intervention Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -1, D:1) a +0 dagger (2, 25, D:1) a +0 dagger a rat skeleton a hobgoblin skeleton (12, 12, D:1) a +0 dagger a goblin skeleton (16, -2, D:1) a hobgoblin corpse (skeletalised by now) (25, -4, D:1) a +0 robe (29, 16, D:1) a +0 leather armour (33, -4, D:1) a rat corpse (skeletalised by now) (38, 4, D:1) a frilled lizard skeleton (42, 12, D:1) a frilled lizard skeleton (44, 26, D:1) a +0 leather armour (48, -7, D:1) a +0 buckler (48, 9, D:1) a +0 quarterstaff Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (16, 15, D:2) a rat skeleton (18, 13, D:2) a quokka skeleton (19, -1, D:2) a +0 short sword (26, 25, D:2) a +0 whip a frilled lizard skeleton (27, 4, D:2) a +0 robe (29, 39, D:2) a rat corpse (31, 37, D:2) a hobgoblin skeleton (40, 2, D:2) a +2 robe a +0 dagger a +0 club the human corpse of Jessica (skeletalised by now) (56, 1, D:2) a +0 flail of holy wrath a gnoll corpse (56, 3, D:2) a +0 ring mail a +0 short sword (56, 8, D:2) a +0 short sword a kobold skeleton (57, 3, D:2) a +1 vampiric short sword a rat corpse Level 3 of the Dungeon (0, 0, D:3) 4 poisoned darts (0, 2, D:3) a scroll of identify (4, -11, D:3) a scroll of identify (13, -5, D:3) a scroll of identify (16, -4, D:3) a potion of magic