inmateoo Level 1 of the Dungeon (0, 0, D:1) a +0 club (39, 5, D:1) 12 arrows (30, 13, D:1) a +2 leather armour Level 2 of the Dungeon (-25, 2, D:2) a +0 club (-7, 9, D:2) a +0 dagger (-11, 15, D:2) a +3 shortbow of evasion 28 arrows (-15, 16, D:2) an arrow (-13, 16, D:2) 2 arrows (19, 21, D:2) a +0 scythe a +0 robe of fire resistance (-21, 25, D:2) 19 bolts (-30, 30, D:2) a +0 club (-24, 30, D:2) 24 arrows (-2, 32, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (19, 2, D:3) a +0 chain mail (40, 2, D:3) a +0 club (40, 4, D:3) a +0 dagger (29, 9, D:3) 16 stones (25, 10, D:3) a cursed +0 ring mail (21, 11, D:3) 12 stones (15, 12, D:3) a +0 club (6, 19, D:3) a +0 falchion (unseen) (52, 19, D:3) 17 stones (8, 21, D:3) an orc corpse (skeletalised by now) (30, 22, D:3) a +0 club (29, 24, D:3) a +0 scale mail (10, 31, D:3) a +0 leather armour (11, 42, D:3) a +0 club (14, 42, D:3) 13 stones Level 4 of the Dungeon [Shop] Skynn's Antique Armour Emporium a +0 chain mail (99 gold) a +0 centaur barding (506 gold) a +0 plate armour (506 gold) a +4 plate armour of cold resistance (506 gold) a +0 ring mail (88 gold) a +0 robe (15 gold) a +0 robe (15 gold) the +9 armour of the Dragon King {rPois rF+ rC+ MR+} (2745 gold) It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. the +11 plate armour of Pluiv {rElec MR+} (616 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. a +1 leather armour of magic resistance (44 gold) a +0 ring mail of magic resistance (88 gold) a +0 leather armour (44 gold) a +0 ring mail (88 gold) [Shop] Jifol's Distillery a potion of flight (36 gold) a potion of poison (12 gold) a potion of invisibility (66 gold) 2 potions of curing (48 gold) a potion of beneficial mutation (420 gold) [Shop] Dabruefa's Book Shoppe a book of Maledictions (275 gold) a book of Control (715 gold) a book of Flames (385 gold) a book of Necromancy (330 gold) a book of Changes (275 gold) a book of Geomancy (385 gold) a book of Hinderance (220 gold) (0, 0, D:4) 14 bolts (-13, 1, D:4) a tomahawk (-12, 1, D:4) a tomahawk (still there?) a +0 robe (still there?) (1, 2, D:4) a +0 short sword a +0 scale mail an orc corpse (skeletalised by now) (-15, 3, D:4) a +0 club (unseen) (5, 4, D:4) a +0 short sword (6, 4, D:4) a +0 scimitar (10, 4, D:4) 17 stones (6, 5, D:4) a +0 club a hobgoblin corpse (skeletalised by now) (-12, 8, D:4) a potion of poison a potion of confusion (-11, 9, D:4) a +0 dagger a cursed +0 robe (-14, 10, D:4) a +0 leather armour a +0 mace (-12, 10, D:4) a +0 dagger a +0 scale mail (-11, 10, D:4) a +0 mace of protection (-10, 10, D:4) a +0 hand axe a worker ant corpse (rotten by now) (12, 11, D:4) a +0 robe (-12, 12, D:4) a +0 dagger a +0 robe (-12, 15, D:4) a giant gecko corpse (rotten by now) (15, 20, D:4) 3 tomahawks (-17, 27, D:4) a book of Death (-34, 30, D:4) a +0 dagger a +0 robe (-36, 31, D:4) a +0 short sword the elf corpse of Duvessa (-37, 36, D:4) 13 stones