jazmu Level 1 of the Dungeon (15, 3, D:1) a +0,+0 orcish club (3, 4, D:1) a +0,+1 orcish dagger (-34, 9, D:1) 8 curare-tipped needles (-26, 11, D:1) a +0,+0 whip (-41, 21, D:1) a cursed +0,+0 short sword (-39, 27, D:1) 2 chunks of jackal flesh (rotten by now) (-16, 27, D:1) a -1,+0 orcish whip (-31, 31, D:1) a bat skeleton (-9, 37, D:1) a +0 robe (-19, 41, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a -1,+3 orcish dagger (20, 6, D:2) a +1 leather armour (-19, 20, D:2) 21 steel darts (-9, 25, D:2) a +0 robe (-9, 28, D:2) a +0,+0 club (10, 31, D:2) a pear (10, 32, D:2) an orange (11, 32, D:2) an apple (10, 33, D:2) an orange (-37, 38, D:2) 17 poisoned needles (-34, 43, D:2) a cursed -2,+0 orcish club (-22, 43, D:2) a +2,+4 dagger a +0,+0 club (-12, 46, D:2) 9 poisoned sling bullets (-27, 47, D:2) 18 stones (-15, 47, D:2) 15 darts (-28, 48, D:2) 24 stones (-6, 52, D:2) a -1,+1 orcish club Level 3 of the Dungeon (0, 0, D:3) a potion of curing (unseen) (-8, 3, D:3) a +0,+0 short sword (unseen) (-6, 3, D:3) a goblin corpse (skeletalised by now) (12, 7, D:3) 16 gold pieces (8, 10, D:3) a +0 ring mail (10, 10, D:3) a pear (-5, 12, D:3) an uncursed amulet of stasis