jhin Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (3, 1, D:1) a +0 robe (6, -2, D:1) a bat corpse (skeletalised by now) (7, -1, D:1) a +0 short sword (8, -9, D:1) a +0 club a goblin skeleton (11, -46, D:1) 5 stones (35, -19, D:1) a +0 hand axe (38, -42, D:1) a jackal corpse (skeletalised by now) (40, -42, D:1) a +0 club 3 stones a jackal corpse (skeletalised by now) (43, -34, D:1) a +0 short sword (45, -30, D:1) a +1 pair of boots (48, -34, D:1) an inkwell talisman (55, -3, D:1) a +0 club (57, -8, D:1) a +0 whip a kobold corpse (skeletalised by now) (60, -11, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 short sword a kobold corpse (skeletalised by now) (4, 19, D:2) a +0 dagger (12, 8, D:2) a quokka corpse (skeletalised by now) (16, 2, D:2) a hobgoblin skeleton (19, 26, D:2) a hobgoblin corpse (skeletalised by now) (21, 22, D:2) a +0 robe (22, 14, D:2) 2 stones (23, 6, D:2) 4 stones (26, -7, D:2) a +1 rapier of freezing (26, 16, D:2) a +0 dagger (31, 2, D:2) a +0 dagger (41, 20, D:2) an adder corpse (skeletalised by now) (44, 8, D:2) an adder skeleton (46, 8, D:2) a +0 dagger a goblin skeleton (48, 2, D:2) 3 stones Level 3 of the Dungeon (14, 8, D:3) a +0 club a goblin skeleton (15, -12, D:3) a rat corpse (16, -6, D:3) a +1 whip of pain (31, 28, D:3) a +0 scale mail (39, 37, D:3) a +0 club (48, 28, D:3) a +0 short sword (49, -16, D:3) a +0 robe (56, 9, D:3) the +2 hood of the Assassin {Detect Stab+ Stlth++} Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any melee weapon. Stlth++: It makes you much more stealthy. (60, 1, D:3) a +0 dagger (61, 24, D:3) 6 stones Level 4 of the Dungeon (0, 9, D:4) 6 stones (1, 1, D:4) an adder corpse (2, 3, D:4) 2 potions of invisibility (4, 3, D:4) a hound corpse (9, 2, D:4) a staff of cold (unseen)