Dungeon Crawl Stone Soup version 0.16.0-17-g811c1d7 (webtiles) character file. 8 jazmu the Chopper (level 2, 17/22 HPs) Began as a Demonspawn Gladiator on Mar 20, 2015. Quit the game on level 1 of the Dungeon. The game lasted 00:00:30 (262 turns). jazmu the Chopper (Demonspawn Gladiator) Turns: 262, Time: 00:00:30 Health: 17/22 AC: 4 Str: 15 XL: 2 Next: 0% Magic: 2/2 EV: 12 Int: 9 God: Gold: 39 SH: 0 Dex: 13 Spells: 0 memorised, 1 level left rFire . . . SeeInvis . a - +0 war axe rCold . . . Clarity . b - +0 leather armour rNeg . . . SustAb . (no shield) rPois . Gourm . c - +0 helmet rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: powered by pain 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 39 gold pieces. Inventory: Hand weapons a - a +0 war axe (weapon) Missiles d - 3 throwing nets {=f, !d} Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) e - a +1 cloak of magic resistance (You found it on level 1 of the Dungeon) Scrolls h - 2 scrolls of identify {unknown} Potions g - a potion of cancellation {unknown} Comestibles f - a bread ration {@e1} Skills: - Level 2.0 Fighting + Level 3.2 Axes - Level 1.7 Throwing - Level 2.6 Dodging You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History Welcome, jazmu the Demonspawn Gladiator. Will you prevail where others failed? Will you get the Orb of Zot? Found a staircase leading out of the dungeon. You open the door. There is an open door here. e - an embroidered cloak You now have 5 gold pieces. You see here 12 stones. A bat comes into view. A bat is nearby! You closely miss the bat. The bat barely misses you. You barely miss the bat. The bat hits you but does no damage. The bat misses you. x2 The bat hits you but does no damage. The bat hits you but does no damage. The bat barely misses you. The bat misses you. You slash the bat! You kill the bat! A goblin comes into view. The goblin shouts! A goblin is nearby! A kobold comes into view. It is wielding a dagger. The kobold shouts! The goblin barely misses you. You closely miss the goblin. The goblin hits you but does no damage. The goblin barely misses you. You closely miss the goblin. The goblin closely misses you. The kobold hits you but does no damage. You hit the goblin. You kill the goblin! You barely miss the kobold. The kobold completely misses you. The kobold closely misses you. You see here a goblin corpse. The kobold hits you but does no damage. You slash the kobold! You kill the kobold! Things that are here: a dagger; 4 stones; a kobold corpse You see here a ring mail. You see here a ring mail. You now have 13 gold pieces (gained 8). An ooze comes into view. The ooze hits you. You see here 19 gold pieces. You take 2 damage, and have 14/16 hp. You hit the ooze. The ooze barely misses you. You slash the ooze!! You kill the ooze! Your Axes skill increases to level 3! You now have 32 gold pieces (gained 19). g - a red potion You open the door. There is an open door here. You open the door. There is an open door here. A hobgoblin comes into view. The hobgoblin shouts! Health restored: 16 The hobgoblin barely misses you. You hit the hobgoblin. The hobgoblin hits you. You take 2 damage, and have 14/16 hp. You hit the hobgoblin! You kill the hobgoblin! You see here a hobgoblin corpse. h - a scroll labeled XOUPAY RUFORCH You now have 39 gold pieces (gained 7). h - 2 scrolls labeled XOUPAY RUFORCH (gained 1) A hobgoblin comes into view. It is wielding a club. The hobgoblin shouts! Health restored: 16 You hit the hobgoblin but do no damage. The hobgoblin hits you with a club. You take 1 damage, and have 15/16 hp. You barely miss the hobgoblin. The hobgoblin hits you with a club. You take 2 damage, and have 13/16 hp. You slash the hobgoblin!! You kill the hobgoblin! You have reached level 2! Your demonic ancestry asserts itself... You feel energised by your suffering. You regained 4 hp, and now have 17/22 hp. MP restored: 2 Autopickup is now off. Autopickup is now on. #.# .....# #.... ..... ... ... #.# # #)#.# #.###@#.# #.......# #####.### ######### #.# ........# #.# .##...#.##### #.# # .##.........# #.# .. .##...#.###.####.###.# .###.##.# #..........# There were no monsters in sight! Vanquished Creatures An ooze (D:1) A bat (D:1) 2 hobgoblins (D:1) A kobold (D:1) A goblin (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | jazmu, the Demonspawn Gladiator, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 150 | D:1 | Reached skill level 3 in Axes 261 | D:1 | Gained mutation: You sometimes gain a little power by taking damage. [demonic ancestry] 261 | D:1 | Reached XP level 2. HP: 17/22 MP: 2/2 262 | D:1 | Quit the game Action || total -------------------------++------- Melee: War axe || 14 Vault maps used: D:1: dpeg_arrival_radiant, minivault_27 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 14.3 | 56.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 14.3 | 56.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 12.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 12.0 +-------+-------+-------+-------+-------+----------------------