jehirs Level 1 of the Dungeon (0, 0, D:1) a +0 club (14, 8, D:1) a +0 club (27, -32, D:1) a +0 scale mail (29, -14, D:1) 26 stones (31, 14, D:1) a +0 scale mail (34, -13, D:1) 2 stones (34, 28, D:1) 19 bolts (35, -16, D:1) 2 stones (36, -17, D:1) a +0 dagger (37, -2, D:1) a +0 club (44, -10, D:1) a +0 club (48, -11, D:1) 20 stones Level 2 of the Dungeon (9, 10, D:2) a cursed -1 club (15, 4, D:2) a +0 dagger (25, 36, D:2) a +0 long sword (39, 44, D:2) a +0 leather armour (44, 8, D:2) 25 stones (45, 3, D:2) a +0 short sword (46, 27, D:2) a +0 hunting sling (56, 32, D:2) 15 stones (60, 41, D:2) 6 sling bullets Level 3 of the Dungeon (0, 0, D:3) 17 poisoned needles (0, 23, D:3) a +0 spear (0, 28, D:3) a +0 whip (1, 1, D:3) 9 bolts (2, 28, D:3) a stone (5, 27, D:3) 2 stones (6, 26, D:3) a stone (8, -10, D:3) 14 sling bullets (10, 20, D:3) 15 bolts (14, -6, D:3) a cursed -2 club (16, 30, D:3) a +0 chain mail (18, 11, D:3) a +0 dagger (24, 16, D:3) a +0 dagger (36, -10, D:3) 24 sling bullets Level 4 of the Dungeon (0, 0, D:4) the +4 hunting sling "Gekedeh" {freeze, Fragile +Blink Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It lets you blink. It will be destroyed if unequipped. (4, 14, D:4) a +0 robe (14, 0, D:4) 19 arrows (22, 14, D:4) a cursed +0 mace (25, -23, D:4) a +0 whip (29, -24, D:4) a cursed +0 whip (unseen) (34, -24, D:4) a +0 leather armour (still there?) a +0 whip (still there?) (35, -20, D:4) a +0 club (unseen)