Dungeon Crawl Stone Soup version 0.16.1-16-gc44b35d (webtiles) character file. 0 jazmu the Vexing (level 1, 0/12 HPs) Began as a Kobold Arcane Marksman on Apr 16, 2015. Slain by a gnoll ... wielding a +0 halberd (12 damage) ... on level 1 of the Dungeon. The game lasted 00:00:17 (119 turns). jazmu the Vexing (Kobold Arcane Marksman) Turns: 119, Time: 00:00:18 Health: 0/12 AC: 3 Str: 9 XL: 1 Next: 0% Magic: 2/2 EV: 15 Int: 11 God: Gold: 0 SH: 0 Dex: 15 Spells: 1 memorised, 1 level left rFire . . . SeeInvis . b - +0 hand crossbow rCold . . . Clarity . a - +0 robe rNeg . . . SustAb . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . e - +0 pair of gloves rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: carnivore 3 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons b - a +0 hand crossbow (weapon) Missiles c - 17 bolts (quivered) Armour a - a +0 robe (worn) e - a +0 pair of gloves (worn) (You found it on level 1 of the Dungeon) Scrolls g - a scroll of remove curse {unknown} Potions h - 2 potions of heal wounds {unknown} Books d - a book of Debilitation Comestibles f - 2 meat rations {@e2} Skills: + Level 1.1 Fighting + Level 2.4 Crossbows + Level 2.4 Dodging + Level 1.0 Spellcasting + Level 3.0 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex #...... 12% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are carnivorous and can eat meat at any time. Message History Welcome, jazmu the Kobold Arcane Marksman. They say that the Orb of Zot exists deep within this dungeon, but nobody has ever found it. Found a staircase leading out of the dungeon. e - a pair of gloves g - a scroll labeled LOTHRA DULUM You start putting on your armour. You continue putting on your pair of gloves. x4 You finish putting on your +0 pair of gloves. Found a stone staircase leading down. h - 2 emerald potions f - 2 meat rations {@e2} (gained 1) A gnoll comes into view. It is wielding a halberd. The gnoll shouts! Aim: a gnoll, wielding a halberd You shoot a bolt. The bolt hits the gnoll. Aim: a gnoll, wielding a halberd (lightly wounded) You shoot a bolt. The bolt hits the gnoll! Aim: a gnoll, wielding a halberd (severely wounded) You shoot a bolt. The bolt closely misses the gnoll. The gnoll hits you from afar with a halberd! Ouch! That really hurt! You die... .. ### #.... ... #....#####.# .# #........#.. ... #..# #.#.# ..#.#########..#####.#.# ......................#.# ........@......+..#####.. .........#.....#........# #.....g###.#...#......... ...((. #.#.......+..... ..... #.#....≈.PP..... ..... #.#....≈P≈≈≈P... ... ..#...P≈♣♣≈≈P... . ###...P≈♣♣♣♣≈P.. ......≈♣♣ ♣≈PPP. You could see a gnoll. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | jazmu, the Kobold Arcane Marksman, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 119 | D:1 | Slain by a gnoll Action || total -------------------------++------- Fire: Hand crossbow || 3 Vault maps used: D:1: onia_arrival_mini_maze, serial_co_window_serial, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_corner_a, co_window_paths_b, co_window_paths_a, co_window_corner_ca, co_window_of_opportunity_c, co_window_of_opportunity_b, co_window_unsneaky_path_d, co_window_of_opportunity_c, co_window_2corner, co_window_4corner_b, serial_bayou_pond_c, minmay_cut_off Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 55.6 | 9.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 55.6 | 9.0 +-------+-------+-------+-------+-------+----------------------