Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 13482969048501997525 56 ipanov the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Mar 17, 2025. Slain by Terence ... wielding a +0 falchion (5 damage) ... on level 2 of the Dungeon. The game lasted 00:04:27 (1630 turns). ipanov the Conjurer (Deep Elf Conjurer) Turns: 1630, Time: 00:04:28 Health: 0/19 AC: 3 Str: 10 XL: 3 Next: 71% Magic: 0/10 EV: 12 Int: 24 God: Gold: 85 SH: 0 Dex: 13 Spells: 6/9 levels left rFire + . . (no weapon) rCold . . . (no shield) rNeg . . . d - +1 robe {rF+} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ j - +6 ring of strength HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 85 gold pieces. Inventory: Missiles h - 2 throwing nets Armour a - a +0 robe d - a +1 robe of fire resistance (worn) Jewellery j - a +6 ring of strength (left hand) Scrolls c - a scroll of fear {unknown} f - a scroll of teleportation {unknown} g - 2 scrolls of noise {unknown} i - 2 scrolls of identify {unknown} k - a scroll of enchant weapon {unknown} m - a scroll of immolation {unknown} Potions b - a potion of magic e - a potion of brilliance {unknown} l - a potion of heal wounds {unknown} Skills: + Level 3.2 Dodging + Level 3.4 Stealth + Level 3.8 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 4% N/A 16% 2 Fulminant Prism Conj/Alch 8% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Curse of Agony Necr 4% N/A 95% 5 Rimeblight Ice/Necr 2% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +0 falchion. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence hits you with a +0 falchion. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +4 scale mail (moderately wounded, 82% to hit) The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +0 falchion! The searing ray hits Terence. Terence is moderately wounded. Terence closely misses you. The searing ray hits Terence. Terence is heavily wounded. Terence barely misses you. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +4 scale mail (heavily wounded, 82% to hit) The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence closely misses you. Without enough magic to sustain it, your searing ray dissipates. Terence hits you with a +0 falchion. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #####.#.# ######.# ##..###.###..## #.### #.ß...#)#...ß.# #<#.## #....#'.)#....# #..#.# #.)..#'.'#....# ###.## #.ß...#.#...ß.# #.# ##..###.###..## #.# #####.#.# ### #.# ##@## #.# #ß@ß# #># ##.## ..# #.#.# +ß.ß# #.#.# ##.## ß.ß #.# You could see Terence. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) A ribbon worm (D:2) 4 orcs (D:2) 3 ball pythons (D:2) An endoplasm (D:2) 2 goblins (D:1) 7 hobgoblins 4 jackals (D:2) 2 bats 3 frilled lizards 3 kobolds (D:2) 2 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ipanov the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 369 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 644 | D:1 | Learned a level 2 spell: Searing Ray 1115 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/10 1615 | D:2 | Noticed Terence 1630 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_cross, layout_loops_corners, nicolae_titane D:2: layout_loops_corners, minivault_25, wad_orctagon, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.4 Dodging | 3 | 3.2 Spellcasting | | 3.8 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 60 Searing Ray || 6 Armour: Robe || 11 Dodge: Dodged || 6