Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 3994932332903176335 263 jaiteiro the Apothecary (level 6, -2/44 HPs) Began as a Gnoll Alchemist on Oct 5, 2024. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:08:06 (3464 turns). jaiteiro the Apothecary (Gnoll Alchemist) Turns: 3464, Time: 00:08:06 Health: -2/44 AC: 5 Str: 7 XL: 6 Next: 19% Magic: 14/14 EV: 14 Int: 16 God: Gold: 139 SH: 0 Dex: 19 Spells: 7/15 levels left rFire + . . o - +3 whip rCold . . . (no shield) rNeg . . . A - +0 robe of Mongial {*Slow rF+ Will+} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . i - +2 pair of boots Will +.... (no amulet) Stlth + h - +4 ring of slaying HPRegen 0.27/turn e - +6 ring of dexterity MPRegen 0.14/turn %: slow self (1%) @: confused, lethally poisoned (-2 -> -38), ambrosia-drunk A: fangs 1, strong nose, distributed training a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 139 gold pieces. Inventory: Hand Weapons o - a +3 whip (weapon) Missiles q - 6 boomerangs Armour i - a +2 pair of boots (worn) A - the +0 robe of Mongial (worn) {*Slow rF+ Will+} (You took it off an orc wizard on level 4 of the Dungeon) rF+: It protects you from fire. Will+: It increases your willpower. *Slow: It may slow you when you take damage. Jewellery e - a +6 ring of dexterity (right hand) h - a +4 ring of slaying (left hand) t - a ring of protection from cold Talismans k - a dragon-blood talisman Wands v - a wand of roots (12) Scrolls c - 2 scrolls of vulnerability {unknown} f - a scroll of fog {unknown} g - 4 scrolls of blinking {unknown} j - a scroll of amnesia {unknown} l - a scroll of noise {unknown} m - 4 scrolls of teleportation {unknown} n - a scroll of silence {unknown} s - a scroll of enchant armour {unknown} w - a scroll of fear {unknown} x - a scroll of immolation {unknown} y - a scroll of identify {unknown} Potions b - a potion of magic d - a potion of haste {unknown} p - a potion of degeneration {unknown} r - a potion of enlightenment {unknown} u - a potion of ambrosia z - a potion of heal wounds {unknown} Skills: + Level 1.9 Fighting + Level 1.9 Short Blades + Level 1.9 Long Blades + Level 1.9 Axes + Level 1.9 Maces & Flails + Level 1.9 Polearms + Level 1.9 Staves + Level 1.9 Ranged Weapons + Level 1.9 Throwing + Level 1.9 Armour + Level 5.0 Dodging + Level 4.6 Stealth + Level 1.9 Shields + Level 1.9 Unarmed Combat + Level 5.3 Spellcasting + Level 2.6 Conjurations + Level 1.5 Hexes + Level 1.5 Summonings + Level 1.5 Necromancy + Level 1.5 Translocations + Level 1.5 Fire Magic + Level 1.5 Ice Magic + Level 1.5 Air Magic + Level 1.5 Earth Magic + Level 5.6 Alchemy + Level 2.1 Invocations + Level 1.9 Evocations + Level 1.7 Shapeshifting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 68% 1d7 2% 1 b - Olgreb's Toxic Radia Alch 22% N/A 14% 4 c - Mephitic Cloud Conj/Alch/Air 14% N/A 12% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 30% N/A 4% 2 Dazzling Flash Hex/Fire 18% N/A 24% 3 Sticky Flame Fire/Alch 15% 2d5 32% 4 Starburst Conj/Fire 5% 6d4 100% 6 Fulsome Fusillade Conj/Alch 8% (3-5)d7 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Makhleb Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Casting: Sting (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (57% to hit) The sting hits the water moccasin. The water moccasin partially resists. The water moccasin is poisoned. The water moccasin is lightly wounded. You feel very sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! Unknown command. You whack the water moccasin! Your bite misses the water moccasin. The water moccasin is heavily wounded. You feel very sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you. You closely miss the water moccasin. The water moccasin is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The water moccasin barely misses you. Unknown command. It was a potion of ambrosia. You are confused. You feel invigorated. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The water moccasin misses you. You miss the water moccasin. The water moccasin is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The water moccasin closely misses you. You die... #..# ∆#..# ..# #. ..# .. #.# (# #.# ####..# #.####...# ###@....†#.# #.