joakim Level 1 of the Dungeon (0, 0, D:1) a +1 whip of electrocution (1, 1, D:1) a +0 short sword (19, 31, D:1) a +0 short sword (24, 8, D:1) 18 arrows (39, -6, D:1) a +0 whip (41, -3, D:1) a +0 robe (46, 10, D:1) a +0 falchion (46, 28, D:1) a +0 short sword 3 stones Level 2 of the Dungeon (0, 16, D:2) 21 stones (2, 1, D:2) 9 stones (10, 19, D:2) a +0 flail (11, 19, D:2) a +0 spear (13, 19, D:2) a +0 halberd (29, 20, D:2) a +0 falchion (32, 17, D:2) a +0 club (33, 29, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (21, -7, D:3) a +0 animal skin (29, -8, D:3) a +0 short sword (29, -7, D:3) a +0 dagger (29, 17, D:3) a +0 hunting sling (31, 33, D:3) 8 stones (35, 10, D:3) a +0 dagger 2 boomerangs (35, 35, D:3) a +0 club a +0 short sword 4 stones (38, -16, D:3) a +0 club (48, 18, D:3) a +0 long sword (52, 12, D:3) a +0 club 7 poisoned darts (56, 37, D:3) a +0 mace (56, 38, D:3) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) 4 arrows (17, 4, D:5) a +0 robe (17, 7, D:5) a scroll of holy word (17, 8, D:5) 10 gold pieces (18, -2, D:5) 9 gold pieces (18, 2, D:5) 16 gold pieces (19, -1, D:5) the +1 falchion "Yppoixaz" {spect, *Noise rPois Str+2} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+2). rPois: It protects you from poison. *Noise: It may make noises in combat. (19, 0, D:5) a +6 ring of dexterity (29, -3, D:5) 18 stones (31, -15, D:5) a +0 robe (31, 20, D:5) a +0 dagger a +0 robe a +0 rapier a +0 leather armour the elf corpse of Duvessa (33, 22, D:5) a dart slug corpse (41, -12, D:5) a +0 ring mail (46, -7, D:5) a +0 robe (47, 17, D:5) a +0 hand axe (still there?) a +0 leather armour (still there?) (47, 19, D:5) a +0 dagger (still there?) an orc corpse (still there?) (48, 10, D:5) a +0 club (48, 18, D:5) a +0 falchion (still there?) an orc corpse (still there?) (50, 10, D:5) a +0 club a +3 spear (54, 15, D:5) a +0 trident an orc corpse the Ecumenical Temple