jehirs Level 1 of the Dungeon (7, -3, D:1) a +0 hand axe (12, -25, D:1) an uncursed ring of teleportation a -3 ring of protection (14, -13, D:1) a +0 club (20, -23, D:1) 8 tomahawks (23, -12, D:1) 12 stones (26, -8, D:1) a +0 robe (30, -19, D:1) a +0 club (33, 2, D:1) a +0 whip (33, 9, D:1) a +0 scale mail (39, -11, D:1) a +0 hunting sling (43, -18, D:1) a cursed +0 club Level 2 of the Dungeon (6, 19, D:2) a +0 flail (9, 18, D:2) a +2 short sword of protection (12, 12, D:2) 21 stones (16, 34, D:2) a kobold corpse (skeletalised by now) (21, 14, D:2) 24 bolts (25, 5, D:2) a +0 cloak (31, -13, D:2) a +0 club (39, -5, D:2) 23 sling bullets (41, -13, D:2) a +0 whip (45, 26, D:2) a +0 club a +0 hunting sling 17 stones (47, 29, D:2) a +0 dagger a +0 animal skin (48, 26, D:2) a stone (48, 27, D:2) 14 stones (51, -13, D:2) 4 stones Level 3 of the Dungeon (0, 0, D:3) 17 sling bullets (5, 3, D:3) a +0 quarterstaff (14, 1, D:3) a +0 short sword (18, 0, D:3) a ration (18, 3, D:3) a +0 short sword (unseen) (24, 5, D:3) a +0 shield