Dungeon Crawl Stone Soup version 0.25.0-1-g7eea58d2a3 (console) character file. Game seed: 7050962788831409103 4 jeanjacques the Gusty (level 1, -1/13 HPs) Began as a Demonspawn Air Elementalist on June 13, 2020. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:48 (218 turns). jeanjacques the Gusty (Demonspawn Air Elementalist) Turns: 218, Time: 00:01:48 Health: -1/13 AC: 4 Str: 8 XL: 1 Next: 50% Magic: 0/3 EV: 11 Int: 16 God: Gold: 0 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . c - +1 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: very slightly contaminated A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles d - 22 stones (quivered) Armour c - a +1 leather armour (worn) (You found it on level 1 of the Dungeon) Scrolls b - a scroll of magic mapping {unknown} Comestibles e - 2 rations f - a chunk of flesh Skills: + Level 0.2 Fighting - Level 1.8 Dodging - Level 1.8 Stealth - Level 2.0 Spellcasting - Level 1.0 Conjurations * Level 2.8 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 14% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Swiftness Chrm/Air #....... 26% 2 ###.... Static Discharge Conj/Air #....... 38% 3 ###.... Airstrike Air ##........ 67% 4 #####.. Lightning Bolt Conj/Air #......... 98% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History A jackal comes into view. The jackal barely misses you. You don't have enough magic to cast that spell. Unknown command. You barely miss the jackal. The jackal is severely wounded. The jackal bites you. You completely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. x2 You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you but does no damage. The jackal barks! You hit the jackal. The jackal is almost dead. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barks! You hit the jackal. You kill the jackal! Aiming: Shock (safe; 14% risk of failure) Aim: a jackal You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. Unknown command. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You aren't carrying any potions. Unknown command. As you read the scroll labeled FUNIOG JEAS, it crumbles to dust. It is a scroll of enchant armour. Your +0 leather armour glows green for a moment. The jackal bites you. You die... #.###.###..#~~~~~#.#~~000# .....[#...##~~~~~#.#~~~00# ...###....# ~~~#+#~~~ #..# #.#.## ######.##### ##.###...# ##...h....... ........## #..##.#...## .###h.#.####.###h##.## #####.#.h.%..# #h##.# ##### #........##### #6##..##...## ....##..## #.###.......## ........#### #...##.......# ####.......#######..#.......# ##...##......###.#.......# 7 #.#....)..#............## 7.777.####......####.#.....## ...PP.# ###>##.%# #........# P7....# #...#.####.......# You could see 3 jackals. Vanquished Creatures A jackal (D:1) A kobold (D:1) A bat (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jeanjacques the Demonspawn Air Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 216 | D:1 | HP: 1/13 [jackal (2)] 218 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_rooms, serial_forest, infiniplex_forest_clump_long, infiniplex_forest_lined_3_way, infiniplex_forest_corner_1, infiniplex_forest_corner_1, infiniplex_forest_clump_curved, infiniplex_forest_corner_1, infiniplex_forest_lined_2, infiniplex_forest_end_2, infiniplex_forest_lined_2 Action || total -------------------------++------- Melee: Unarmed || 13 Cast: Shock || 10 Use: Scroll || 1 Stab: Sleeping || 1 Armor: Leather armour || 8 Robe || 1 Dodge: Dodged || 9 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 37.2 | 218.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 37.2 | 218.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_rooms, serial_forest, infiniplex_forest_clump_long, infiniplex_forest_lined_3_way, infiniplex_forest_corner_1, infiniplex_forest_corner_1, infiniplex_forest_clump_curved, infiniplex_forest_corner_1, infiniplex_forest_lined_2, infiniplex_forest_end_2, infiniplex_forest_lined_2