Dungeon Crawl Stone Soup version 0.18-a0-1593-g7a89b71 (webtiles) character file. 492044 iroha the Impregnable (level 24, -7/163 HPs) Began as a Gargoyle Fighter on Mar 20, 2016. Was an Initiate of Gozag. Hit by a large rock thrown by a stone giant (26 damage) ... on level 2 of the Depths. The game lasted 04:33:13 (58156 turns). iroha the Impregnable (Gargoyle Fighter) Turns: 58156, Time: 04:33:14 Health: -7/163 AC: 67 Str: 33 XL: 24 Next: 74% Magic: 36/36 EV: 35 Int: 14 God: Gozag Gold: 1757 SH: 0 Dex: 18 Spells: 4 memorised, 17 levels left rFire + . . SeeInvis + Z - +9 great sword of Defiance {drain, rElec Str+2} rCold + + + Gourm . D - +10 shadow dragon armour "Tutack" {rC+ Int+3 Stlth++++} rNeg + + + Faith . (shield currently unavailable) rPois ∞ Spirit . M - +1 helmet rElec + Dismiss . H - +5 cloak of Xoepsepn {rElec rCorr SInv} rCorr + Reflect . w - +0 pair of gloves SustAt . Harm . b - +5 pair of boots of Hedging {MR+ SInv} MR +++++ Clarity + C - amulet of the Four Winds {rN+ MR+++ Clar} Stlth ++++...... T - ring of Acomasm {rPois rC++ EV+3} K - ring "Reasa" {Fragile +Blink +Fly rN+ EV+6} @: mighty, agile, resistant, gold aura, flying, very slightly contaminated, hasted, very quick, almost entirely resistant to hostile enchantments, stealthy A: big wings, negative energy resistance 1, electricity resistance, wild magic 1, unbreathing, petrification resistance, rot immunity, AC +17 a: Fly, Potion Petition, Call Merchant, Bribe Branch, Renounce Religion, Evoke Blink }: 3/15 runes: serpentine, barnacled, silver You were on level 2 of the Depths. You worshipped Gozag. Gozag was noncommittal. You were not hungry. You visited 9 branches of the dungeon, and saw 44 of its levels. You also visited: Ossuary and Ice Cave. You collected 28134 gold pieces. You spent 9783 gold pieces at shops. You paid 16594 gold pieces to Gozag. Inventory: Hand Weapons O - the +10 scimitar of Dismemberment {flame, rC- rN+ Str+6 Int+9} (You found it on level 3 of the Elven Halls) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). It affects your intelligence (+9). It makes you vulnerable to cold. It protects you from negative energy. S - the +7 great sword "Waed" {holy, Dex+3} (You found it on level 3 of the Elven Halls) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). Z - the +9 great sword of Defiance (weapon) {drain, rElec Str+2} (You found it on level 1 of the Lair of Beasts) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It insulates you from electricity. Armour b - the +5 pair of boots of Hedging (worn) {MR+ SInv} (You bought it in a shop on level 9 of the Dungeon) It affects your resistance to hostile enchantments. It lets you see invisible. c - the +0 plate armour "Faskomia" {rPois rF++ rC+ MP+9} (You bought it in a shop on level 9 of the Dungeon) It greatly protects you from fire. It protects you from cold. It protects you from poison. It affects your magic capacity (+9). w - a +0 pair of gloves (worn) D - the +10 shadow dragon armour "Tutack" (worn) {rC+ Int+3 Stlth++++} (You bought it in a shop on level 1 of the Vaults) It affects your intelligence (+3). It protects you from cold. It makes you much more stealthy. H - the +5 cloak of Xoepsepn (worn) {rElec rCorr SInv} (You bought it in a shop on level 1 of the Vaults) It insulates you from electricity. It lets you see invisible. It protects you from acid and corrosion. M - a +1 helmet (worn) Jewellery e - the ring "Voasaroph" {rF+ rN+} (You bought it in a shop on level 1 of the Shoals) [ring of protection from fire] It protects you from fire. It protects you from negative energy. o - an uncursed ring of resist corrosion r - the ring "Byzxa" {rF+ rC+ Stlth+} (You took it off a deep elf blademaster on level 3 of the Elven Halls) [ring of protection from cold] It protects you from fire. It protects you from cold. It makes you more stealthy. u - an uncursed amulet of dismissal {unknown} C - the amulet of the Four Winds (around neck) {rN+ MR+++ Clar} (You bought it in a shop on level 10 of the Dungeon) [amulet of nothing] It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you against confusion. K - the ring "Reasa" (left hand) {Fragile +Blink +Fly rN+ EV+6} (You bought it in a shop on level 1 of the Shoals) [ring of evasion] It affects your evasion (+6). It protects you from negative energy. It lets you fly. It lets you blink. It will be destroyed if unequipped. T - the ring of Acomasm (right hand) {rPois rC++ EV+3} (You found it on level 13 of the Dungeon) [ring of evasion] It affects your evasion (+3). It greatly protects you from cold. It protects you from poison. V - the ring of Salvation {SustAt +Blink rPois Dex+2} (You found it on level 3 of the Elven Halls) [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your dexterity (+2). It protects you from poison. It lets you blink. Wands d - a wand of teleportation (0/9) s - a wand of teleportation (0/9) z - a wand of hasting (0/9) A - a wand of teleportation (1/9) G - a wand of teleportation (5/9) J - a wand of confusion (24/48) Q - a wand of slowing (27/48) Scrolls a - 4 scrolls of fog g - 13 scrolls of enchant weapon j - a scroll of magic mapping l - 2 scrolls of recharging q - 3 scrolls of fear t - 9 scrolls of remove curse v - a scroll of holy word y - 5 scrolls of teleportation E - 5 scrolls of blinking N - 3 scrolls of acquirement R - 10 scrolls of enchant armour X - a scroll of silence Potions k - a potion of agility m - 2 potions of cancellation n - 11 potions of curing p - 5 potions of cure mutation x - a potion of magic F - a potion of resistance Y - 2 potions of brilliance Books P - Sif Muna's Catalogue of the Mountains and Confrontation (You found it on level 3 of the Vaults) Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Lee's Rapid Deconstruction Earth 5 e - Iron Shot Conjuration/Earth 6 U - a book of the Sky Spells Type Level a - Summon Lightning Spire Summoning/Air 4 b - Airstrike Air 4 c - Silence Hexes/Air 5 d - Deflect Missiles Charms/Air 6 e - Conjure Ball Lightning Conjuration/Air 6 f - Tornado Air 9 W - a book of Geomancy Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Petrify Transmutation/Earth 4 e - Lee's Rapid Deconstruction Earth 5 Comestibles f - 35 bread rations i - a meat ration L - 15 royal jellies Skills: * Level 20.0 Fighting * Level 11.7 Long Blades Level 9.0 Maces & Flails * Level 23.9 Armour - Level 16.1 Dodging Level 9.8 Shields - Level 9.2 Spellcasting - Level 10.4 Conjurations - Level 17.4 Ice Magic You had 17 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Stone Arrow Conj/Erth ####.. 19% 3 ##..... b - Bolt of Cold Conj/Ice ######.... 26% 6 ####### c - Shatter Erth #......... 100% 9 ####### d - Iron Shot Conj/Erth ####...... 100% 6 ####### Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (8/8) D:9 Shoals (4/4) Lair:4 Snake (4/4) Lair:5 Slime (0/6) Lair:8 Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:3 Depths (2/5) D:15 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Pakellas Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul The Shining One Jiyva Shops: D:8 !:?( D:9 (*[*([(!?* D:10 = Orc:2 =[(? Elf:3 } Shoals:1 %*:?* Shoals:2 }% Vaults:1 [ Vaults:5 * Portals: Hell: Depths:1 Depths:2 Annotations: D:4 iroha's ghost, amateur GrFi Lair:8 1 runed door Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient (AC +17). You are immune to poison. Your large and strong wings let you fly indefinitely. You resist negative energy. You are resistant to electric shocks. You can survive without breathing. You are immune to petrification. You are immune to rotting. Your spells are a little harder to cast, but a little more powerful. Message History The hog barely misses you. The tengu warrior hits you but does no damage. The tengu warrior pecks you but does no damage. The tengu warrior claws you but does no damage. You closely miss the tengu warrior. The hog barely misses you. Unknown command. You slash the tengu warrior! The tengu warrior is lightly wounded. The hog completely misses you. The tengu warrior hits you but does no damage. The tengu warrior misses you. The tengu warrior completely misses you. Unknown command. The tengu warrior blocks your attack. The tengu warrior is lightly wounded. Your surroundings suddenly seem different. The stone giant throws a large rock. The large rock completely misses you. The stone giant throws a large rock. The large rock hits you!! You die... Your body crumbles into a pile of gold. ...##...(.<.(#..## ##......#.....%..### #......(#..........# .....)..##(.[......... $ $ .....)...(............. ......($($............. .......$$$..(.......... ....