Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 6174791025232194954 1236 jaiteiro the Conjurer (level 8, -4/58 HPs) Began as a Gnoll Conjurer on Apr 2, 2024. Shot with an arrow by a centaur (15 damage) ... on level 6 of the Dungeon. The game lasted 00:14:08 (5779 turns). jaiteiro the Conjurer (Gnoll Conjurer) Turns: 5779, Time: 00:14:10 Health: -4/58 AC: 3 Str: 8 XL: 8 Next: 49% Magic: 22/26 EV: 11 Int: 19 God: Gold: 89 SH: 8 Dex: 12 Spells: 18/19 levels left rFire . . . a - +3 sling of Intuition {flame, rC+} rCold + . . l - +0 kite shield rNeg . . . f - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . q - +0 pair of gloves SInv + (no boots) Will ..... (no amulet) Stlth +++ d - ring of magical power HPRegen 0.29/turn p - ring "Sinur" {Str+2 SInv} MPRegen 0.20/turn %: no passive effects @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 290 gold pieces. You spent 201 gold pieces at shops. Inventory: Hand Weapons a - the +3 sling of Intuition (weapon) {flame, rC+} (You bought it in a shop on level 2 of the Dungeon) rC+: It protects you from cold. b - a +1 short sword of venom E - a +2 hand axe of freezing Missiles i - 8 poisoned darts t - a throwing net Armour f - a +0 robe (worn) l - a +0 kite shield (worn) q - a +0 pair of gloves (worn) Magical Staves m - a staff of conjuration Jewellery d - a ring of magical power (left hand) p - the ring "Sinur" (right hand) {Str+2 SInv} (You found it on level 3 of the Dungeon) [ring of see invisible] Str+2: It affects your strength (+2). SInv: It lets you see invisible. C - a ring of positive energy D - a ring of positive energy Talismans u - a beast talisman Wands v - a wand of flame (10) H - a wand of iceblast (3) Scrolls c - a scroll of silence {unknown} e - 3 scrolls of identify {unknown} j - 2 scrolls of teleportation {unknown} n - a scroll of amnesia {unknown} o - a scroll of noise {unknown} w - a scroll of poison {unknown} y - a scroll of blinking {unknown} G - 4 scrolls of revelation {unknown} I - a scroll of enchant weapon {unknown} Potions g - a potion of cancellation {unknown} h - 2 potions of magic k - 2 potions of heal wounds {unknown} r - a potion of mutation {unknown} s - a potion of invisibility {unknown} x - 2 potions of lignification {unknown} z - 2 potions of curing {unknown} A - a potion of enlightenment {unknown} B - a potion of brilliance {unknown} F - a potion of haste {unknown} Skills: + Level 3.4 Fighting + Level 3.4 Short Blades + Level 3.4 Long Blades + Level 3.4 Axes + Level 3.4 Maces & Flails + Level 3.4 Polearms + Level 3.4 Staves + Level 3.4 Ranged Weapons + Level 3.4 Throwing + Level 3.4 Armour + Level 5.8 Dodging + Level 5.5 Stealth + Level 3.4 Shields + Level 3.4 Unarmed Combat + Level 6.1 Spellcasting + Level 7.7 Conjurations + Level 2.8 Hexes + Level 2.8 Summonings + Level 2.8 Necromancy + Level 2.8 Translocations + Level 2.8 Fire Magic + Level 2.8 Ice Magic + Level 2.8 Air Magic + Level 2.8 Earth Magic + Level 2.8 Alchemy + Level 3.8 Invocations + Level 3.4 Evocations + Level 3.1 Shapeshifting You had 18 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 70% 2d7 3% 2 Sting Conj/Alch 100% 1d9 7% 1 Apportation Tloc 32% N/A 19% 1 Necrotise Necr 64% 1d7 19% 1 Summon Small Mammal Summ 64% N/A 19% 1 Stone Arrow Conj/Erth 50% 3d10 22% 3 Fulminant Prism Conj/Alch 12% 3d9 56% 4 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 56% 4 Animate Armour Summ/Erth 32% N/A 88% 4 Summon Lightning Spire Summ/Air 16% N/A 88% 4 Lee's Rapid Deconstruct Erth 8% 3d7* 99% 5 Lehudib's Crystal Spear Conj/Erth 12% 10d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Ashenzari Yredelemnul Shops: D:2 ( D:4 ( Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (severely wounded, 100% to hit) The magic dart hits the ogre. The ogre is almost dead. A centaur comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (almost dead, 100% to hit) The magic dart hits the ogre. You kill the ogre! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur (100% to hit) The magic dart hits the centaur. The centaur is lightly wounded. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 orcbow (lightly wounded, 100% to hit) The magic dart hits the centaur! The centaur is heavily wounded. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 orcbow (heavily wounded, 100% to hit) The magic dart hits the centaur. The centaur is heavily wounded. The centaur shoots an arrow. The arrow hits you! You die... ..# ..# #c# #.# ##.## ... #.#.# #.#@# #.#)#####.# #.#.#...... .. #.....##... ##..#........# ..........#.... ##..#.#<#...#.# #..#.#...### # #. #...###... You could see a centaur. Vanquished Creatures A kobold demonologist (D:5) A water moccasin (D:5) A black bear (D:5) 2 ogres A phantom (D:5) A centaur (D:5) A scorpion (D:5) An orc priest (D:5) 3 bombardier beetles 2 hounds (D:5) A jelly (D:4) A sleepcap (D:5) 5 adders A shadow imp (D:5) 2 ufetubi (D:6) A dart slug (D:4) A ribbon worm (D:3) 10 orcs 5 bats 4 endoplasms 3 giant cockroaches 8 hobgoblins 3 jackals (D:4) 5 kobolds 10 quokkas 7 ball pythons 3 frilled lizards 12 goblins 10 rats 106 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jaiteiro the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 358 | D:1 | Reached XP level 2. HP: 19/19 MP: 7/7 587 | D:1 | Found a faded altar of an unknown god. 884 | D:2 | Reached skill level 5 in Spellcasting 884 | D:2 | Reached XP level 3. HP: 25/25 MP: 9/9 951 | D:2 | Found a broken altar of Ashenzari. 1080 | D:2 | Reached skill level 1 in Invocations 1166 | D:2 | Found Erulo's Antique Weapon Boutique. 1174 | D:2 | Reached skill level 1 in Fighting 1174 | D:2 | Reached skill level 1 in Short Blades 1174 | D:2 | Reached skill level 1 in Long Blades 1174 | D:2 | Reached skill level 1 in Axes 1174 | D:2 | Reached skill level 1 in Maces & Flails 1174 | D:2 | Reached skill level 1 in Polearms 1174 | D:2 | Reached skill level 1 in Staves 1174 | D:2 | Reached skill level 1 in Ranged Weapons 1174 | D:2 | Reached skill level 1 in Throwing 1174 | D:2 | Reached skill level 1 in Armour 1174 | D:2 | Reached skill level 1 in Shields 1174 | D:2 | Reached skill level 1 in Unarmed Combat 1174 | D:2 | Reached skill level 1 in Evocations 1922 | D:3 | Reached skill level 1 in Shapeshifting 1922 | D:3 | Reached XP level 4. HP: 32/32 MP: 11/11 1985 | D:3 | Identified the ring "Sinur" {Str+2 SInv} 2206 | D:3 | Reached skill level 1 in Hexes 2206 | D:3 | Reached skill level 1 in Summonings 2206 | D:3 | Reached skill level 1 in Necromancy 2206 | D:3 | Reached skill level 1 in Translocations 2206 | D:3 | Reached skill level 1 in Fire Magic 2206 | D:3 | Reached skill level 1 in Ice Magic 2206 | D:3 | Reached skill level 1 in Air Magic 2206 | D:3 | Reached skill level 1 in Earth Magic 2206 | D:3 | Reached skill level 1 in Alchemy 2781 | D:4 | Found Fumom's Weapon Shoppe. 2815 | D:4 | Reached XP level 5. HP: 37/37 MP: 12/12 3338 | D:4 | Found a basalt altar of Yredelemnul. 3937 | D:2 | Bought a jewelled sling for 201 gold pieces 3937 | D:2 | Identified the +3 sling of Intuition {flame, rC+} (You | bought it in a shop on level 2 of the Dungeon) 3988 | D:5 | Entered Level 5 of the Dungeon 4018 | D:5 | Reached XP level 6. HP: 44/44 MP: 13/13 4081 | D:5 | Reached skill level 5 in Dodging 4279 | D:5 | Noticed a water moccasin 4287 | D:5 | Killed a water moccasin 4410 | D:5 | Reached XP level 7. HP: 32/51 MP: 15/15 4643 | D:5 | Reached skill level 5 in Stealth 5166 | D:5 | Noticed a kobold demonologist 5184 | D:5 | Killed a kobold demonologist 5185 | D:5 | Reached XP level 8. HP: 49/58 MP: 17/17 5779 | D:6 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_flooded_fountain, layout_loops_ring, shapermc_ecumenical_altar_petra, serial_park_tiny_pond D:2: layout_basic, basic_altar, serial_shops, nicolae_diamond_shop, minmay_pentomino_p2 D:3: corexii_shack_village, layout_basic, gup_sewer_entry_spiral, kennysheep_generic_room_8 D:4: minmay_door_path, layout_basic, mainiacjoe_overflow_tiny_flanked, serial_shops, nicolae_shop_bloodbath_and_beyond D:5: layout_loops_corners D:6: layout_loops_corners, minmay_temple_entry_slanted, gammafunk_ghost_nasty_kobolds Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 5 6 | 6.1 Invocations | 1 2 3 | 3.8 Fighting | 1 2 3 | 3.4 Short Blades | 1 2 3 | 3.4 Long Blades | 1 2 3 | 3.4 Axes | 1 2 3 | 3.4 Maces & Flails | 1 2 3 | 3.4 Polearms | 1 2 3 | 3.4 Staves | 1 2 3 | 3.4 Ranged Weapons | 1 2 3 | 3.4 Throwing | 1 2 3 | 3.4 Armour | 1 2 3 | 3.4 Shields | 1 2 3 | 3.4 Unarmed Combat | 1 2 3 | 3.4 Evocations | 1 2 3 | 3.4 Shapeshifting | 1 2 3 | 3.1 Hexes | 1 2 | 2.8 Summonings | 1 2 | 2.8 Necromancy | 1 2 | 2.8 Translocations | 1 2 | 2.8 Fire Magic | 1 2 | 2.8 Ice Magic | 1 2 | 2.8 Air Magic | 1 2 | 2.8 Earth Magic | 1 2 | 2.8 Alchemy | 1 2 | 2.8 Dodging | 5 | 5.8 Stealth | 5 | 5.5 Conjurations | | 7.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Short sword | | 23 | 16 || 39 Bite | | 5 | 3 || 8 Fire: Sling | | 19 | 33 || 52 Cast: Magic Dart | 60 | 103 | 42 || 205 Stab: Sleeping | | 1 | || 1 Armour: Robe | | 25 | 52 || 77 Dodge: Dodged | 1 | 18 | 45 || 64 Block: Kite shield | | 20 | 37 || 57