jehirs Level 1 of the Dungeon (6, -3, D:1) a +0 dagger 2 stones (12, 10, D:1) a +0 hand axe (13, 32, D:1) a +0 dagger (14, 8, D:1) a +0 club (19, 5, D:1) 2 stones (28, 10, D:1) a +0 short sword (32, -14, D:1) 2 stones (32, 32, D:1) a +0 kite shield (42, 10, D:1) 5 stones (52, -6, D:1) a +0 sling (52, -5, D:1) a +0 club (56, 19, D:1) a +0 sling (64, 3, D:1) a +0 dagger (64, 11, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 3 silver javelins (16, 8, D:2) 9 stones (18, 7, D:2) a +0 leather armour (19, -15, D:2) a +0 mace (21, -2, D:2) a +0 leather armour (22, 23, D:2) 6 stones (25, 24, D:2) a +0 ring mail (31, 9, D:2) a +0 dagger a +0 robe (32, -5, D:2) a +0 dagger 3 poisoned darts (32, -2, D:2) a +0 club (36, -19, D:2) a +0 pair of boots (37, -16, D:2) a +0 pair of gloves Level 3 of the Dungeon (0, 0, D:3) a +0 whip (5, 9, D:3) a +0 flail a +0 leather armour a +0 mace a +0 leather armour (5, 10, D:3) a +0 club a +0 whip a +0 ring mail (7, 7, D:3) a +0 cloak (7, 10, D:3) a +0 whip 8 poisoned darts (8, 29, D:3) an orb of mayhem (9, 8, D:3) a +0 ring mail (10, 16, D:3) 6 stones (16, 39, D:3) a frilled lizard corpse (skeletalised by now) (18, -4, D:3) a +0 sling (23, 9, D:3) a +0 robe (27, 19, D:3) a +0 mace (31, 19, D:3) a +0 club a +0 hand axe a +0 leather armour (33, 21, D:3) a +0 dagger a +0 robe (33, 22, D:3) a +0 scythe a +0 robe (33, 26, D:3) the +10 sling "Octopus's Regret" {flame, MP+9} Any ammunition fired from it burns those it strikes, dealing additional fire damage. MP: It affects your magic capacity (+9). (34, 39, D:3) 5 stones (35, -3, D:3) 5 stones Level 4 of the Dungeon (0, 0, D:4) a +0 whip (still there?) 7 poisoned darts (still there?) a kobold corpse (still there?) (6, -1, D:4) a +0 hand axe a +0 leather armour (7, -1, D:4) a +0 short sword a +0 leather armour an orc corpse (8, -1, D:4) a +0 whip a +0 leather armour an orc corpse (9, -1, D:4) a +0 club a +0 leather armour an orc corpse (11, 13, D:4) a scroll of immolation (11, 28, D:4) a +0 falchion