jhin Level 1 of the Dungeon (0, 0, D:1) 7 stones (9, 16, D:1) 6 stones (10, 21, D:1) a jackal corpse (skeletalised by now) (11, 20, D:1) a ball python corpse (skeletalised by now) (12, -1, D:1) a +0 club a gnoll skeleton (16, -8, D:1) a +0 dagger a goblin corpse (skeletalised by now) (17, 25, D:1) a +0 dagger (28, -1, D:1) a +0 leather armour (29, -1, D:1) a +0 whip (36, -10, D:1) a ball python corpse (skeletalised by now) (36, 14, D:1) 8 stones (37, -4, D:1) a +0 club a goblin skeleton (38, 7, D:1) a +0 dagger (39, 17, D:1) a +0 leather armour (42, 11, D:1) a +0 short sword (44, 13, D:1) a +0 club (48, 0, D:1) a hobgoblin corpse (skeletalised by now) (50, 26, D:1) a +0 chain mail a ball python skeleton Level 2 of the Dungeon [Shop] Uvvumis's Jewellery Emporium a +5 ring of evasion (unknown) (504 gold) a ring of protection from cold (unknown) (350 gold) a +6 ring of strength (unknown) (504 gold) a +6 ring of dexterity (504 gold) a rimehorn talisman (350 gold) a blade talisman (420 gold) a ring of willpower (unknown) (350 gold) a +6 ring of strength (unknown) (504 gold) the ring of the Madman {^Drain rPois rF+ rC- rCorr Int-3 Fire} (418 gold) [ring of fire] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). Fire: It increases the power of your Fire spells. (0, 0, D:2) a +0 falchion (18, 13, D:2) a frilled lizard corpse (skeletalised by now) (40, -48, D:2) a +0 quarterstaff (44, -42, D:2) 5 stones (45, -42, D:2) a +0 mace (48, -23, D:2) a hobgoblin corpse (skeletalised by now) (48, -3, D:2) a +0 scale mail (50, 10, D:2) an adder corpse (skeletalised by now) (51, -45, D:2) an adder corpse (skeletalised by now) (56, -1, D:2) a quill talisman (58, 1, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 shortbow a +0 ring mail a kobold corpse (skeletalised by now) (2, -13, D:3) 7 stones (14, -13, D:3) a +0 leather armour (15, -4, D:3) a +0 dagger a kobold corpse (skeletalised by now) (16, 20, D:3) 5 stones (17, 16, D:3) 3 stones (17, 18, D:3) a +0 spear (20, -31, D:3) a +0 flail an orc corpse (skeletalised by now) (20, -29, D:3) a +0 mace 3 boomerangs a +0 leather armour a +0 dagger a +0 robe a +0 flail a +0 ring mail an orc corpse (skeletalised by now) (20, 28, D:3) an adder corpse (21, 15, D:3) 7 stones (22, -24, D:3) 3 stones (30, -17, D:3) a +0 robe (32, 9, D:3) a +0 whip a kobold corpse (skeletalised by now) (33, -15, D:3) a ball python corpse (skeletalised by now) (33, 9, D:3) a quokka corpse (skeletalised by now) (33, 10, D:3) a ball python corpse (skeletalised by now) (39, -5, D:3) a +0 dagger 7 poisoned darts (43, -11, D:3) the +0 ring mail of Immorality {rF+ Will+ MP-4 Str+7} rF+: It protects you from fire. Will+: It increases your willpower. MP-4: It affects your magic capacity (-4). Str+7: It affects your strength (+7). (47, 3, D:3) a hobgoblin corpse (48, -9, D:3) 3 stones (52, -7, D:3) a +0 giant spiked club