jhin Level 1 of the Dungeon (0, 0, D:1) a scarf of repulsion (4, -20, D:1) a quokka skeleton (6, -2, D:1) a +0 ring mail (8, 1, D:1) a +0 dagger a goblin skeleton (10, -32, D:1) a +0 glaive (10, 9, D:1) 5 stones (11, 1, D:1) 3 stones (15, -8, D:1) a +0 dagger (16, -8, D:1) a rat skeleton (17, 0, D:1) a ball python corpse (skeletalised by now) (19, -32, D:1) a rat corpse (skeletalised by now) (19, -31, D:1) a +0 club (20, -4, D:1) a +0 war axe (21, -17, D:1) a +0 ring mail (24, 2, D:1) a frilled lizard corpse (skeletalised by now) (25, 5, D:1) a staff of fire (32, -23, D:1) a +0 club (33, -26, D:1) a +0 club a stone a kobold skeleton (40, -3, D:1) a +0 mace (54, -10, D:1) a rat corpse (skeletalised by now) a quokka corpse (skeletalised by now) (55, -21, D:1) a +0 club (65, -15, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Dosiz's Book Boutique a Young Poisoner's Handbook (220 gold) a book of Scorching (330 gold) a book of Duality (506 gold) a book of Frost (220 gold) a Compendium of Siegecraft (572 gold) a book of Conjurations (220 gold) a book of Winter (308 gold) a book of Spectacle (440 gold) (0, 0, D:2) a +0 dagger (1, -1, D:2) a +0 dagger 3 stones (7, 7, D:2) a +0 short sword 2 stones (9, -28, D:2) a +0 flail (13, 0, D:2) the +2 leather armour of the Old World {-Tele rPois rCorr Int+7} -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+7: It affects your intelligence (+7). (16, 6, D:2) a frilled lizard corpse (19, 9, D:2) a gold piece (25, -32, D:2) a ball python corpse (skeletalised by now) (27, -20, D:2) a +0 spear (35, -32, D:2) 3 stones (47, -16, D:2) a +0 hand axe