jehirs Level 1 of the Dungeon (0, 0, D:1) a +2 short sword of speed (17, -24, D:1) a +0 robe (20, -5, D:1) a +0 club (32, -26, D:1) a +0 dagger (32, -17, D:1) a potion of attraction (40, -32, D:1) a +0 dagger 2 stones (40, -30, D:1) a +0 short sword 4 stones (43, -6, D:1) a scroll of poison (52, 20, D:1) a +0 hand axe (56, -16, D:1) a +0 short sword 2 stones Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (1, -23, D:2) a +0 club (1, -11, D:2) a +0 dagger a +0 robe (1, -9, D:2) a +0 dagger a +0 robe (2, -10, D:2) a +0 flail (11, -30, D:2) a +0 scythe a +2 robe of willpower (28, -20, D:2) a +0 leather armour (34, -20, D:2) a +0 short sword 4 stones (39, -18, D:2) a +0 spear (42, -27, D:2) a +0 club a +0 ring mail Level 3 of the Dungeon [Shop] Goekh's Weapon Boutique a +0 morningstar (44 gold) a +0 arbalest of flaming (111 gold) a +0 quarterstaff (44 gold) a +0 mace (33 gold) a +0 lajatang (165 gold) a +0 spear (33 gold) a +0 battleaxe (71 gold) the +11 dagger of Wondrous Power {vorpal, rF+ Stlth+} (822 gold) It inflicts extra damage upon your enemies. rF: It protects you from fire. Stlth: It makes you more stealthy. a +1 vorpal quarterstaff (143 gold) a +0 flail (38 gold) (0, 0, D:3) a scroll of torment (3, -17, D:3) a +0 club (13, 10, D:3) a +0 dagger a +0 dagger a +0 robe (15, 9, D:3) a +0 club (16, -50, D:3) 6 stones (16, -30, D:3) a +0 flail a +0 leather armour (27, -15, D:3) a +0 leather armour (30, -29, D:3) a +0 chain mail (33, -43, D:3) a +0 dagger a +0 robe (39, -14, D:3) a +0 glaive Level 4 of the Dungeon (0, 0, D:4) a +0 sling (2, -30, D:4) a +0 pair of boots (6, -11, D:4) a +0 leather armour (6, -10, D:4) 2 stones (9, -22, D:4) a +0 dagger 6 curare-tipped darts a +0 ring mail (13, -25, D:4) a +0 plate armour (15, -26, D:4) a +0 short sword a +0 leather armour (17, -25, D:4) a +0 flail a +0 scale mail a +0 hand axe (17, -7, D:4) the +0 ring mail "Doxt" {Harm rN++ Str+2 Int-2} Str: It affects your strength (+2). Int: It affects your intelligence (-2). rN: It greatly protects you from negative energy. Harm: It increases damage dealt and taken. (18, -26, D:4) a +0 club a +0 flail a +0 leather armour a +1 hand axe of distortion a +0 club (19, -26, D:4) a +0 flail a +0 ring mail a +0 scale mail (19, 1, D:4) a +0 club a stone (20, -27, D:4) a +0 club (20, 3, D:4) 7 stones (27, -3, D:4) a +0 ring mail (32, -20, D:4) a +2 dagger of draining Level 5 of the Dungeon [Shop] Zin's Purification Station 2 potions of curing (180 gold) (0, 0, D:5) a +1 vampiric dagger (6, 26, D:5) a +1 dagger of pain (7, -14, D:5) 2 stones (9, -17, D:5) a +0 giant club (9, 25, D:5) a +0 dagger (12, 24, D:5) a +0 ring mail (15, -5, D:5) a scroll of noise (20, 4, D:5) a book of Geomancy (23, -11, D:5) 5 atropa-tipped darts (26, 11, D:5) a +0 giant spiked club (29, -17, D:5) a +0 scale mail (40, 8, D:5) a +1 short sword of freezing a +0 dagger a +0 hand axe a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) an adder corpse (10, -19, D:6) a +0 dagger (11, -12, D:6) a +1 hat (11, -3, D:6) 3 boomerangs (20, -11, D:6) a +0 club an orc corpse (skeletalised by now) (23, 16, D:6) a +2 dire flail of protection a +0 scale mail (30, 10, D:6) a +0 club