jotwebe Level 1 of the Dungeon (0, 0, D:1) a +0 robe (1, 7, D:1) a +0 short sword (2, 19, D:1) 19 bolts (13, 38, D:1) a +0 club (16, 38, D:1) a cursed +0 club (18, 6, D:1) a +0 leather armour (21, 18, D:1) a +0 whip (23, 16, D:1) a +0 mace (24, 39, D:1) a +0 hand axe (39, 40, D:1) a +0 whip (45, 19, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 spear (4, 2, D:2) a +0 leather armour (7, 1, D:2) a +0 dagger (8, 11, D:2) a +0 ring mail (20, 18, D:2) a cursed +0 cloak (34, 34, D:2) a +0 leather armour (52, 3, D:2) a +0 trident Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (3, 49, D:3) a +0 hand axe a +0 scale mail (5, -3, D:3) a +0 club (14, -1, D:3) 23 bolts (16, 38, D:3) a +0 robe (30, 41, D:3) a +0 club a +0 plate armour (32, 5, D:3) a +0 mace (33, 8, D:3) a +0 cloak (48, 14, D:3) a +0 club (56, 34, D:3) a +0 club (58, 29, D:3) a +0 short sword (59, 8, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Keqengef's Antique Weapon Boutique a +0 falchion (90 gold) a +2 arbalest of freezing (603 gold) a +0 trident (105 gold) a +0 spear (90 gold) a +0 whip (75 gold) a cursed -1 war axe (3 gold) a +0 rapier (120 gold) the cursed +1 great sword of Zill {antimagic, +Inv Int+4 Dex+2 Stlth-} (1401 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It affects your dexterity (+2). It lets you turn invisible. It makes you less stealthy. It has a curse placed upon it. a +0 morningstar (120 gold) a +0 scimitar (120 gold) the cursed +1 great sword of Dawn {slice, rN+ Str+4} (939 gold) It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from negative energy. It has a curse placed upon it. a +0 rapier (120 gold) a +2 dire flail of crushing (540 gold) (0, 0, D:4) a +0 war axe (1, -4, D:4) a +0 dagger a +0 robe (11, 7, D:4) a +0 scale mail a +0 mace (24, 4, D:4) a cursed +0 leather armour a +0 flail (38, -2, D:4) a +0 whip a +0 leather armour (38, -1, D:4) a +0 morningstar a +2 scale mail of poison resistance (38, 0, D:4) a +0 leather armour (39, -1, D:4) a +0 dagger a +0 robe (53, -5, D:4) a +0 ring mail Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +3 spear of Sequestration {pierce, rF+ Str+2 Dex+3} (4400 gold) It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+3). It protects you from fire. the +2 robe of Ducateph {rElec MR- rCorr Int+7} (4080 gold) It affects your intelligence (+7). It insulates you from electricity. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. the ring of Jour {Int+4 Stlth-} (2290 gold) [ring of attention] It affects your intelligence (+4). It makes you less stealthy. the cursed +3 spear of Insufficient Pleasure {vamp, *Noise SInv Stlth+} (3150 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It lets you see invisible. It may make noises in combat. It makes you more stealthy. It has a curse placed upon it. (0, 0, D:5) a +0 dagger (0, 1, D:5) a +0 mace (unseen) (14, 1, D:5) a scorpion corpse Level 1 of the Abyss (0, 0, Abyss:1) 54 gold pieces (6, -28, Abyss:1) 16 sling bullets