jomper the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) a +0 scale mail a +0 shield a +5 demon blade a +0 flail the +7 Singing Sword the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the -3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) an uncursed staff of earth (61, 16, D) a +2 leather armour of magic resistance (61, 26, D) the +0 scale mail of the Scribe {MR+} It affects your resistance to hostile enchantments. (62, 0, D) a +4 scythe of venom (62, 1, D) a lamp of fire (62, 9, D) a +1 hand axe of electrocution (62, 17, D) a +0 spear (62, 22, D) a +6 hunting sling of freezing (62, 28, D) a +3 dagger of venom (unseen) (63, 0, D) a +0 glaive of freezing (63, 8, D) a fan of gales (63, 22, D) a water moccasin corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (63, 27, D) a crystal ball of energy (63, 29, D) a +0 short sword a +0 plate armour (63, 30, D) a cursed -2 hand axe (63, 31, D) a +0 dire flail a +0 chain mail (64, 17, D) the +1 scale mail of Repulsion {Stlth+} It makes you more stealthy. (64, 27, D) a crystal ball of energy (64, 29, D) a +0 dagger a +0 robe a +1 flail of protection (64, 32, D) the +5 falchion of the Unspeakable One {slice, rElec rF- rC+} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. (65, 26, D) a +2 trident of protection (65, 30, D) a +0 glaive a cursed +0 chain mail (66, 29, D) a +0 glaive (still there?) a manual of Stealth (still there?) a scroll of acquirement (still there?) a cursed ring of protection from fire (still there?) a +2 rod of clouds (14/14) (still there?) an uncursed ring of positive energy (still there?) a +5 rod of clouds (12/12) (still there?) a wand of lightning (5/15) (still there?) a wand of iceblast (5/15) (still there?) a +6 ring of intelligence (still there?) a +6 ring of intelligence (still there?) a scroll of holy word (still there?) 4 scrolls of amnesia (still there?) 5 potions of agility (still there?) a +6 ring of dexterity (still there?) a +6 ring of dexterity (still there?) (69, 20, D) a +4 great sword of protection (69, 36, D) an uncursed ring of stealth (70, 8, D) a +2 robe of cold resistance (70, 9, D) a +2 war axe of distortion (70, 36, D) a +2 falchion of holy wrath (70, 37, D) the ring of Wekhlibeo {+Fly rF- Dex+3} [ring of flight] It affects your dexterity (+3). It makes you vulnerable to fire. It lets you fly. (70, 42, D) 2 bolts (71, 8, D) an uncursed ring of resist corrosion (71, 17, D) the +8 chain mail "Sob Vein" {Regen+ Dex+3} It affects your dexterity (+3). It increases your rate of regeneration. (71, 41, D) a +0 war axe (unseen) (71, 42, D) a +5 antimagic scimitar (72, 8, D) an uncursed staff of cold (72, 12, D) a +1 short sword of flaming (72, 16, D) a +1 leather armour of cold resistance (72, 20, D) a +3 antimagic mace (72, 26, D) a +3 dagger of venom (72, 27, D) a +1 leather armour of fire resistance (72, 36, D) a cursed staff of conjuration (72, 37, D) the Volume of Mutagenic Enhancements Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Repel Missiles Charms/Air 2 c - Sticks to Snakes Transmutation 2 d - Ice Form Ice/Transmutation 4 Trog disapproves of the use of such an item. (73, 1, D) a +9 hunting sling (73, 26, D) a +1 long sword of holy wrath (73, 36, D) a +0 mace of crushing (73, 37, D) a fan of gales (75, 2, D) a +1 dagger of draining