjurations 2148 | Sewer | Reached skill level 1 in Alchemy 2358 | Sewer | Reached XP level 6. HP: 26/32 MP: 3/14 2757 | Sewer | HP: 1/32 [crocodile (6)] 2758 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_rooms, serial_corexii_hall, chequers_hall_statues_y, chequers_hall_statues_y, corexii_hall_statues_x, corexii_hall_statues_x, corexii_hall_statues_u, corexii_hall_statues_i, chequers_serial_rivers_micro_e D:2: layout_rooms, wad_floor_pattern_untrapped D:3: layout_rooms, shapermc_ecumenical_altar_totnotflames, gup_sewer_entry_bowl, serial_curves, eino_curves_02, eino_curves_03 Sewer: sewer_co_15_rooms Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 3 4 | 4.5 Conjurations | 5 6 | 6.7 Spellcasting | 4 | 4.3 Alchemy | 1 2 | 2.0 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 19 || 19 Cast: Magic Dart | 48 | 27 || 75 Searing Ray | 4 | 9 || 13 Fulminant Prism | | 6 || 6 Use: Scroll | 1 | || 1 Potion | | 2 || 2 Armour: Robe | 7 | 13 || 20 Dodge: Dodged | 13 | 17 || 30