Dungeon Crawl Stone Soup version 0.30.0 (webtiles) character file. Game seed: 4566781422031149226 140 jehirs the Chiller (level 5, -2/40 HPs) Began as a Ghoul Conjurer on May 6, 2023. Slain by a gnoll ... wielding a +0 flail (13 damage) ... on level 4 of the Dungeon. The game lasted 00:08:59 (2853 turns). jehirs the Chiller (Ghoul Conjurer) Turns: 2853, Time: 00:08:59 Health: -2/40 AC: 3 Str: 11 XL: 5 Next: 22% Magic: 1/7 EV: 11 Int: 15 God: Gold: 126 SH: 0 Dex: 7 Spells: 3/8 levels left rFire + . . (no weapon) rCold + + . (no shield) rNeg + + + a - +1 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.10/turn %: no passive effects @: resistant, attractive, flying, inhibited regen A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, devour on kill a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 126 gold pieces. Inventory: Armour a - a +1 robe (worn) Scrolls e - a scroll of enchant weapon Skills: + Level 1.2 Fighting - Level 1.7 Dodging - Level 2.1 Stealth + Level 2.1 Spellcasting - Level 3.5 Conjurations * Level 4.3 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 5% 1 b - Freeze Ice 56% 1d7 3% 1 c - Frozen Ramparts Ice 28% 1d5 11% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 24% 2d5 8% 2 Hailstorm Conj/Ice 13% 3d5 13% 3 Dazzling Flash Conj/Hex 12% N/A 32% 3 Fulminant Prism Conj/Hex 3% 3d5 71% 4 Iskenderun's Mystic Bla Conj/Tloc 6% 2d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You thrive by killing the living. Message History You scratch the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 club! You barely miss the gnoll. The gnoll is lightly wounded. The gnoll misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (lightly wounded) You freeze the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. You completely miss the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You scratch the gnoll. The gnoll is severely wounded. Okay, then. It was a potion of heal wounds. You feel much better. It was a potion of flight. You feel very buoyant. You fly up into the air. The gnoll completely misses you. The gnoll hits you with a +0 flail! It was a potion of resistance. You feel protected. The gnoll hits you with a +0 club. The gnoll barely misses you. It was a potion of attraction. You feel attractive to monsters. The gnoll hits you with a +0 club. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You scratch the gnoll. The gnoll is lightly wounded. The gnoll barely misses you. The gnoll closely misses you. You closely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail! You die... . #.....#.............# #.....+.............# ###..##..##...##....# #######..##...##....# ..........#...####### .......f..#...# ..........#)..# ..........#.gg# ..........#..@# ###.##...###### #. #...# . ....# . ....# You could see 2 gnolls. Vanquished Creatures A sleepcap (D:4) 3 gnolls 2 adders 2 dart slugs 5 ball pythons 9 bats 7 endoplasms 3 giant cockroaches (D:1) 2 goblins (D:1) 4 hobgoblins 6 jackals (D:1) 2 quokkas (D:1) 10 frilled lizards A kobold (D:1) 3 rats (D:1) 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jehirs the Ghoul Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 137 | D:1 | Reached skill level 1 in Ice Magic 146 | D:1 | Reached XP level 2. HP: 12/20 MP: 1/3 210 | D:1 | Learned a level 1 spell: Freeze 230 | D:1 | Reached skill level 2 in Ice Magic 664 | D:1 | Reached XP level 3. HP: 26/26 MP: 0/4 668 | D:1 | Learned a level 3 spell: Hailstorm 911 | D:1 | Reached skill level 3 in Ice Magic 1396 | D:1 | Learned a level 3 spell: Frozen Ramparts 1747 | D:2 | Identified the +4 quarterstaff of the Exiled Princes | {protect, Drain Dex+4} 1936 | D:2 | Reached XP level 4. HP: 33/33 MP: 3/5 2578 | D:2 | You fall into a shaft and drop 2 floors! 2601 | D:4 | Reached skill level 4 in Ice Magic 2798 | D:4 | Reached skill level 1 in Fighting 2798 | D:4 | Reached XP level 5. HP: 23/40 MP: 0/7 2853 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_rooms, minmay_lizard_pond D:2: layout_loops_corners, chequers_serial_rivers_room_a D:4: layout_gridville, serial_shops, nicolae_shop_crystal, nicolae_shop_rolling_square, shop, shop Skill XL: | 1 2 3 4 | ---------------+-------------+----- Ice Magic | 1 2 3 4 | 4.3 Fighting | 1 | 1.2 Spellcasting | 2 | 2.1 Dodging | | 1.7 Stealth | | 2.1 Conjurations | | 3.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 89 | 18 || 107 Punch | | 1 || 1 Cast: Magic Dart | 64 | 19 || 83 Freeze | 9 | 18 || 27 Frozen Ramparts | 1 | 1 || 2 Hailstorm | 1 | || 1 Use: Scroll | 5 | 1 || 6 Potion | 1 | 4 || 5 Armour: Robe | 18 | 3 || 21 Dodge: Dodged | 54 | 32 || 86