Dungeon Crawl Stone Soup version 0.25.0-1-g7eea58d2a3 (console) character file. Game seed: 786353636792751496 30 jeanjacques the Chiller (level 3, -3/23 HPs) Began as an Octopode Ice Elementalist on June 13, 2020. Slain by a worm (11 damage) ... on level 2 of the Dungeon. The game lasted 00:02:06 (359 turns). jeanjacques the Chiller (Octopode Ice Elementalist) Turns: 359, Time: 00:02:06 Health: -3/23 AC: 1 Str: 8 XL: 3 Next: 20% Magic: 5/6 EV: 13 Int: 17 God: Gold: 5 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 5 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) (You found it on level 1 of the Dungeon) j - a +0 spear (You took it off a gnoll on level 3 of the Dungeon) Missiles b - 23 stones (quivered) Scrolls d - a scroll of immolation {unknown} f - 2 scrolls of remove curse {unknown} h - a scroll of identify {unknown} Potions c - a potion of haste {unknown} i - a potion of heal wounds {unknown} k - a potion of curing {unknown} Comestibles e - 2 rations g - 5 chunks of flesh Skills: + Level 1.3 Fighting - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.5 Spellcasting + Level 4.3 Ice Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Freeze Ice ###. 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Frozen Ramparts Ice ###... 10% 3 ###.... Ozocubu's Armour Chrm/Ice #....... 22% 3 ###.... Hailstorm Conj/Ice #....... 58% 4 #####.. Summon Ice Beast Ice/Summ #....... 58% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History The stone hits the worm but does no damage. Throwing (i - inventory) b - 29 stones (quivered) Aim: a worm You throw a stone. The stone barely misses the worm. Throwing (i - inventory) b - 28 stones (quivered) Aim: a worm You throw a stone. The stone barely misses the worm. Throwing (i - inventory) b - 27 stones (quivered) Aim: a worm You throw a stone. The stone hits the worm but does no damage. Throwing (i - inventory) b - 26 stones (quivered) Aim: a worm You throw a stone. The stone hits the worm but does no damage. Some of the chunks of flesh in your inventory have rotted away. Throwing (i - inventory) b - 25 stones (quivered) Aim: a worm You throw a stone. The stone hits the worm. The worm is lightly wounded. Throwing (i - inventory) b - 24 stones (quivered) Aim: a worm You throw a stone. The stone hits the worm but does no damage. Aiming: Freeze (safe; 3% risk of failure) Aim: a worm You miscast Freeze. You are very lightly contaminated with residual magic. Nothing appears to happen. The helpless worm fails to defend itself. You puncture the worm! You grab the worm. The worm is moderately wounded. You constrict the worm. Your magical contamination has completely faded away. Aiming: Freeze (safe; 3% risk of failure) Aim: a worm (heavily wounded, constricted by you) You freeze the worm. The worm is heavily wounded. You constrict the worm. The worm bites you! You die... ######### ##########.......########### #.......##.#####...........# ####...#.# #>#####...>.#### #....#...# #........w...... #.#....#.# #.#####..)..###. # #.#.##.#####.# #..)..# #. #.#<##...w...# ###.### #. #.#.......x.## #.# #. #.#######.#.# #.# #. #.# #..#.# #.# #( #.# #.#.#.# #.# #. #. .......# #.. #( ..# ..... ... #. ... ....## #( #. ... .( You could see a worm. Vanquished Creatures A gnoll (D:3) An adder skeleton (D:3) A dart slug (D:2) An orc (D:3) 2 bats 4 goblins 2 hobgoblins A frilled lizard (D:3) A kobold (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jeanjacques the Octopode Ice Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 138 | D:2 | Reached XP level 2. HP: 18/18 MP: 5/5 153 | D:2 | Reached skill level 1 in Fighting 246 | D:3 | Reached XP level 3. HP: 19/23 MP: 2/6 359 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_basic, minmay_misc_feat_columns, minmay_hedge_maze D:2: layout_loops_ring, grunt_decor_fettered, uniq_jessica, uniq_sigmund, uniq_crazy_yiuf_cottage D:3: layout_basic, first_ration, xom_redecorated, uniq_grinder Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.3 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.5 Ice Magic | | 4.3 Action || total -------------------------++------- Melee: Unarmed || 5 Constrict || 9 Dagger || 19 Tentacles || 7 Throw: Stone || 10 Cast: Freeze || 13 Stab: Sleeping || 4 Armor: Skin || 4 Dodge: Dodged || 14 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 2.8 | 0.0 | 25.8 | 116.3 Dungeon | 100.0 | 100.0 | 2.8 | 0.0 | 25.8 | 116.3 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 14.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 14.7 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_basic, minmay_misc_feat_columns, minmay_hedge_maze D:2: layout_loops_ring, grunt_decor_fettered, uniq_jessica, uniq_sigmund, uniq_crazy_yiuf_cottage D:3: layout_basic, first_ration, xom_redecorated, uniq_grinder