intervention Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin skeleton (1, 1, D:1) a +0 robe (13, 6, D:1) a +0 sling (21, -4, D:1) a +0 dagger a quokka skeleton a goblin skeleton (24, -14, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 short sword the human corpse of Terence (skeletalised by now) (1, 1, D:2) a bat corpse (skeletalised by now) (4, 0, D:2) a +0 club (4, 21, D:2) a +0 club (8, -14, D:2) 5 stones a +0 short sword a +0 club (9, 23, D:2) a +0 dagger a goblin corpse (skeletalised by now) (28, 25, D:2) a hobgoblin corpse (skeletalised by now) (32, -9, D:2) a +0 dagger a +0 dagger (33, 33, D:2) 8 stones (36, 27, D:2) a +0 club a hobgoblin corpse a goblin skeleton (37, 25, D:2) a +0 club (37, 26, D:2) a +0 hand axe an orc corpse (40, -13, D:2) a +0 sling (42, -8, D:2) a +0 falchion a +0 leather armour (42, -7, D:2) a bat corpse (skeletalised by now) (42, 29, D:2) a +0 leather armour a +0 club a +0 short sword a ball python corpse (44, 27, D:2) a +0 club (46, 17, D:2) a +0 dagger a goblin skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 trident (3, -12, D:3) 4 stones (30, 13, D:3) a +1 whip of electrocution (unseen)