jehirs Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, 22, D:1) a +0 whip (15, 16, D:1) a stone a +0 dagger (16, -3, D:1) a +0 club (20, -14, D:1) a +2 mace of protection (27, 27, D:1) a +0 club (29, -14, D:1) a +0 short sword of draining (36, 0, D:1) a +0 leather armour (37, 1, D:1) a +0 quarterstaff (43, 20, D:1) a +0 quarterstaff a +0 robe (50, -5, D:1) 3 stones Level 2 of the Dungeon (0, 0, D:2) a +1 flail of protection (2, 28, D:2) a +0 dagger (9, -1, D:2) a +0 club (9, 8, D:2) a +0 helmet (10, -19, D:2) a staff of cold (18, 30, D:2) a +0 mace (34, 8, D:2) 6 stones (34, 23, D:2) 3 stones (46, 19, D:2) a +0 flail (56, -4, D:2) 5 stones (61, -3, D:2) a +0 robe (64, -11, D:2) 4 javelins Level 3 of the Dungeon (0, 0, D:3) a boomerang (2, 9, D:3) a scroll of poison (9, 27, D:3) a frilled lizard corpse (skeletalised by now) (24, 21, D:3) a +0 spear (26, 2, D:3) a +0 hand axe (27, 41, D:3) a +0 leather armour (34, 0, D:3) a +1 dagger of electrocution (43, 29, D:3) a +0 dagger (46, 29, D:3) 6 stones (47, -2, D:3) a +0 helmet (48, -3, D:3) an adder skeleton (62, 10, D:3) a rat corpse