jehirs Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 12, D:1) a +0 dagger (4, 34, D:1) a +0 whip (7, 34, D:1) 16 stones (8, 4, D:1) a cursed +0 short sword (10, -1, D:1) a +1 dagger of draining (17, 21, D:1) a +0 halberd (20, -11, D:1) a +0 club (20, -10, D:1) a +0 ring mail (20, 9, D:1) 16 bolts (26, 10, D:1) a +0 club (30, 3, D:1) 15 stones (31, -11, D:1) a +1 dagger of venom a +0 club (31, -8, D:1) a +0 hand axe (33, 21, D:1) a +0 dagger (44, 15, D:1) 23 stones (47, -5, D:1) a +0 club (51, -15, D:1) a +0 club (51, -12, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (9, -36, D:2) 21 stones (11, -37, D:2) a +0 mace a +0 chain mail (13, -2, D:2) a +0 robe (16, -44, D:2) a +0 club (17, 0, D:2) a +0 leather armour (18, -5, D:2) a +0 short sword (20, -36, D:2) 9 poisoned needles (23, 1, D:2) a +0 quarterstaff (27, -9, D:2) a +0 robe (28, -36, D:2) a +0 club (29, -1, D:2) a +0 robe (30, -17, D:2) a +0 leather armour (39, -22, D:2) 11 stones (42, -5, D:2) a +0 club (43, -4, D:2) a +0 dagger a +0 club (44, -6, D:2) a +0 club a +0 whip a +0 animal skin a +0 helmet a +0 club a +0 hunting sling 16 stones (45, -4, D:2) a +0 hunting sling 25 stones Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail (11, -1, D:3) a +0 dagger (16, -1, D:3) a +0 robe (22, 37, D:3) a +0 dagger (27, 20, D:3) a +0 trident a +0 chain mail (28, 55, D:3) a +0 dagger (28, 56, D:3) 2 tomahawks (28, 57, D:3) a +0 dagger a +0 robe a +0 club a +0 ring mail (28, 58, D:3) a +0 dagger 2 tomahawks (30, 53, D:3) a tomahawk (42, 58, D:3) a cursed +0 ring mail (66, 10, D:3) a +0 ring mail Level 4 of the Dungeon (8, 0, D:4) a +0 short sword (9, 0, D:4) 7 poisoned needles (9, 1, D:4) a +0 dagger a +1 robe of the Archmagi (11, -28, D:4) 22 sling bullets (17, -21, D:4) 16 stones (26, -13, D:4) a +1 whip of flaming a +0 robe a cursed +0 animal skin (30, -20, D:4) a +0 chain mail (30, 19, D:4) the +8 flail of the Lurker {pain, Dex+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+6). (32, -30, D:4) a +0 hand crossbow (41, -17, D:4) a +0 hand crossbow (46, 15, D:4) 7 tomahawks (56, -7, D:4) 17 stones a +0 short sword Level 5 of the Dungeon (0, 0, D:5) the +3 dire flail of Innocence {flame, +Blink +Fly Dex+6 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+6). It lets you see invisible. It lets you fly. It lets you blink. (2, 11, D:5) a +0 plate armour (4, 6, D:5) a +0 leather armour (11, -12, D:5) a +0 giant club (23, 7, D:5) a +0 ring mail (48, 20, D:5) a +2 shield (49, -16, D:5) a +0 mace (51, 10, D:5) 23 bolts Level 6 of the Dungeon (0, 0, D:6) 4 arrows (1, 0, D:6) an arrow (3, -2, D:6) a +0 shortbow 15 arrows a centaur skeleton (3, -1, D:6) 3 arrows (9, 3, D:6) a +0 short sword (18, 14, D:6) a +0 whip (26, -3, D:6) a +0 falchion (31, 5, D:6) a giant frog corpse (40, 5, D:6) a +0 long sword