jazmu Level 1 of the Dungeon (0, 0, D:1) a stone (0, 1, D:1) a +0 hunting sling (41, 11, D:1) a cursed +0 club (7, 12, D:1) a +0 dagger (23, 15, D:1) a +0 dagger (15, 16, D:1) a +0 club (31, 20, D:1) a +0 dagger (28, 27, D:1) a +0 dagger (9, 33, D:1) 24 stones (14, 34, D:1) a +0 dagger (11, 41, D:1) a +0 dagger (19, 45, D:1) a +0 dagger (46, 46, D:1) a +0 club (19, 48, D:1) a +0 club (34, 48, D:1) a +0 club 5 javelins (36, 48, D:1) a javelin Level 2 of the Dungeon (0, 0, D:2) a +0 spear (46, 0, D:2) a +0 club (32, 1, D:2) a stone (3, 5, D:2) a +0 scale mail (43, 10, D:2) a +0 club (unseen) (48, 10, D:2) a +0 club (27, 13, D:2) a +0 dagger a +0 club (28, 19, D:2) a -2 halberd (42, 19, D:2) a +1 cloak (27, 23, D:2) a +0 dagger (8, 24, D:2) a +0 hammer (17, 25, D:2) a +0 spear (44, 26, D:2) a stone (45, 26, D:2) a stone (44, 27, D:2) a stone (13, 28, D:2) the +0 helmet of the Cuttlefish {+Inv rElec rF-} It makes you vulnerable to fire. It insulates you from electricity. It lets you turn invisible. a +0 animal skin (22, 28, D:2) 20 stones (43, 28, D:2) a +0 dagger (44, 28, D:2) 2 stones (12, 29, D:2) a +0 club (24, 34, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (2, 1, D:3) a +0 club (-10, 6, D:3) 3 javelins (29, 7, D:3) a +0 scale mail a +0 club (-8, 10, D:3) 15 stones (16, 11, D:3) a +0 club (27, 11, D:3) a +0 dagger (26, 12, D:3) a +0 dagger (35, 13, D:3) a +0 flail (32, 14, D:3) a +0 club (20, 28, D:3) 16 silver sling bullets (30, 32, D:3) a jackal corpse (skeletalised by now) (26, 35, D:3) a +0 mace (29, 37, D:3) 3 stones a +0 club (-10, 46, D:3) a +0 ring mail (52, 47, D:3) a +0 ring mail a +0 short sword (34, 56, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) an adder skeleton (-10, 10, D:4) a +0 scale mail (-26, 18, D:4) a +0 club (11, 24, D:4) 18 stones (15, 26, D:4) a potion of berserk rage (15, 42, D:4) a +0 club (-3, 43, D:4) a +0 leather armour