jotwebe Level 1 of the Dungeon (0, 0, D:1) a +0 mace (0, 20, D:1) a +0 ring mail (0, 34, D:1) a +0 club (15, -3, D:1) 13 bolts (25, -9, D:1) a +0 dagger (28, -2, D:1) a +0 robe (28, 8, D:1) a +0 club (41, 3, D:1) 18 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (4, -47, D:2) a +0 mace (5, -39, D:2) a +0 club (5, -12, D:2) a +0 mace (8, -49, D:2) a +0 club (8, -22, D:2) a cursed -1 short sword (8, -10, D:2) a +0 club (10, -22, D:2) a +0 whip (12, -23, D:2) a +0 club (15, -33, D:2) a +0 club (29, -7, D:2) a cursed -3 club (31, -12, D:2) a +0 club (31, -7, D:2) a +0 rapier (35, -38, D:2) a +0 leather armour a +0 flail a +0 ring mail a +0 club a +0 dagger (36, -37, D:2) a +0 scale mail a +0 hand axe Level 3 of the Dungeon (11, 19, D:3) a +0 long sword (11, 21, D:3) a +0 mace (11, 23, D:3) a +0 club (11, 24, D:3) a +0 dagger a +0 robe (11, 34, D:3) a +0 dagger (12, 40, D:3) a +0 whip (29, -11, D:3) a +0 club a +0 dagger (30, 6, D:3) a +0 whip of electrocution (32, -5, D:3) a +0 dagger (34, 32, D:3) a +0 club (45, 28, D:3) a +0 club (48, 38, D:3) a +0 club a +0 ring mail (50, 23, D:3) 25 sling bullets (56, -10, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 25 bolts (6, -45, D:4) a +0 leather armour (7, -21, D:4) a +0 leather armour a +0 hand axe (9, -47, D:4) a +0 centaur barding (10, -17, D:4) a +0 club (18, -27, D:4) a +0 leather armour a +5 flail of protection (20, -36, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Foxtampurch's Gadget Shoppe a crystal ball of energy (300 gold) a wand of acid (8/15) (360 gold) a wand of flame (12/48) (105 gold) a wand of polymorph (7/24) (135 gold) a fan of gales (600 gold) a wand of random effects (36/48) (285 gold) a lightning rod (4/4) (600 gold) a phial of floods (600 gold) a wand of enslavement (16/24) (270 gold) a wand of iceblast (10/15) (210 gold) a wand of iceblast (6/15) (150 gold) (0, 0, D:5) a +0 ring mail (11, 21, D:5) 80 arrows (12, 11, D:5) a +0 dagger (13, 8, D:5) a +0 robe (17, 16, D:5) a +0 ring mail (17, 22, D:5) a +0 shortbow (21, 4, D:5) a +0 falchion (21, 32, D:5) 25 bolts (24, 4, D:5) a +0 trident (28, 30, D:5) 22 bolts (28, 34, D:5) a +0 mace a +0 dagger a +0 robe a +0 club a +0 scale mail (28, 38, D:5) a +0 trident (30, 7, D:5) a +0 helmet (30, 48, D:5) a +0 giant club (48, -1, D:5) a +0 club Level 6 of the Dungeon [Shop] Mojuda Fedeu's General Store a +0 scale mail (52 gold) a +0 centaur barding (299 gold) a +0 ring mail (52 gold) 23 arrows (59 gold) a bread ration (65 gold) a royal jelly (26 gold) a +0 leather armour (26 gold) a meat ration (65 gold) a +0 trident (45 gold) 14 sling bullets (91 gold) (0, 0, D:6) 25 arrows (7, -23, D:6) a +0 ring mail (8, -13, D:6) a +0 giant club (10, -11, D:6) a +0 scale mail (11, -13, D:6) a +0 robe a +0 dagger (16, -11, D:6) a +0 leather armour (18, 17, D:6) a +0 spear (26, -6, D:6) 14 arrows (34, -8, D:6) a +0 scale mail (37, -22, D:6) 24 arrows (50, -5, D:6) the +1 robe of Datzoipt {*Corrode rElec MR+ MP+9 SInv} It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you see invisible. It may corrode you when you take damage. Level 7 of the Dungeon (0, 0, D:7) 14 sling bullets (25, 21, D:7) a cursed +0 robe (29, -4, D:7) 20 sling bullets (34, 16, D:7) a +0 dagger a +0 robe (37, 0, D:7) a +0 dagger (37, 1, D:7) a +0 whip (40, 23, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +1 antimagic battleaxe (2, -1, D:8) a +0 giant spiked club a cursed -2 giant club (8, -10, D:8) a +0 ring mail (9, -13, D:8) 26 arrows a cursed -3 shortbow (12, -45, D:8) a +0 long sword (20, -18, D:8) a +0 robe a +1 short sword (21, -21, D:8) a +0 robe a +0 falchion (21, -20, D:8) a +0 robe a +0 great sword a +0 flail a +0 robe (21, -19, D:8) a +0 robe a +0 war axe (38, -21, D:8) a +0 robe a +0 dagger (38, -4, D:8) a +0 animal skin (38, -3, D:8) a +0 whip of flaming a cursed +0 robe (38, -2, D:8) a +0 animal skin a +0 animal skin (39, -36, D:8) a +0 short sword a +0 ring mail (39, -34, D:8) a +0 leather armour a +0 falchion (39, -32, D:8) a +0 ring mail (39, -19, D:8) a +0 ring mail (40, -20, D:8) a +0 leather armour a +0 dagger (44, -8, D:8) a +0 robe (45, 8, D:8) a +0 hand axe (46, 7, D:8) a +0 dagger (60, -37, D:8) a +0 short sword Level 9 of the Dungeon (0, 0, D:9) a +0 giant club a +0 giant club (1, 14, D:9) a +0 mace (5, 3, D:9) a +2 spear of freezing (5, 16, D:9) a +0 robe a +5 giant club (21, 6, D:9) a +0 robe Level 10 of the Dungeon [Shop] Toawav's Antique Weapon Shoppe the +5 hand axe of Moderation {chop, *Contam rElec rC+ MR+} (1515 gold) It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. a +0 trident (105 gold) a +0 mace (90 gold) a +7 hand axe of electrocution (1335 gold) a cursed +0 lajatang (360 gold) a +0 long sword (105 gold) a +0 mace (90 gold) a +4 shortbow of velocity (795 gold) the +1 halberd "Nytymig" {chop, rPois rC- Dex+6} (834 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+6). It makes you vulnerable to cold. It protects you from poison. a +0 demon trident of venom (600 gold) a +0 scythe (90 gold) a +0 war axe (105 gold) a +2 scimitar of freezing (576 gold) a +0 trident (105 gold) (4, -17, D:10) a +0 scimitar (8, -34, D:10) a +0 hand axe (9, -35, D:10) a +0 hand axe (9, -33, D:10) a +0 hand axe (10, -34, D:10) a +0 hand axe (27, -32, D:10) a +3 dire flail a +0 plate armour (28, -32, D:10) a +0 short sword a +0 chain mail (29, -34, D:10) a +0 whip a +0 scale mail (29, -17, D:10) a +0 war axe the Ecumenical Temple (14, 12, Temple) a book of Necromancy a wand of flame (0/48) a wand of disintegration (0/24) a book of Conjurations Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 leather armour (4, -8, Lair:1) 3 scrolls of enchant weapon (8, -6, Lair:1) a +0 shortbow (17, 12, Lair:1) a +0 quarterstaff (26, 17, Lair:1) a +0 leather armour (31, -23, Lair:1) a +0 robe (31, -17, Lair:1) 11 sling bullets Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 quarterstaff (5, 11, Lair:2) 24 arrows (7, 22, Lair:2) 20 gold pieces (12, 22, Lair:2) the +2 leather armour of the Snail {rC- Dex-2 SInv Stlth+} It affects your dexterity (-2). It makes you vulnerable to cold. It lets you see invisible. It makes you more stealthy. (15, -12, Lair:2) a yak corpse (17, -13, Lair:2) a yak corpse (17, -12, Lair:2) a wolf corpse (still there?) a yak corpse (still there?) (17, -11, Lair:2) a yak corpse