jaiteiro Level 1 of the Dungeon (7, 2, D:1) a +0 club a stone (11, -25, D:1) a +0 whip 4 stones (14, -7, D:1) a +0 dagger (19, 1, D:1) a +0 short sword (26, 1, D:1) a +0 short sword Level 2 of the Dungeon [Shop] Lykagego's Jewellery Emporium a ring of ice (325 gold) a ring of protection from fire (325 gold) a ring of wizardry (390 gold) an amulet of reflection (390 gold) a ring of fire (325 gold) a ring of protection from fire (325 gold) [Shop] Xiloph's Distillery a potion of mutation (96 gold) a potion of attraction (36 gold) a potion of curing (36 gold) 2 potions of curing (72 gold) a potion of curing (36 gold) a potion of resistance (120 gold) a potion of curing (36 gold) a potion of heal wounds (60 gold) a potion of experience (600 gold) a potion of might (48 gold) a potion of degeneration (12 gold) a potion of curing (36 gold) [Shop] Taviacou's Antique Armour Shop a +0 robe (14 gold) a +2 ring mail of cold resistance (441 gold) a +0 ring mail (84 gold) a +0 ring mail (84 gold) a +0 plate armour (483 gold) a +0 scale mail (84 gold) a +2 ring mail of cold resistance (441 gold) the +1 plate armour of the Barracuda {Harm Int+4 Dex+2 Slay+5} (1440 gold) Int: It affects your intelligence (+4). Dex: It affects your dexterity (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (+5). Harm: It increases damage dealt and taken. (0, 0, D:2) a +0 robe (2, 2, D:2) a +0 club (16, -17, D:2) a +0 spear a +0 spear (17, -17, D:2) a +0 club (21, -17, D:2) a +0 whip (26, 17, D:2) a +0 whip (37, 29, D:2) a +0 club Level 3 of the Dungeon [Shop] Vikhlets's Assorted Antiques a +0 war axe (87 gold) a potion of heal wounds (125 gold) a wand of light (5) (525 gold) a potion of mutation (200 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (2660 gold) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a +0 hand axe (75 gold) (0, 0, D:3) a +1 helmet (1, -10, D:3) a +0 club (10, 2, D:3) a +0 ring mail (14, 8, D:3) a +0 short sword (15, 5, D:3) a +0 club a +0 leather armour (18, 4, D:3) a +0 trident (19, 9, D:3) a +0 short sword (26, -26, D:3) a +0 whip (27, -26, D:3) a +0 flail a +0 whip (27, -25, D:3) a +0 dagger 4 stones (29, 18, D:3) a +0 ring mail (33, 7, D:3) a +0 dagger 3 stones (41, -12, D:3) a +0 hand axe a +0 leather armour (45, -13, D:3) a +0 short sword (45, -9, D:3) a +0 flail (51, 5, D:3) a +0 dagger (59, 0, D:3) a +0 whip 4 stones Level 4 of the Dungeon (0, 0, D:4) a rat corpse (8, 2, D:4) a rat corpse (17, 28, D:4) a +0 whip 7 stones 14 gold pieces (20, 29, D:4) a throwing net (20, 41, D:4) a scroll of teleportation (20, 42, D:4) an adder corpse (skeletalised by now) (21, 25, D:4) 10 gold pieces (29, 33, D:4) 8 stones (30, 17, D:4) a +0 leather armour (33, 33, D:4) a +0 leather armour (34, 17, D:4) a +0 spear (53, 25, D:4) a +0 pair of boots a sewer (0, 0, Sewer) a river rat corpse (2, 0, Sewer) a rat corpse