Dungeon Crawl Stone Soup version 0.29-a0-878-g7b45a56547 (webtiles) character file. Game seed: 10220879287620341135 3 injinashi the Conjurer (level 1, 0/13 HPs) Began as a Merfolk Conjurer on July 20, 2022. Slain by a kobold ... wielding a +3 short sword of flaming (1 damage) ... on level 1 of the Dungeon. The game lasted 00:02:22 (418 turns). injinashi the Conjurer (Merfolk Conjurer) Turns: 418, Time: 00:02:23 Health: 0/13 AC: 2 Str: 7 XL: 1 Next: 50% Magic: 1/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: very slightly contaminated A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of immolation {unknown} Potions b - a potion of magic Skills: + Level 2.6 Dodging + Level 2.2 Stealth + Level 2.0 Spellcasting + Level 3.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 26% 2d5 8% 2 Slow Hex 4% N/A 19% 1 Dazzling Flash Conj/Hex 14% N/A 28% 3 Confusing Touch Hex 1% N/A 50% 3 Vampiric Draining Necr 1% 2d6 50% 3 Fulminant Prism Conj/Hex 3% 3d6 67% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Aim: a bat (100% to hit) The magic dart hits the bat. The bat is severely wounded. The bat closely misses you. The bat hits you. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded, 100% to hit) The magic dart hits the bat. You kill the bat! A hobgoblin and a bat come into view. The hobgoblin shouts! You hear a shout! A kobold comes into view. It is wielding a +3 short sword of flaming. The bat closely misses you. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - bat Aim: a bat (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The bat hits you but does no damage. The bat closely misses you. You don't have enough magic to cast this spell. You barely miss the bat. The bat hits you but does no damage. The hobgoblin barely misses you. You hit the bat. The bat is moderately wounded. The bat closely misses you. The hobgoblin barely misses you. You closely miss the hobgoblin. The bat hits you. The hobgoblin hits you. You barely miss the hobgoblin. The kobold closely misses you. The hobgoblin hits you but does no damage. You closely miss the hobgoblin. The bat misses you. The bat completely misses you. The kobold hits you with a +3 short sword of flaming. * * * LOW HITPOINT WARNING * * * The kobold burns you. * * * LOW HITPOINT WARNING * * * The hobgoblin barely misses you. You are too injured to fight recklessly! You hit the hobgoblin but do no damage. The bat closely misses you. The kobold hits you with a +3 short sword of flaming. You die... ...........# ...........# ..........# #......^.# #.† ####........# #.. ...)........# #.. ......Kg....# #.. .......@....# #.. ####...b....##########.. +........'........... #........##.....##### ###########.....# # ###########†....# # ................##### ............##......# ............##......# You could see a hobgoblin, a bat and a kobold. Vanquished Creatures A quokka (D:1) 2 bats (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | injinashi the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 418 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_basic Action || total -------------------------++------- Melee: Unarmed || 17 Cast: Magic Dart || 7 Armor: Robe || 5 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 418 | 418 | 0 | 294 | 33 | 1 | 418.0 | Dungeon | 418 | 418 | 0 | 294 | 33 | 1 | 418.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 418 daAuts