Dungeon Crawl Stone Soup version 0.32-a0-996-gb3226c233f (console) character file. Game seed: 12928240736432339530 969 jSlice the Covered (level 7, -6/61 HPs) Began as a Mountain Dwarf Conjurer on Apr 23, 2024. Mangled by a two-headed ogre ... wielding a +0 giant club (13 damage) ... on level 6 of the Dungeon. The game lasted 00:16:01 (6428 turns). jSlice the Covered (Mountain Dwarf Conjurer) Turns: 6428, Time: 00:16:02 Health: -6/61 AC: 11 Str: 9 XL: 7 Next: 94% Magic: 3/11 EV: 10 Int: 21 God: Gold: 238 SH: 0 Dex: 11 Spells: 9/12 levels left rFire . . . p - +0 short sword (speed) rCold + . . (no shield) rNeg . . . d - +3 leather armour of Visa {+Inv Dex+3} rPois + (no helmet) rElec . (no cloak) rCorr . q - +2 pair of gloves SInv . h - +0 pair of boots Will ..... (no amulet) Stlth + A - ring of poison resistance HPRegen 0.30/turn B - ring of protection from cold MPRegen 0.12/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: Evoke Invisibility You were on level 6 of the Dungeon. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 238 gold pieces. Inventory: Hand Weapons p - a +0 short sword of speed (weapon) Missiles s - 2 poisoned darts (quivered) E - 6 boomerangs Armour a - a +0 robe d - the +3 leather armour of Visa (worn) {+Inv Dex+3} (You found it on level 6 of the Dungeon) Dex+3: It affects your dexterity (+3). +Inv: It lets you turn invisible. e - a +0 ring mail h - a +0 pair of boots (worn) m - a +0 scale mail q - a +2 pair of gloves (worn) z - an orb of guile C - a +0 chain mail Magical Staves D - a staff of cold Jewellery A - a ring of poison resistance (left hand) B - a ring of protection from cold (right hand) Wands y - a wand of polymorph (16) Scrolls c - a scroll of revelation {unknown} f - 2 scrolls of fog {unknown} g - 5 scrolls of teleportation j - a scroll of fear {unknown} l - a scroll of torment {unknown} o - 2 scrolls of noise {unknown} r - a scroll of enchant armour {unknown} w - a scroll of immolation {unknown} Potions b - 3 potions of magic i - 3 potions of curing {unknown} k - 2 potions of haste n - 2 potions of attraction u - a potion of might v - 2 potions of brilliance x - a potion of lignification Skills: - Level 5.0 Fighting * Level 7.2 Armour - Level 2.0 Dodging - Level 1.4 Stealth - Level 3.0 Spellcasting - Level 4.0 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:6 Altars: Ashenzari Elyvilon Fedhas Nemelex Xobeh Okawaru Qazlal Xom Annotations: D:6 3 runed translucent doors Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History The poisoned dart hits the two-headed ogre. The two-headed ogre is poisoned. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (lightly wounded, poisoned, 89% to hit) The searing ray hits the adder. The adder is heavily wounded. The searing ray misses the two-headed ogre. (Press . to maintain the ray.) The adder misses you. The searing ray hits the adder. The adder is severely wounded. The searing ray hits the two-headed ogre! The two-headed ogre is lightly wounded. The adder bites you but does no damage. The searing ray hits the adder. You kill the adder! The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. You finish channelling your searing ray. The two-headed ogre hits you with a +0 giant club!! The two-headed ogre hits you with a +0 giant club. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (moderately wounded, poisoned, 89% to hit) The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. (Press . to maintain the ray.) The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. The two-headed ogre hits you with a +0 giant club!! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant club! You die... +..S....#.....#..# #..O#####.#.#..... ###............... ###.##...#.ß.#.... #.)....#.......#.. ###### #######..#...ß.>.ß...# ...#.### ###..O.......#.......#.. ...#...###.....S...#....#.ß.#.... ...'...............#..........### ...##.....##########.#+#.#.#..### ...........((..O@......+......... §.###...#.##########.#.#..#.##### ........#............#.##...### ..####..#.#########...........# .. ##.#.# #.##.##.##.## . #####.#.#########.##.....#.# ......................#..#.# #####.#.#########.###.#..#.# # #.# #.# #.#..#.# #.# #.# #.#..#.#### #.# #.###.#........ You could see a two-headed ogre (poisoned). Vanquished Creatures A troll (D:5) An ice beast (D:6) An ogre (D:4) 2 phantoms (D:5) A scorpion (D:4) 3 bombardier beetles (D:4) A jelly (D:5) A sleepcap (D:6) 3 iguanas (D:5) 8 adders 4 dart slugs A ribbon worm (D:4) 3 orcs 2 ball pythons (D:2) 9 endoplasms 7 giant cockroaches 3 hobgoblins 3 jackals (D:1) 8 kobolds 4 quokkas 11 bats 4 frilled lizards 5 goblins 5 rats 91 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jSlice the Mountain Dwarf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 106 | D:1 | Reached XP level 2. HP: 16/20 MP: 0/5 229 | D:1 | Learned a level 2 spell: Searing Ray 950 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/6 1714 | D:2 | Reached skill level 1 in Armour 1901 | D:2 | Found a faded altar of an unknown god. 2178 | D:2 | Reached XP level 4. HP: 33/33 MP: 2/7 2924 | D:3 | Reached skill level 2 in Armour 3379 | D:4 | Noticed a scorpion 3386 | D:4 | Killed a scorpion 3387 | D:4 | Reached skill level 3 in Armour 3387 | D:4 | Reached XP level 5. HP: 38/38 MP: 1/9 3461 | D:4 | Noticed an ogre 3469 | D:4 | Killed an ogre 3470 | D:4 | Reached skill level 4 in Armour 3528 | D:4 | Reached XP level 6. HP: 45/45 MP: 2/10 3717 | D:4 | Reached skill level 5 in Armour 3717 | D:4 | Reached skill level 1 in Fighting 4473 | D:5 | Entered Level 5 of the Dungeon 4499 | D:5 | Noticed a troll 4813 | D:5 | Reached XP level 7. HP: 57/60 MP: 1/11 5333 | D:5 | Killed a troll 5334 | D:5 | Reached skill level 5 in Fighting 5334 | D:5 | Reached skill level 6 in Armour 5693 | D:6 | Found a staircase to the Ecumenical Temple. 5697 | D:6 | Noticed a two-headed ogre 5735 | Temple | Entered the Ecumenical Temple 6167 | D:6 | Reached skill level 7 in Armour 6301 | D:6 | Identified the +3 leather armour of Visa {+Inv Dex+3} 6364 | D:6 | Found a blossoming altar of Fedhas. 6396 | D:6 | Found a runed translucent gate. 6398 | D:6 | Found a runed translucent gate. 6398 | D:6 | Found a runed translucent gate. 6428 | D:6 | Mangled by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_basic, serial_corexii_hall, chequers_hall_statues_wall_a, corexii_hall_statues_t, corexii_hall_statues_l, corexii_hall_statues_x D:2: layout_basic, ebering_ecumenical_altar_ruins D:3: layout_loops_ring D:4: layout_cave_pools, kennysheep_diamond, kennysheep_generic_room_4 D:5: layout_basic, minivault_25 D:6: layout_basic, mainiacjoe_overflow_catwalk, minmay_overflow_temple_hex, minmay_temple_entry_sparse_star, enter_ossuary_2, gammafunk_ghost_cemetery Temple: nicolae_temple_ecumenical_triangle Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 2 3 | 3.0 Dodging | 2 | 2.0 Conjurations | 4 | 4.0 Armour | 1 3 4 5 7 | 7.2 Fighting | 4 5 | 5.0 Stealth | | 1.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Whip | 20 | | || 20 Unarmed | 4 | | || 4 Short sword | 3 | 18 | 74 || 95 Throw: Dart | | 4 | 6 || 10 Cast: Magic Dart | 75 | 72 | 11 || 158 Searing Ray | 4 | 16 | 17 || 37 Use: Scroll | | | 6 || 6 Potion | | | 1 || 1 Armour: Robe | 12 | | || 12 Ring mail | 7 | | || 7 Scale mail | 7 | 32 | || 39 Chain mail | | | 82 || 82 Leather armour | | | 5 || 5 Dodge: Dodged | 26 | 9 | 17 || 52 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6382 | 6151 | 231 | 885 | 4350 | 7 | 911.7 | Dungeon | 6369 | 6138 | 231 | 885 | 4350 | 6 | 1061.5 | Temple | 12 | 12 | 0 | 0 | 0 | 1 | 12.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1438 daAuts D:5: 1310 daAuts D:4: 1251 daAuts D:2: 1033 daAuts D:3: 773 daAuts D:6: 562 daAuts Temple: 12 daAuts