jonaskbp Level 1 of the Dungeon (0, 0, D:1) a +0 sling (11, 1, D:1) a +0 dagger (28, 13, D:1) a +0 spear (36, 10, D:1) a +0 buckler (54, -39, D:1) a +0 leather armour (55, -36, D:1) a +0 ring mail (59, 0, D:1) a +0 pair of boots (59, 3, D:1) a +0 club (60, -22, D:1) a +0 leather armour (60, -19, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 22, D:2) a +0 hand axe (21, 11, D:2) a +0 rapier (30, 27, D:2) a +0 club a +0 club (45, 3, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (4, 15, D:3) a +0 hand axe (17, -5, D:3) 3 stones (26, -21, D:3) a +0 spear a +0 whip (28, -21, D:3) a +0 whip (29, -4, D:3) 2 boomerangs (50, -17, D:3) a +0 club (51, -9, D:3) 4 stones Level 4 of the Dungeon [Shop] Kuxap's Weapon Emporium 4 stones (4 gold) the +6 spear of the Onslaught {holy, Will+ Str+3 Dex-5} (438 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. Str: It affects your strength (+3). Dex: It affects your dexterity (-5). Will: It increases your willpower. a +2 morningstar of holy wrath (192 gold) a +0 halberd (40 gold) a +1 battleaxe of venom (148 gold) the +4 rapier of Chaos {vorpal, rPois rF+ rC+ Dex+2} (554 gold) It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+2). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. a +2 hand axe of electrocution (195 gold) 2 curare-tipped darts (12 gold) a +0 rapier (40 gold) [Shop] Estog's Weapon Shoppe a +1 glaive of venom (192 gold) a +0 falchion (39 gold) a +0 sling (19 gold) 5 stones (6 gold) the +4 scimitar "Oracve" {flame, Contam rC+ Dex+4 Stlth+} (608 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+4). rC: It protects you from cold. Contam: It causes magical contamination when unequipped. Stlth: It makes you more stealthy. a +1 sling of flaming (126 gold) a +0 falchion (39 gold) a +0 sling (19 gold) a +2 spear of flaming (226 gold) [Shop] Cacoyd's Antique Armour Boutique a +2 robe of positive energy (308 gold) a +0 scale mail (84 gold) a +0 buckler (94 gold) a +0 leather armour (42 gold) a +0 scale mail (84 gold) a +0 robe (14 gold) a +0 robe (14 gold) a +0 leather armour (42 gold) the +0 pair of fencer's gloves {Riposte Dex+3} (840 gold) It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex: It affects your dexterity (+3). [Shop] Geinaq's Distillery a potion of flight (42 gold) a potion of mutation (112 gold) a potion of curing (42 gold) a potion of curing (42 gold) 2 potions of curing (84 gold) a potion of haste (140 gold) 2 potions of flight (84 gold) a potion of might (56 gold) a potion of flight (42 gold) (0, 0, D:4) a +0 robe (3, -33, D:4) a +0 whip (13, -40, D:4) a +0 spear (27, -11, D:4) a +0 flail 3 stones a +0 ring mail (28, -47, D:4) a +1 dagger of venom a +0 robe (28, -46, D:4) a +0 hand axe (29, -47, D:4) a +0 flail a +0 leather armour (29, -45, D:4) a +0 hand axe (29, -10, D:4) a +0 club (31, -47, D:4) a +0 club a +0 leather armour (45, -52, D:4) a +0 sling a +0 dagger a +0 club (46, -53, D:4) a +0 club (47, -53, D:4) a +0 dagger a +0 dagger a +0 dagger a +0 club (47, -52, D:4) a +0 short sword of holy wrath (48, -53, D:4) a +0 club a +0 dagger (49, -40, D:4) a +0 mace (50, -54, D:4) a +0 dagger a +0 sling (50, -16, D:4) a +0 flail of protection a +0 ring mail (54, -38, D:4) a +0 flail 2 stones (56, -40, D:4) a +0 short sword 3 stones Level 5 of the Dungeon [Shop] Erooptussa's Antique Weapon Shoppe the +7 long sword of Verool {pain, Str+4 Dex+3} (2223 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Your inability to study Necromancy prevents you from drawing on the full power of this weapon. Str: It affects your strength (+4). Dex: It affects your dexterity (+3). a +0 short sword (102 gold) a +0 rapier (136 gold) the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} (2845 gold) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. the +5 demon trident of Nuyraokh {elec, rC++ Str-4 Dex+5} (3029 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (-4). Dex: It affects your dexterity (+5). rC: It greatly protects you from cold. a +0 quarterstaff (136 gold) a +5 vorpal mace (1071 gold) a +0 dagger (68 gold) (0, 0, D:5) Great Wizards, Vol. II (11, 23, D:5) a +0 spear (12, 23, D:5) a +0 shortbow (15, 16, D:5) a +0 falchion (17, 19, D:5) a +0 spear 3 stones (18, 16, D:5) a +0 whip 7 stones (19, 19, D:5) a +2 whip of venom a +0 whip (26, 5, D:5) a +0 plate armour (26, 28, D:5) a +0 shortbow (33, 24, D:5) a +0 dagger (42, -2, D:5) a +0 shortbow Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (2, 14, D:6) a +0 mace a +0 leather armour (3, 14, D:6) a +0 whip a +0 robe a +0 club a +0 leather armour (24, -2, D:6) a +0 short sword 3 poisoned darts (27, -10, D:6) a +0 short sword (27, -2, D:6) a +0 whip 4 stones (27, 33, D:6) 2 stones (28, -11, D:6) a +0 dagger of electrocution a +0 scale mail (28, 29, D:6) a +2 pair of boots (30, 14, D:6) a +0 trident of venom (31, 16, D:6) a +0 dagger (32, -12, D:6) 6 stones (33, 17, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) a +0 short sword (1, -1, D:7) a +0 club (1, 0, D:7) a +0 dagger 4 poisoned darts a +0 short sword 3 stones (5, 0, D:7) 5 stones (11, 16, D:7) a book of Blasting (12, -22, D:7) a +2 flail of venom (12, -21, D:7) a +0 club a +0 leather armour (13, -21, D:7) a +0 dagger a +0 robe (15, 12, D:7) a +0 chain mail (15, 15, D:7) 6 stones (25, -18, D:7) an amulet of guardian spirit (26, 9, D:7) a +0 sling (32, 7, D:7) a +0 quarterstaff (38, 9, D:7) a book of Spectacle (39, 9, D:7) a +0 battleaxe (39, 10, D:7) 8 stones (41, 1, D:7) a +4 short sword a curare-tipped dart a +0 dagger (41, 2, D:7) a +0 dagger 2 poisoned darts (44, -3, D:7) a +0 trident (45, -20, D:7) 3 stones (46, -14, D:7) a +0 whip (46, 15, D:7) 4 stones (47, 8, D:7) a +0 shortbow Level 8 of the Dungeon (0, 0, D:8) a bullfrog corpse a water moccasin corpse (1, 2, D:8) 15 gold pieces