Dungeon Crawl Stone Soup version 0.16.1-12-gf5c4a84 (webtiles) character file. 2 jazmu the Firebug (level 1, 0/11 HPs) Began as an Octopode Fire Elementalist on Apr 9, 2015. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:29 (66 turns). jazmu the Firebug (Octopode Fire Elementalist) Turns: 66, Time: 00:00:30 Health: 0/11 AC: 1 Str: 7 XL: 1 Next: 40% Magic: 0/3 EV: 12 Int: 17 God: Gold: 4 SH: 0 Dex: 12 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Clarity . (no shield) rNeg . . . SustAb . (helmet restricted) rPois . Gourm . (no amulet) rElec . Spirit . (no ring) rCorr . Warding . (no ring) rMut . Stasis . (no ring) MR ..... (no ring) Stlth +++....... (no ring) (no ring) (no ring) (no ring) @: not resistant to hostile enchantments, fairly stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 4 gold pieces. Inventory: Books b - a book of Flames Comestibles a - 2 chunks of flesh {@w0} c - a bread ration {@e1} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting - Level 1.0 Conjurations + Level 3.2 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Conj/Fire #.... 10% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict many enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History Welcome, jazmu the Octopode Fire Elementalist. The bosom of this dungeon contains the most powerful artefact, the Orb of Zot. Found a staircase leading out of the dungeon. There is a fountain of clear blue water here. You open the door. There is an open door here. You now have 4 gold pieces. A goblin comes into view. It is wielding a club. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Aim: a goblin, wielding a club (resting) The flame tongue hits the goblin. You kill the goblin! You now have 2/3 mp. Things that are here: a club; a goblin corpse You butcher the goblin corpse. a - 2 chunks of flesh {@w0} Things that are here: a club; a goblin skeleton You start resting. MP restored: 3 You spend a moment contemplating the meaning of life. A goblin comes into view. It is wielding a dagger. You see here a scroll labeled QIEREM IHESMEI. You see here a scroll labeled QIEREM IHESMEI. A jackal comes into view. The jackal barks! A jackal comes into view. A jackal comes into view. The goblin shouts! The jackal barks! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. Aim: a jackal The flame tongue misses the jackal. The jackal bites you. You take 2 damage, and have 9/11 hp. You now have 2/3 mp. Aim: a jackal The flame tongue hits the jackal. The jackal completely misses you. You now have 1/3 mp. Aim: a jackal (heavily wounded) The flame tongue hits the jackal. The jackal bites you but does no damage. The jackal misses you. The jackal barely misses you. You now have 0/3 mp. The jackal bites you. You take 1 damage, and have 8/11 hp. You don't have enough magic to cast that spell. The jackal bites you. You take 1 damage, and have 7/11 hp. The jackal misses you. You open the door. The jackal closely misses you. The jackal closely misses you. The jackal bites you. There is an open door here. You take 1 damage, and have 6/11 hp. Aim: a jackal (severely wounded) The flame tongue hits the jackal. The jackal stops to sniff the ground. The jackal bites you. You take 1 damage, and have 5/11 hp. You now have 0/3 mp. You don't have enough magic to cast that spell. You closely miss the jackal. Your grab misses the jackal. The jackal barely misses you. You closely miss the goblin. You grab the goblin. You constrict the goblin. The jackal bites you but does no damage. The goblin hits you but does no damage. You tentacle-slap the goblin but do no damage. You constrict the goblin. The jackal completely misses you. The goblin barely misses you. The jackal bites you. You take 1 damage, and have 4/11 hp. You tentacle-slap the goblin. You constrict the goblin. You kill the goblin! The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 2/11 hp. You tentacle-slap the jackal but do no damage. Your grab misses the jackal. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 1/11 hp. You barely miss the jackal. You grab the jackal. You constrict the jackal, but do no damage. The jackal bites you. You die... ...................# ............##'##...# ............#...#...# ..........###.⌠.###.# ########..#.......#.# #..#.⌠.<.⌠.#.# #?.#.......#.# #..###.⌠.###.# #....#.@h#...# #....##h##...# #...........)# #............# ############## You could see 2 jackals. Vanquished Creatures 2 goblins (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | jazmu, the Octopode Fire Elementalist, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 64 | D:1 | HP: 2/11 [jackal (2)] 66 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Unarmed || 6 Cast: Flame Tongue || 5 Vault maps used: D:1: dpeg_arrival_simpleton_c Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 4.1 | 4.1 | 49.0 Dungeon | 100.0 | 100.0 | 0.0 | 4.1 | 4.1 | 49.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 4.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 4.0 +-------+-------+-------+-------+-------+----------------------