Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 6348201266853682583 21 jaiteiro the Apothecary (level 2, -2/3 HPs) Began as a Gnoll Alchemist on Oct 14, 2024. Slain by Terence ... wielding a +0 trident (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:15 (1283 turns). jaiteiro the Apothecary (Gnoll Alchemist) Turns: 1283, Time: 00:02:15 Health: -2/3 AC: 1 Str: 17 XL: 2 Next: 87% Magic: 6/7 EV: 8 Int: 14 God: Gold: 23 SH: 0 Dex: 12 Spells: 9/10 levels left rFire + + . (weapon currently unavailable) rCold x . . (shield currently unavailable) rNeg . . . a - melded +0 robe rPois + (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots currently unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.20/turn (no ring) MPRegen 0.10/turn %: no passive effects @: short of breath, dragon-form, flying A: dragon claw, dragon scales, breathe fire, flying, poison resistance, fire resistance 2, cold vulnerability 1, reduced hp, giant, (fangs 1), strong nose, distributed training a: Breathe Fire, Begin Untransformation You were on level 2 of the Dungeon. You were a fearsome dragon! You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 23 gold pieces. Inventory: Armour a - a +0 robe (melded) Talismans j - a dragon-blood talisman (active) Scrolls g - 2 scrolls of identify {unknown} h - a scroll of teleportation {unknown} i - 2 scrolls of noise {unknown} Potions b - a potion of magic c - 2 potions of haste {unknown} d - a potion of brilliance {unknown} e - 2 potions of attraction {unknown} f - 2 potions of heal wounds {unknown} k - a potion of might {unknown} Skills: + Level 0.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Ranged Weapons + Level 0.5 Throwing + Level 0.5 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 4.9 Spellcasting + Level 2.0 Conjurations + Level 0.4 Hexes + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 0.4 Fire Magic + Level 0.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 5.4 Alchemy + Level 0.7 Invocations + Level 0.5 Evocations + Level 0.5 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 52% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 22% N/A 9% 2 Mephitic Cloud Conj/Alch/Air 10% N/A 19% 3 Olgreb's Toxic Radiance Alch 18% N/A 19% 4 Sticky Flame Fire/Alch 11% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are a fearsome dragon! You have a powerful clawing attack. Your giant scaled body is strong and resilient, but less evasive. You can breathe fire. You are flying. You are resistant to poisons. (rPois) You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) Your maximum health is decreased, since you lack skill for your form. You are incapable of wielding weapons or throwing items. Your armour is entirely melded. ((You have very sharp teeth.)) Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Your magical contamination has completely faded away. Magic restored. You see here a ribbon worm corpse. You have got your breath back. As you open the door, it creaks loudly! There is an open door here. There is an open door here. You reach down and open the door. Terence and 2 jackals come into view. The jackal barks! Terence shouts! The jackal barks! Aiming: Breathe Fire (1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (74% to hit) You breathe a blast of fire. The fiery breath hits Terence. Terence is moderately wounded. You hear a shout! A jackal comes into view. A hobgoblin comes into view. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (64% to hit) The sting hits the jackal. The jackal is poisoned. The jackal is heavily wounded. You barely miss the jackal. The jackal is heavily wounded. The jackal closely misses you. You closely miss the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal bites you but does no damage. You claw the jackal! You kill the jackal! You claw the jackal! You kill the jackal! Terence hits you from afar with a +0 trident. Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." #. #.. #.. ..### # ...## # ∆... +# # #.# ... # ### #D# .... ## ##.###.# @.... .##########...##@#...... ................g'..h..g .##########...##.#...... ## ##.#.......... ###.....#.... ......##... .#.....# #+# You could see Terence and a hobgoblin. Vanquished Creatures A dart slug (D:1) 2 ribbon worms (D:2) 2 giant cockroaches (D:1) 2 goblins (D:1) 2 jackals (D:2) 3 ball pythons (D:1) A bat (D:1) A kobold (D:2) 3 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jaiteiro the Gnoll Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 164 | D:1 | Found a faded altar of an unknown god. 410 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/7 1274 | D:2 | Noticed Terence 1283 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_basic, serial_glass, glass_columns_a, glass_columns_b, shapermc_ecumenical_altar_ellora D:2: layout_loops_corners, hex_tiny, minmay_quantized, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.0 Fighting | | 0.5 Short Blades | | 0.5 Long Blades | | 0.5 Axes | | 0.5 Maces & Flails | | 0.5 Polearms | | 0.5 Staves | | 0.5 Ranged Weapons | | 0.5 Throwing | | 0.5 Armour | | 0.5 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.5 Unarmed Combat | | 0.5 Spellcasting | | 4.9 Hexes | | 0.4 Summonings | | 0.4 Necromancy | | 0.4 Translocations | | 0.4 Fire Magic | | 0.4 Ice Magic | | 0.4 Air Magic | | 0.4 Earth Magic | | 0.4 Alchemy | | 5.4 Invocations | | 0.7 Evocations | | 0.5 Shapeshifting | | 0.5 Action || total ---------------------------++------- Melee: Unarmed || 9 Tailslap || 1 Cast: Sting || 16 Ability: Breathe Fire || 4 Armour: Skin || 2 Dodge: Dodged || 4 Form: Dragon || 1