jehirs Level 1 of the Dungeon (0, 0, D:1) a cursed +0 leather armour (1, -8, D:1) a cursed +0 club (1, -6, D:1) a stone (1, -5, D:1) a stone (1, 28, D:1) 15 stones (2, -14, D:1) a +0 club (5, -15, D:1) 3 curare-tipped needles (10, 22, D:1) a +0 club (15, 26, D:1) 20 bolts (25, 25, D:1) a +0 club (27, 10, D:1) a +0 dagger (27, 29, D:1) 20 sling bullets (30, -21, D:1) a cursed -3 short sword Level 2 of the Dungeon (0, 0, D:2) 2 tomahawks (0, 29, D:2) a +0 ring mail of fire resistance (3, 3, D:2) a +0 dagger 2 stones (8, 14, D:2) a throwing net (11, 1, D:2) a stone (11, 4, D:2) a +0 dagger (12, 1, D:2) a cursed +0 club a +0 club (13, 5, D:2) 3 stones (13, 14, D:2) a +0 dagger (18, 24, D:2) a +0 dagger (23, -8, D:2) a stone (24, 17, D:2) a +0 leather armour (26, -5, D:2) a stone (26, -4, D:2) a +0 club (27, -4, D:2) a +0 dagger (33, -6, D:2) a +0 hand crossbow Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, -17, D:3) a +0 short sword (4, -16, D:3) a +0 dagger (5, -10, D:3) a +0 hand axe (5, 12, D:3) 15 stones (8, 10, D:3) a +0 scale mail (19, 6, D:3) a +0 hunting sling (21, 1, D:3) a +0 club a +0 club (23, -14, D:3) a +0 dagger (28, -2, D:3) a +0 club a +0 scale mail (29, -2, D:3) a +0 short sword a +0 hand axe (30, -3, D:3) a +0 trident (48, -12, D:3) a +0 quarterstaff of protection (49, -12, D:3) 4 curare-tipped needles (50, -14, D:3) 9 poisoned needles Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (0, 19, D:4) a +0 club (9, 14, D:4) an uncursed amulet of dismissal (13, 15, D:4) 17 arrows (17, 9, D:4) 24 stones (17, 24, D:4) a +0 club (17, 25, D:4) a +0 dagger a +0 leather armour (18, 24, D:4) a +0 club a +0 chain mail a +0 mace a +0 leather armour (27, -5, D:4) a +0 falchion (44, 18, D:4) 23 stones Level 5 of the Dungeon (7, 29, D:5) a +0 ring mail (8, 39, D:5) a +0 mace (9, 26, D:5) a +4 quarterstaff of chaos (11, 6, D:5) an uncursed ring of loudness (12, 20, D:5) a cursed -3 shortbow 35 arrows (17, 21, D:5) a +0 leather armour (17, 23, D:5) a -2 morningstar a -1 long sword a -3 short sword a -1 executioner's axe (19, 24, D:5) a -1 mace (22, 19, D:5) a -3 mace (24, 19, D:5) 16 stones (26, 8, D:5) 22 stones (27, 40, D:5) a +0 quarterstaff (28, 29, D:5) a +1 flail of holy wrath a +0 chain mail (30, 22, D:5) a +0 giant club (32, 4, D:5) a +0 shortbow 26 arrows (33, 4, D:5) a +0 hand axe a +0 scale mail (33, 5, D:5) an arrow (33, 6, D:5) an arrow (34, 3, D:5) a +0 dagger a +0 robe (34, 4, D:5) an arrow (34, 5, D:5) a +3 mace a cursed +0 leather armour a +0 war axe a +0 leather armour (35, -2, D:5) a +2 short sword of holy wrath (35, 5, D:5) a +0 dagger a cursed -2 leather armour (40, 2, D:5) 19 arrows Level 6 of the Dungeon (0, 0, D:6) 13 arrows (10, 25, D:6) 14 stones (13, 35, D:6) a +0 club (17, 10, D:6) a cursed -2 spear (17, 12, D:6) a +0 hand axe (19, 10, D:6) a +0 mace (19, 12, D:6) a +0 falchion (24, 21, D:6) 3 tomahawks a +3 hand axe (25, 23, D:6) a tomahawk (25, 27, D:6) the +10 hunting sling of the Turnip {freeze, rF+ rN++ MR+ Str-3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-3). It protects you from fire. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (31, 22, D:6) a cursed +0 robe (43, -15, D:6) 4 javelins (49, -8, D:6) a +0 club (49, -7, D:6) a +0 short sword (50, -11, D:6) a +0 club a +0 leather armour (50, -8, D:6) a +0 dagger (50, 0, D:6) a cursed -3 trident Level 7 of the Dungeon (0, 0, D:7) a water moccasin corpse (14, 11, D:7) a +0 ring mail (19, 17, D:7) a +0 hunting sling (23, 27, D:7) a +0 ring mail (unseen) (24, 28, D:7) a +0 dagger a +0 robe an orc corpse (28, 7, D:7) a +0 falchion (28, 29, D:7) a potion of might (29, 34, D:7) a +0 robe the Ecumenical Temple