jotwebe Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (6, -2, D:1) a +0 club (7, 34, D:1) a +0 dagger (13, 20, D:1) a +0 dagger (17, 13, D:1) a +0 club (17, 36, D:1) a +0 spear (17, 41, D:1) a +0 dagger (18, 41, D:1) a +0 robe (20, 20, D:1) a +0 leather armour (24, 37, D:1) a +0 short sword (37, -10, D:1) a +0 club (41, -3, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 robe a +0 club (8, 32, D:2) a cursed -1 club (12, 32, D:2) a cursed -1 club (21, 22, D:2) a +0 dagger (25, 23, D:2) a +0 leather armour Level 3 of the Dungeon (1, -9, D:3) a +0 ring mail (7, -12, D:3) a +0 dagger a +0 robe (8, -12, D:3) a cursed +0 scale mail (9, -12, D:3) a cursed -1 club (10, -12, D:3) a +0 falchion (11, -15, D:3) a +0 hand axe (12, -4, D:3) a +0 leather armour (20, -20, D:3) a +0 dagger (24, -4, D:3) a +0 club a +0 leather armour (29, -25, D:3) a +0 dagger (29, -8, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 flail (10, 33, D:4) a +0 chain mail (11, 1, D:4) a scroll of noise (14, -2, D:4) a +0 leather armour a cursed +0 leather armour a +0 hand axe a +0 flail a +0 flail (15, -2, D:4) a +0 leather armour a +0 club (26, 8, D:4) a +0 robe (29, 19, D:4) 23 bolts (36, 21, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) a +0 rapier a +0 leather armour (1, -7, D:5) a +0 chain mail (5, 28, D:5) a +0 war axe (29, 26, D:5) a large rock (33, 20, D:5) a +0 dagger (34, 26, D:5) a large rock (44, 18, D:5) a +0 shortbow (45, -11, D:5) a +0 robe a +0 flail (48, -4, D:5) a +0 chain mail (53, 16, D:5) a +0 robe (69, -17, D:5) a +1 dagger of speed Level 6 of the Dungeon [Shop] Qisatun's Antique Armour Emporium a +3 leather armour (551 gold) the +1 leather armour "Edefefapui" {rC+ Int+4} (852 gold) It affects your intelligence (+4). It protects you from cold. a +0 scale mail (116 gold) a +0 scale mail (116 gold) a +0 plate armour (667 gold) a +0 ring mail (116 gold) a +0 pair of boots (130 gold) a +0 ring mail (116 gold) a +0 leather armour (58 gold) the cursed +1 robe of Eternal Night {rElec rF+ Regen+ Int+3} (870 gold) It affects your intelligence (+3). It protects you from fire. It insulates you from electricity. It increases your rate of regeneration. It has a curse placed upon it. a +0 robe (20 gold) a cursed +0 pair of boots (101 gold) a +0 robe (20 gold) a +0 scale mail (116 gold) (12, 35, D:6) a +0 club (13, 0, D:6) a +0 hand axe (13, 7, D:6) a +0 leather armour (13, 35, D:6) a +0 hand axe a +0 chain mail a cursed -2 hand axe (25, 4, D:6) a +0 mace (32, 6, D:6) a +0 club (32, 8, D:6) a +0 robe a +0 dagger (34, -6, D:6) a +0 quarterstaff (46, 28, D:6) a +0 giant club (48, -15, D:6) a +0 dagger (57, -21, D:6) a +0 quarterstaff Level 7 of the Dungeon (0, 0, D:7) the +4 quarterstaff of the Jolly Moons {flame, rElec rN+ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It insulates you from electricity. It protects you from negative energy. (1, -1, D:7) a +0 short sword (2, -1, D:7) a +0 giant spiked club a +0 short sword a +0 flail an uncursed ring of see invisible (5, 1, D:7) a +0 morningstar a +0 leather armour (9, -6, D:7) a +0 leather armour a +0 hand axe (9, -5, D:7) a +0 plate armour a +0 short sword a +0 club (24, 25, D:7) a +0 dagger (25, -5, D:7) a +0 ring mail a +0 club a +0 short sword a +0 short sword (60, 30, D:7) a cursed +0 leather armour a +0 mace (61, 30, D:7) a +0 leather armour a +0 club (66, -8, D:7) a +0 hand axe a +0 plate armour (67, -8, D:7) a +0 dagger a +0 dagger a cursed +0 robe a +0 short sword Level 8 of the Dungeon [Shop] Poetisym's Antique Weapon Emporium a +4 mace of draining (931 gold) a +0 falchion (102 gold) the +6 dagger of Light {antimagic, rN+} (1604 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from negative energy. a +1 rapier of speed (646 gold) a +0 spear (102 gold) a +0 broad axe (136 gold) a +0 arbalest (153 gold) a +2 mace of protection (530 gold) a +0 great mace of protection (333 gold) a +0 morningstar (136 gold) the +3 mace of the Gloaming {flame, rPois rF+ Str+2 Dex-3} (1241 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (-3). It protects you from fire. It protects you from poison. (0, 0, D:8) a -2 ring of protection (0, 1, D:8) a +0 long sword a +0 plate armour (0, 4, D:8) a +0 robe a +0 dagger (0, 6, D:8) a +1 whip of freezing (1, 12, D:8) a +0 cloak (4, 13, D:8) a +0 hand axe (7, 23, D:8) a killer bee corpse (8, 23, D:8) a killer bee corpse (9, 7, D:8) a +0 war axe (14, 10, D:8) a +0 chain mail a +0 ring mail (24, 26, D:8) a +0 giant club a +0 giant spiked club Level 9 of the Dungeon (0, 0, D:9) a killer bee corpse (5, -3, D:9) a water moccasin corpse the Ecumenical Temple (42, -2, Temple) a +0 mace