jotwebe Level 1 of the Dungeon (0, 0, D:1) a +0 naga barding (5, 1, D:1) a +0 robe (12, -29, D:1) a +0 club (12, -2, D:1) a +0 club (16, -5, D:1) a +0 club (30, -15, D:1) a royal jelly (36, -4, D:1) a +0 club (45, 5, D:1) a +0 flail (51, 2, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a -1 dagger (1, 1, D:2) a +0 dagger (13, 19, D:2) a +0 hand axe (15, 24, D:2) a +0 spear (16, 25, D:2) a +0 spear (18, 27, D:2) a +0 dagger (21, -3, D:2) a +0 hunting sling (23, 28, D:2) 8 bolts (24, -11, D:2) a +0 mace (24, -1, D:2) a +0 whip (35, 27, D:2) a +0 quarterstaff (36, -8, D:2) a +0 club (37, -11, D:2) a +0 whip (45, 3, D:2) a cursed +0 hand axe (47, 4, D:2) a +0 leather armour (48, 13, D:2) a +0 chain mail (49, 19, D:2) a +2 quarterstaff of chaos (51, 18, D:2) a +0 mace (64, 18, D:2) a royal jelly Level 3 of the Dungeon (0, 46, D:3) a +0 scale mail (14, -8, D:3) 7 arrows (15, 49, D:3) 16 arrows (26, -7, D:3) a +0 leather armour (28, 6, D:3) a +0 robe (42, 1, D:3) 25 arrows (42, 9, D:3) a +0 shield (46, 13, D:3) a +0 short sword (56, 35, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 spear (10, 10, D:4) a +0 leather armour (10, 17, D:4) a +0 dagger (17, 11, D:4) a bread ration (17, 17, D:4) a +0 club (18, -1, D:4) a +3 ring of protection (18, 18, D:4) a +0 club a +0 dagger (28, 27, D:4) a +0 robe (29, 5, D:4) a +0 spear (29, 18, D:4) a +0 leather armour a +1 falchion of holy wrath (31, 20, D:4) a +0 whip (41, 2, D:4) a +0 giant club (45, 3, D:4) an uncursed ring of fire Level 5 of the Dungeon [Shop] Walosk's Weapon Emporium 17 arrows (37 gold) the cursed +1 rapier "Wuprom" {pierce, MR++} (257 gold) It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +1 scythe of venom (116 gold) a +0 hunting sling (16 gold) a +0 falchion (33 gold) a +3 hunting sling of flaming (216 gold) a +0 club (11 gold) a +4 scimitar of freezing (321 gold) the +4 hunting sling "Mixteet" {flame, rC+ Str+4 SInv} (542 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from cold. It lets you see invisible. the +12 glaive of Prune {chop} (843 gold) It inflicts extra damage upon your enemies. a +0 short sword (33 gold) a +0 hand axe (33 gold) (0, 0, D:5) 13 arrows (9, 27, D:5) a meat ration (15, 2, D:5) a +0 leather armour (18, 1, D:5) 5 arrows a +0 shortbow (20, 1, D:5) an arrow (21, 1, D:5) 3 arrows (23, 0, D:5) 2 arrows (24, -1, D:5) an arrow (25, 1, D:5) an arrow (29, 7, D:5) a +0 leather armour (35, 37, D:5) a +0 flail (39, 11, D:5) 2 arrows (43, 23, D:5) a +0 longbow (46, 18, D:5) a +0 shortbow 16 arrows (47, 18, D:5) an arrow (57, -17, D:5) 32 bolts Level 6 of the Dungeon (2, 16, D:6) a cursed -2 mace (24, -27, D:6) a +0 great mace Level 7 of the Dungeon [Shop] Etuth's Weapon Emporium a +0 halberd of venom (95 gold) the +6 arbalest "Damnation" {damnation} (1120 gold) 18 arrows (50 gold) a +0 war axe (49 gold) a +0 war axe (49 gold) a +3 glaive of protection (347 gold) 16 stones (22 gold) 16 stones (22 gold) 10 stones (14 gold) a +1 fustibalus of velocity (413 gold) 12 stones (16 gold) a +3 rapier of draining (338 gold) a +0 spear (42 gold) a +0 long sword (49 gold) [Shop] Min Meidil's Distillery a potion of invisibility (104 gold) a potion of curing (39 gold) 2 potions of lignification (78 gold) a potion of invisibility (104 gold) a potion of curing (39 gold) [Shop] Toguck Tuku's Antique Weapon Emporium a +0 flail (115 gold) a +1 flail of holy wrath (438 gold) a +0 halberd (132 gold) a +2 great mace of crushing (716 gold) a +2 demon trident of electrocution (1633 gold) a +2 broad axe of electrocution (726 gold) a +0 quarterstaff of protection (224 gold) a +1 broad axe of freezing (468 gold) the +7 falchion of Dephepne {slice, rF+ rC++ Str-3 Int+2} (2273 gold) It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your intelligence (+2). It protects you from fire. It greatly protects you from cold. the +8 short sword "Sahenwe" {pierce, Int+4} (1976 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+4). a +0 hand axe (99 gold) (0, 0, D:7) a +0 quarterstaff (6, 7, D:7) a +0 scimitar (9, 1, D:7) a meat ration (13, -35, D:7) 2 potions of degeneration (14, -37, D:7) a +0 robe (28, 0, D:7) a +0 giant club (31, -21, D:7) a +0 robe a cursed -1 dagger (32, -25, D:7) a +0 ring mail a +0 club (32, -12, D:7) 24 arrows a +0 shortbow (35, -26, D:7) a +0 club (35, -25, D:7) a +0 whip (45, -16, D:7) a +0 leather armour (52, -7, D:7) a +0 whip (54, -28, D:7) 21 bolts Level 8 of the Dungeon (6, -2, D:8) a +0 flail a +0 club (12, 28, D:8) a royal jelly (13, 4, D:8) a +0 scale mail a +0 spear (16, 15, D:8) a +0 spear (16, 19, D:8) a +0 whip (17, 15, D:8) a +0 spear a +0 ring mail (19, -10, D:8) a +0 scimitar (25, 11, D:8) 13 arrows (29, 18, D:8) a scroll of random uselessness (34, 17, D:8) a +0 scale mail (34, 29, D:8) a +0 long sword (35, 15, D:8) a +0 robe a +7 hand axe of freezing (37, -6, D:8) a +2 war axe of chopping (38, -6, D:8) a +0 falchion (38, 16, D:8) a +0 robe a +0 robe a +2 spear a cursed +0 dagger (38, 19, D:8) 13 arrows (39, -5, D:8) a +0 plate armour (39, 16, D:8) a +0 giant club a +0 dire flail a +0 robe a cursed +3 spear (40, 25, D:8) a +0 mace (42, 9, D:8) a +0 robe a +2 halberd (47, 19, D:8) a +0 giant spiked club (52, 17, D:8) a royal jelly (56, -2, D:8) a +0 shortbow 14 arrows Level 9 of the Dungeon (0, 0, D:9) a +0 flail a +0 trident a cursed +0 chain mail (0, 2, D:9) a +2 dagger of speed a +0 robe (0, 11, D:9) a +0 hand axe (12, -8, D:9) 16 arrows (24, -30, D:9) a bread ration the Ecumenical Temple (24, 0, Temple) a wand of random effects (26/48) Level 1 of the Lair of Beasts (0, 0, Lair:1) a bread ration (8, 33, Lair:1) a +0 scale mail (37, 1, Lair:1) a fruit (37, 16, Lair:1) a +0 club (38, 17, Lair:1) a fruit (42, -4, Lair:1) a +0 ring mail (51, 0, Lair:1) Kikubaaqudgha's Handbook of Black Secrets Spells Type Level a - Pain Necromancy 1 b - Corpse Rot Necromancy 2 c - Sublimation of Blood Necromancy 2 d - Vampiric Draining Necromancy 3 e - Control Undead Necromancy 4 a book of Minor Magic a book of Necromancy (51, 1, Lair:1) 3 scrolls of amnesia (51, 2, Lair:1) a potion of mutation a potion of flight (51, 3, Lair:1) a +0 scimitar a +2 dagger of venom the +3 rapier of Zuqossoal {pierce, *Rage Str+5 Int+2} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your intelligence (+2). It may make you go berserk in combat. (51, 4, Lair:1) an uncursed staff of wizardry (51, 5, Lair:1) a throwing net 2 needles of confusion (55, 9, Lair:1) a +0 buckler Level 2 of the Lair of Beasts (0, 0, Lair:2) a fruit (3, 4, Lair:2) a +0 quarterstaff