jokaro Level 1 of the Dungeon (0, 0, D:1) a +0 whip (7, 5, D:1) a +0 chain mail (9, -1, D:1) a +0 whip 4 stones (11, 3, D:1) a +0 short sword (13, -6, D:1) 18 stones (13, 29, D:1) a +0 leather armour (15, -4, D:1) a +0 robe (18, 3, D:1) a +0 ring mail (23, 20, D:1) a +0 whip 4 stones (30, -2, D:1) a +0 dagger a +0 club (31, -5, D:1) a +0 club (31, -2, D:1) a +0 mace (31, -1, D:1) a +0 club Level 2 of the Dungeon [Shop] Hulafasi's Weapon Boutique a +1 vorpal flail (146 gold) a +6 dagger of venom (412 gold) a +0 mace (36 gold) the +1 flail "Jeajim" {drain, rElec rPois rC- Will-} (219 gold) A truly terrible weapon, it drains the life of any living foe it strikes. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It decreases your willpower. a +0 hunting sling (18 gold) a +0 quarterstaff (48 gold) the +6 battleaxe "Jomoxona" {flame, *Corrode rC+ SInv} (651 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rC: It protects you from cold. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. (0, 0, D:2) a +0 long sword (12, 10, D:2) a +0 club (12, 11, D:2) a +0 club (20, 13, D:2) a +0 robe (26, 27, D:2) a +0 club (29, 46, D:2) a +0 dagger (30, 23, D:2) a +0 club (32, -4, D:2) a ring of poison resistance (33, 8, D:2) 16 bolts (40, -8, D:2) a +0 short sword (42, 19, D:2) a +0 dagger (43, 3, D:2) 29 arrows (43, 21, D:2) a +0 whip (51, 4, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (8, 8, D:3) a worm corpse (10, 10, D:3) an adder corpse (skeletalised by now) (12, 6, D:3) a worm corpse (31, 19, D:3) a +0 club (32, 18, D:3) a +0 dagger (still there?) an orc corpse (still there?) (32, 19, D:3) a +0 dagger (still there?) an orc corpse (still there?)