Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 13938956389416003290 404352 jaiteiro the Hoplite (level 23, -1/178 (184) HPs) Began as a Gnoll Conjurer on Mar 12, 2025. Was the Champion of Vehumet. Slain by an undying armoury (14 damage) ... on level 5 of the Vaults on Mar 13, 2025. The game lasted 04:52:00 (58448 turns). jaiteiro the Hoplite (Gnoll Conjurer) Turns: 58448, Time: 04:52:01 HP: -1/178 (184) AC: 22 Str: 10 XL: 23 Next: 37% MP: 14/43 EV: 15 Int: 31 God: Vehumet [******] Gold: 3196 SH: 22 Dex: 13 Spells: 15/55 levels left rFire + + + c - +3 greatsling "Punk" {acid, rCorr} rCold + . . z - +2 kite shield {rC+} rNeg . . . F - +4 ring mail {Will+} rPois + G - +1 helmet of Reason {rF+ Regen+} rElec . Z - +2 cloak {rPois} rCorr + i - +0 pair of gloves of Grace {Int+2 Dex+2 Slay+2} SInv + L - +0 pair of boots Will ++... j - amulet of reflection Stlth ++++++ U - ring "Koonn" {rF++ rCorr Wiz Int+4} HPRegen 1.29/turn f - ring of see invisible MPRegen 0.28/turn %: reflection, wizardry (x1) @: lethally poisoned (-1 -> -2), studying Shields, lightly drained A: fangs 1, strong nose, distributed training }: 2/15 runes: barnacled, gossamer a: Renounce Religion You were on level 5 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 8 branches of the dungeon, and saw 37 of its levels. You also visited: Gauntlet, Ice Cave and Volcano. You collected 5197 gold pieces. You spent 2001 gold pieces at shops. Inventory: Hand Weapons a - the +4 mace "Qiunol" {venom, Str+3 Dex+3} (You found it on level 5 of the Lair of Beasts) Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). c - the +3 greatsling "Punk" (weapon) {acid, rCorr} (You bought it in a shop on level 2 of the Orcish Mines) rCorr: It protects you from acid and corrosion. Missiles k - 9 silver javelins Armour i - the +0 pair of gloves of Grace (worn) {Int+2 Dex+2 Slay+2} (You found it on level 1 of the Elven Halls) Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). z - a +2 kite shield of cold resistance (worn) D - a scarf of resistance F - a +4 ring mail of willpower (worn) G - the +1 helmet of Reason (worn) {rF+ Regen+} (You bought it in a shop on level 2 of the Orcish Mines) rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. L - a +0 pair of boots (worn) Z - a +2 cloak of poison resistance (worn) Jewellery e - a +6 ring of intelligence f - a ring of see invisible (right hand) j - an amulet of reflection (around neck) K - a ring of flight O - a ring of protection from fire S - a ring of protection from cold U - the ring "Koonn" (left hand) {rF++ rCorr Wiz Int+4} (You took it off a deep elf elementalist on level 3 of the Elven Halls) [ring of wizardry] It improves your spell success rate. Int+4: It affects your intelligence (+4). rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. Wands d - a wand of digging (7) n - a wand of iceblast (75) B - a wand of paralysis (22) E - a wand of mindburst (19) Y - a wand of light (25) Scrolls h - 15 scrolls of teleportation m - 4 scrolls of enchant armour o - 4 scrolls of torment q - 5 scrolls of fog t - 3 scrolls of revelation w - 8 scrolls of amnesia A - 5 scrolls of silence H - 4 scrolls of butterflies Q - 16 scrolls of identify T - 6 scrolls of poison W - 5 scrolls of fear Potions b - 2 potions of cancellation g - a potion of berserk rage l - 8 potions of might u - 2 potions of enlightenment v - 6 potions of attraction x - 9 potions of haste y - 5 potions of mutation C - a potion of magic J - a potion of lignification M - 11 potions of heal wounds N - 7 potions of ambrosia P - 4 potions of invisibility R - 3 potions of resistance V - 8 potions of curing X - 5 potions of brilliance Miscellaneous p - a phantom mirror s - a condenser vane I - a box of beasts Skills: + Level 16.1 Fighting + Level 16.1 Short Blades + Level 16.1 Long Blades + Level 16.1 Axes + Level 16.1 Maces & Flails + Level 16.1 Polearms + Level 16.1 Staves + Level 16.1 Ranged Weapons + Level 16.1 Throwing + Level 16.1 Armour + Level 16.7 Dodging + Level 16.6 Stealth + Level 21.2 Shields + Level 16.1 Unarmed Combat + Level 16.8 Spellcasting + Level 15.3 Conjurations + Level 13.7 Hexes + Level 13.7 Summonings + Level 13.7 Necromancy + Level 13.7 Translocations + Level 13.7 Fire Magic + Level 13.7 Ice Magic + Level 13.7 Air Magic + Level 13.7 Earth Magic + Level 13.7 Alchemy + Level 17.5 Invocations + Level 16.1 Evocations + Level 14.9 Shapeshifting You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ignition Fire 42% 3d12 10% 8 b - Irradiate Conj/Alch 43% 3d26 1% 5 c - Sticky Flame Fire/Alch 84% 2d13 1% 4 d - Freezing Cloud Conj/Ice/Air 43% 6-21 1% 5 e - Summon Lightning Spi Summ/Air 84% 3d11 1% 4 f - Fireball Conj/Fire 43% 3d17 1% 5 g - Fulsome Fusillade Conj/Alch 43% (3-5)d15 8% 8 h - Magic Dart Conj 100% 1d8 0% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lehudib's Crystal Spear Conj/Erth 43% 10d10 8% 8 Fire Storm Conj/Fire 43% 8d11 63% 9 Foxfire Conj/Fire 100% 2x1d9 0% 1 Freeze Ice 100% 1d10 0% 1 Kiss of Death Conj/Necr 100% 2d13 0% 1 Soul Splinter Necr 100% N/A 0% 1 Summon Small Mammal Summ 100% N/A 0% 1 Call Imp Summ 100% N/A 0% 2 Scorch Fire 100% 2d9 0% 2 Searing Ray Conj 100% 2d8 0% 2 Static Discharge Conj/Air 100% 3-8/arc 0% 2 Hailstorm Conj/Ice 86% 3d14 0% 3 Call Canine Familiar Summ 84% N/A 1% 3 Confusing Touch Hex 84% N/A 1% 3 Dazzling Flash Hex/Fire 100% N/A 1% 3 Frozen Ramparts Ice 100% 1d16 1% 3 Fugue of the Fallen Necr 84% N/A 1% 3 Inner Flame Hex/Fire 84% N/A 1% 3 Mephitic Cloud Conj/Alch/Air 86% N/A 1% 3 Ozocubu's Armour Ice 84% N/A 1% 3 Summon Ice Beast Ice/Summ 84% N/A 1% 3 Vampiric Draining Necr 84% 2d12 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Airstrike Air 42% 2d(6-22) 1% 4 Animate Armour Summ/Erth 100% N/A 1% 4 Animate Dead Necr 84% N/A 1% 4 Cigotuvi's Putrefaction Necr/Air 84% N/A 1% 4 Dispel Undead Necr 84% 3d27 1% 4 Flame Wave Conj/Fire 86% 2d18 1% 4 Fulminant Prism Conj/Alch 43% 3d19 1% 4 Ignite Poison Fire/Alch 84% N/A 1% 4 Iskenderun's Mystic Bla Conj/Tloc 86% 2d17 (+2d91% 4 Leda's Liquefaction Alch/Erth 42% N/A 1% 4 Martyr's Knell Necr/Summ 84% N/A 1% 4 Summon Blazeheart Golem Fire/Summ 84% N/A 1% 4 Vhi's Electric Charge Tloc/Air 100% N/A 1% 4 Arcjolt Conj/Air 43% 1d53 1% 5 Curse of Agony Necr 84% N/A 1% 5 Hoarfrost Cannonade Ice/Alch 42% 3d9/3d18 1% 5 Lee's Rapid Deconstruct Erth 42% 3d20* 1% 5 Metabolic Englaciation Hex/Ice 42% N/A 1% 5 Silence Hex/Air 42% N/A 1% 5 Summon Forest Summ/Tloc 42% N/A 1% 5 Summon Mana Viper Hex/Summ 84% N/A 1% 5 Yara's Violent Unravell Hex/Alch 42% 3d17 1% 5 Eringya's Noxious Bog Alch 42% 4d6 1% 6 Gell's Gavotte Tloc 42% 2d(30-45) 1% 6 Permafrost Eruption Ice/Erth 42% 2x4d10 1% 6 Plasma Beam Fire/Air 42% 2x1d56 1% 6 Starburst Conj/Fire 43% 6d12 1% 6 Summon Cactus Giant Summ 42% N/A 1% 6 Magnavolt Erth/Air 42% 4d17 1% 7 Rimeblight Ice/Necr 42% 2d8 (prima1% 7 Haunt Necr/Summ 42% N/A 5% 7 Manifold Assault Tloc 42% N/A 5% 7 Monstrous Menagerie Summ 42% N/A 5% 7 Summon Hydra Summ 42% N/A 5% 7 Infestation Necr 42% N/A 36% 8 Dungeon Overview and Level Annotations Branches: Dungeon (13/15) Temple (1/1) D:6 Lair (5/5) D:8 Shoals (4/4) Lair:3 Spider (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:2 IceCv (visited) Volcano (visited) Gauntlet (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:1 ( D:3 [ D:4 : Orc:1 ? Orc:2 *!([: Elf:1 [ Elf:2 [ Elf:3 =! Vaults:4 * Annotations: Vaults:4 2 transporters, Terracrafty's ghost, adept MiFi Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History A fire giant comes into view. It is wielding a +1 great sword of flaming. The deep elf annihilator moves out of view. Blink to where? Press: ? - help, Dir - move target A polterguardian, 2 stone giants, 3 humans, a yaktaur captain, a tengu reaver and 2 undying armouries come into view. The yaktaur captain is wielding a +0 morningstar of freezing. As you read the scroll of blinking, it crumbles to dust. You feel sick. The stone giant shouts! The deep elf high priest shouts! The ironbound preserver shouts! The hell knight shouts! The tengu reaver shouts! You hear a shout! A quicksilver dragon comes into view. A yaktaur captain comes into view. The deep elf high priest mumbles some strange prayers to its god against you. Something smites you! * * * LOW HITPOINT WARNING * * * You block the ironbound preserver's attack. You block the hell knight's attack. The vault sentinel blows a loud note on a signal horn! The vault guard hits you with a +0 battleaxe. * * * LOW HITPOINT WARNING * * * The ironbound convoker gestures at the vault sentinel while chanting. The vault sentinel seems to grow stronger. You hear a shout! x3 Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. You feel sick. The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. The bolt hits you! * * * LOW HITPOINT WARNING * * * The hell knight mumbles some strange prayers to Makhleb. The hell knight seems to speed up. The ironbound preserver gestures wildly while chanting. The ironbound preserver begins to accept its allies' injuries. The undying armoury arms its allies with +6 bardiches of speed. The yaktaur captain completely misses you. You feel sick. The storm dragon is no longer repelling missiles. You block the hell knight's attack. The undying armoury hits you! You die... #c#.#....#...#.#.... #.#.#)...#.[.p.p ... #.?.#....#...#.#. .. .....[[.)†Cp).p.. . #######..[..§..#### ## .........[[[ppC..... .p.......[v