jehirs Level 1 of the Dungeon (0, 0, D:1) 23 stones (2, 13, D:1) a +0 dagger (3, 5, D:1) 5 large rocks (14, -10, D:1) a +0 club (36, -8, D:1) a kobold corpse (skeletalised by now) (41, -23, D:1) 18 arrows (42, -24, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a potion of mutation (4, 13, D:2) a gold piece (5, 4, D:2) a gold piece (5, 6, D:2) a gold piece (5, 8, D:2) a gold piece (5, 10, D:2) a gold piece (5, 12, D:2) a gold piece (6, 13, D:2) a gold piece (9, -17, D:2) 22 arrows (9, 6, D:2) a jackal corpse (11, -13, D:2) a scroll of identify (11, 7, D:2) a potion of curing (14, -11, D:2) a +0 dagger (14, -10, D:2) a +0 dagger (20, 5, D:2) a jackal corpse (23, 15, D:2) a scroll of identify (25, 9, D:2) a +0 club (26, 10, D:2) a scroll of recharging (27, -2, D:2) a potion of curing (30, -16, D:2) a scroll of magic mapping (30, -1, D:2) 12 arrows (35, 0, D:2) 5 gold pieces (36, -10, D:2) a +6 ring of intelligence