izumii3 Level 1 of the Dungeon (0, 0, D:1) 68 large rocks (5, 22, D:1) a +0 club (9, 29, D:1) a +0 dagger (11, 24, D:1) a +0 club (20, 17, D:1) a +0 club (33, 42, D:1) a +0 club Level 2 of the Dungeon (1, 28, D:2) a +0 hand axe a +0 leather armour (5, -5, D:2) a +0 trident (5, 21, D:2) a +0 ring mail (13, 17, D:2) a +0 dagger (17, 23, D:2) a +0 dagger (17, 24, D:2) a +0 club (17, 25, D:2) a +0 dagger a +0 hunting sling (18, 25, D:2) a +0 club (19, 1, D:2) a +0 mace (22, 33, D:2) a +0 mace (23, 15, D:2) a +0 falchion (36, 20, D:2) a +0 dagger (38, 3, D:2) a +0 leather armour (49, 1, D:2) a +2 hand axe of draining a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, -35, D:3) a +0 club (1, -11, D:3) a frilled lizard skeleton (1, -1, D:3) a +0 club a +0 club (5, -14, D:3) a +0 club (22, -1, D:3) a +0 club (44, -47, D:3) a +0 short sword (44, -46, D:3) a +0 short sword 78 poisoned tomahawks a +0 leather armour (45, -46, D:3) a +0 hand axe a +0 scale mail (45, -26, D:3) a +0 club a +0 dagger a +0 blowgun 29 poisoned needles (46, -46, D:3) a cursed +0 club (46, -26, D:3) a +0 mace (46, 6, D:3) a +0 dagger a +0 blowgun 23 poisoned needles (50, 10, D:3) a +0 mace 63 poisoned tomahawks (51, 9, D:3) a +0 war axe a +0 dagger (52, 10, D:3) a +0 club (53, -43, D:3) a +0 hand axe (54, -41, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Uzaelaroq's Weapon Emporium the cursed +2 trident "Newt's Undoing" {pierce, +Blink rN+ Int+4} (426 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your intelligence (+4). It protects you from negative energy. It lets you blink. It has a curse placed upon it. a +0 hunting sling (16 gold) a +0 war axe (38 gold) a +0 mace (33 gold) 136 javelins (149 gold) a +0 hunting sling (16 gold) 161 stones (177 gold) a +0 great mace (71 gold) 203 bolts (223 gold) a +0 war axe (38 gold) 173 bolts (190 gold) the +4 mace of Greed {crush, rElec Int+8 Dex+3 Stlth-} (662 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your intelligence (+8). It affects your dexterity (+3). It insulates you from electricity. It makes you less stealthy. a +4 rapier (286 gold) (19, 9, D:4) 13 gold pieces