iwannabetheguy Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (4, 38, D:1) a +0 dagger a kobold corpse (skeletalised by now) (5, 62, D:1) a hobgoblin skeleton (6, 27, D:1) a jackal skeleton a jackal skeleton a jackal skeleton (6, 36, D:1) a +6 ring of strength (11, 37, D:1) a +0 mace (11, 49, D:1) a bat skeleton (12, 20, D:1) a +0 whip (16, 5, D:1) a +0 mace (16, 38, D:1) a hobgoblin skeleton (22, 17, D:1) a +0 ring mail (22, 20, D:1) a +0 dagger a goblin corpse (skeletalised by now) (29, 41, D:1) a quill talisman (39, 57, D:1) a +0 club a goblin corpse (skeletalised by now) (39, 61, D:1) a +0 short sword (41, 64, D:1) a +0 ring mail (45, 19, D:1) a +0 leather armour (48, 15, D:1) an amulet of the acrobat (48, 28, D:1) a quokka skeleton (50, 39, D:1) a bat skeleton (52, 2, D:1) a +0 club (57, 48, D:1) a rat corpse (skeletalised by now) (60, 20, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 spear (4, -3, D:2) a +0 sling (9, 2, D:2) a bat corpse (24, -10, D:2) a giant cockroach corpse (28, -14, D:2) the +8 whip of War {antimagic, rF+ Dex+4} (still there?) rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). a scroll of identify (still there?) (30, -12, D:2) a scroll of enchant weapon