jehirs Level 1 of the Dungeon (7, 6, D:1) a +0 club (9, 9, D:1) a +0 spear (10, 29, D:1) a +0 dagger (22, 29, D:1) a +0 dagger (34, -18, D:1) a +0 whip (34, 11, D:1) a +0 club (35, -17, D:1) a +0 club (36, 3, D:1) a +0 club (39, -3, D:1) a +0 ring mail (65, -1, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) the +4 dagger "Morg" {pain, Will+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). Will: It increases your willpower. (unseen) (0, 2, D:2) a book of Necromancy (6, -13, D:2) 3 poisoned darts (6, -8, D:2) a hobgoblin corpse (20, -33, D:2) a +0 ring mail (23, -17, D:2) a +0 dagger a +0 leather armour a +0 dagger a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (26, -14, D:2) a bat corpse (skeletalised by now) (27, -42, D:2) a +0 chain mail (35, -30, D:2) a +0 dagger (36, -31, D:2) a +0 dagger a +0 dagger (43, -7, D:2) a ball python corpse (skeletalised by now) (52, -4, D:2) a +2 dagger of venom a +0 robe