jehirs Level 1 of the Dungeon (15, -52, D:1) a +0 whip (16, -51, D:1) 5 poisoned darts (17, -40, D:1) a +0 club (35, -58, D:1) 6 poisoned darts (37, -44, D:1) a +0 club (41, -19, D:1) a staff of cold (42, -19, D:1) a +0 club (45, -17, D:1) a +0 spear (52, 0, D:1) a +0 whip (58, -23, D:1) a +0 ring mail (58, -21, D:1) a +0 dagger (64, -15, D:1) 3 poisoned darts Level 2 of the Dungeon (1, 5, D:2) 2 javelins (5, 11, D:2) a +0 club a +0 whip (13, 17, D:2) a +0 scythe a +0 robe (34, 4, D:2) a +0 robe (37, 0, D:2) a +0 chain mail (39, 13, D:2) a +0 leather armour (40, 27, D:2) a +0 scale mail (44, 29, D:2) a +0 club (45, 28, D:2) a +0 short sword (46, 29, D:2) a +0 club a +0 sling (47, 29, D:2) a +0 ring mail a +0 hand axe (50, 31, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (4, 24, D:3) a +0 club (12, -22, D:3) a +0 scale mail (12, 24, D:3) a +0 dagger (16, 6, D:3) a +0 dagger (17, -14, D:3) the +5 whip "Qehips" {spect, rElec MP-9 Int+3} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+3). rElec: It insulates you from electricity. MP: It affects your magic capacity (-9). (24, -7, D:3) a +0 dagger (25, -18, D:3) a +1 rapier of venom (27, -19, D:3) a +0 dagger (37, -18, D:3) a +4 dagger of flaming (38, 6, D:3) a +1 dagger of speed (40, 24, D:3) a +0 leather armour (48, 22, D:3) a +0 robe a +0 robe (52, 20, D:3) a +0 dagger (53, 20, D:3) a +0 short sword a +0 short sword a +0 club a curare-tipped dart (54, 20, D:3) a +0 dagger a +0 short sword of distortion a +0 dagger (57, 24, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 robe (13, 22, D:4) a +0 trident (18, -11, D:4) a +0 mace (36, 3, D:4) a +0 scale mail (39, 16, D:4) a +0 short sword a +0 leather armour a +0 club (39, 17, D:4) a +0 mace a +0 leather armour a +0 mace a +0 scale mail (43, 23, D:4) a +0 ring mail (44, -2, D:4) a +0 club (50, -7, D:4) a +2 long sword of holy wrath (52, 8, D:4) a +0 ring mail Level 5 of the Dungeon [Shop] Coho's Weapon Shoppe a +0 trident of venom (93 gold) a +0 hand axe (45 gold) 4 stones (6 gold) a +0 whip (37 gold) a +2 vorpal arbalest (280 gold) the +8 Wrath of Trog {antimagic, *Rage Rampage} (1200 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. a +0 club (15 gold) a +1 spear of venom (159 gold) (10, 30, D:5) a +0 giant club (12, 14, D:5) a +0 flail (13, 14, D:5) a +0 dagger (14, 13, D:5) a +0 dagger a +0 robe (14, 14, D:5) a +0 club a +0 war axe a +0 ring mail (19, 10, D:5) a +0 scale mail (20, 32, D:5) a +0 long sword a +0 plate armour (21, 32, D:5) a +0 robe (27, -9, D:5) a +0 sling of flaming (27, -4, D:5) a +0 club (27, -3, D:5) a +0 dagger a +0 robe (28, -3, D:5) a +0 dagger a +2 robe of willpower (29, -3, D:5) a +0 whip a +0 scale mail (34, -6, D:5) a +0 flail (48, 2, D:5) a +0 scale mail Level 6 of the Dungeon (8, 11, D:6) a +0 leather armour (10, -11, D:6) a +0 short sword a +0 leather armour (14, -13, D:6) a +0 flail a +0 leather armour (21, -10, D:6) a +0 club (26, 20, D:6) a +0 shortbow (32, -26, D:6) a +0 dagger a +0 robe a ring of poison resistance (46, -24, D:6) a +0 hand axe (48, -3, D:6) a +0 leather armour (50, -28, D:6) a +0 rapier a +0 leather armour (56, -11, D:6) a +0 plate armour (59, -22, D:6) a +0 chain mail Level 7 of the Dungeon (0, 0, D:7) a +0 robe a +0 dagger a +0 short sword a +0 robe a +0 dagger a +0 spear a +0 leather armour a +0 club (1, 0, D:7) a +0 club a +0 ring mail a +0 club (2, 0, D:7) a +0 flail a +3 leather armour a +0 spear a +0 spear a +0 spear (14, 3, D:7) a +0 pair of boots (14, 25, D:7) a +0 ring mail (19, -9, D:7) a scroll of vulnerability (22, 22, D:7) a +0 leather armour (25, 24, D:7) a +0 whip a +0 spear a +0 ring mail a +0 buckler (26, 24, D:7) a +0 spear (29, -3, D:7) a +0 great sword of distortion (32, 16, D:7) a +0 shortbow (34, -2, D:7) a +0 hand axe (38, 2, D:7) a +0 whip (39, 1, D:7) a +0 spear Level 8 of the Dungeon (11, 4, D:8) a +0 war axe (12, 4, D:8) a +0 glaive a +0 chain mail (12, 12, D:8) a +0 dire flail (14, 4, D:8) a +0 dagger a +0 robe (34, -7, D:8) a +0 whip (34, 14, D:8) 3 poisoned darts (37, -28, D:8) a +0 hand axe (37, -1, D:8) a +0 falchion (44, 13, D:8) a +0 hand axe (55, -7, D:8) a +0 sling (58, -27, D:8) 4 boomerangs Level 9 of the Dungeon (0, 0, D:9) a potion of curing (1, 14, D:9) a yak corpse (4, 10, D:9) a +0 shortbow (4, 18, D:9) a +0 scimitar (5, 15, D:9) a scroll of identify (11, 16, D:9) a scroll of identify the Ecumenical Temple