Dungeon Crawl Stone Soup version 0.28.0-49-g6dfe1f597d (webtiles) character file. Game seed: 4653024628273753868 102 jaiteiro the Conjurer (level 4, -1/27 HPs) Began as an Octopode Conjurer on May 12, 2022. Slain by an orc wizard ... wielding a +0 dagger (3 damage) ... on level 2 of the Dungeon. The game lasted 00:07:48 (2687 turns). jaiteiro the Conjurer (Octopode Conjurer) Turns: 2687, Time: 00:07:48 Health: -1/27 AC: 1 Str: 6 XL: 4 Next: 78% Magic: 4/8 EV: 13 Int: 22 God: Gold: 86 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: confused A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 86 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles c - 140 stones Armour h - a +0 kite shield Scrolls b - 3 scrolls of identify {unknown} d - 2 scrolls of vulnerability {unknown} e - a scroll of enchant armour {unknown} f - a scroll of amnesia {unknown} g - 2 scrolls of blinking {unknown} Skills: + Level 2.1 Dodging + Level 3.2 Stealth * Level 0.8 Shields * Level 2.7 Spellcasting + Level 5.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (74% to hit) The searing ray hits the orc wizard. The orc wizard is moderately wounded. (Press . to maintain the ray.) The searing ray hits the orc wizard. The orc wizard is heavily wounded. The orc wizard hits you with a +0 dagger. The searing ray misses the orc wizard. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You finish channelling your searing ray. Something hits you. Something hits you. You miss something. You squeeze something. You hear some strange, mumbled words. You are confused. Unknown command. You hit something but do no damage. You hear some strange, mumbled words. Something tries to affect you, but you resist. You barely miss something. Something hits you. You're too confused to move! Something hits you. You bump into the rock wall. Something hits you. You hit something. Something hits you. You bump into the rock wall. Something hits you. * * * LOW HITPOINT WARNING * * * You completely miss something. Your squeeze misses something. You feel less confused. Something hits you. * * * LOW HITPOINT WARNING * * * You hit something but do no damage. Something hits you. * * * LOW HITPOINT WARNING * * * You hit something. You hear some strange, mumbled words. You are confused. You bump into the rock wall. Something hits you. You die... #..........##.......... #..............[.###### #.........#....#.##...# #.........#....#.##...# ####>.................. #.#####.....#...†.<# ######[#...#.....######## #......{.#.#............# #.......@..#............# #........###............. ####..................... ###...########........ ###.# #######.. #.###### #.. #.##...# ######### ##### #.##...###.......# #...###.#............... There were no monsters in sight! Vanquished Creatures 2 adders (D:2) 2 worms (D:2) 2 dart slugs 3 ball pythons 3 endoplasms 4 giant cockroaches 7 goblins 4 hobgoblins 9 jackals 3 kobolds 2 quokkas (D:1) 5 bats A frilled lizard (D:2) 3 rats (D:1) 50 creatures vanquished. Vanquished Creatures (others) A scorpion (D:3) An orc wizard (D:2) 2 creatures vanquished. Grand Total: 52 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jaiteiro the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 253 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 957 | D:1 | Found a faded altar of an unknown god. 1022 | D:1 | Reached XP level 3. HP: 21/21 MP: 1/6 1459 | D:2 | Learned a level 2 spell: Searing Ray 1536 | D:2 | Reached skill level 5 in Conjurations 1586 | D:2 | Found a radiant altar of Vehumet. 1668 | D:2 | Reached XP level 4. HP: 27/27 MP: 2/7 2366 | D:3 | Killed a scorpion 2386 | D:2 | HP: 1/27 [something (3)] 2687 | D:2 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_loops_corners, shapermc_ecumenical_altar_mp_vishouse, chequers_garden D:2: layout_basic, basic_altar D:3: layout_rooms, lemuel_flame_loot_1 Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.2 Stealth | 3 | 3.2 Dodging | | 2.1 Shields | | 0.8 Spellcasting | | 2.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 8 | || 8 Constrict | 7 | 1 || 8 Punch | 2 | || 2 Tentacles | 2 | 2 || 4 Dagger | 17 | 11 || 28 Cast: Magic Dart | 57 | 29 || 86 Searing Ray | | 4 || 4 Stab: Sleeping | 1 | || 1 Armor: Skin | 5 | 2 || 7 Dodge: Dodged | 25 | 5 || 30