jotwebe Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 5, D:1) a +0 leather armour (10, 34, D:1) a +0 club (14, 25, D:1) a cursed -3 dagger (20, -4, D:1) a +0 dagger (20, 5, D:1) a +0 dagger (27, -1, D:1) a +0 leather armour (27, 1, D:1) 13 bolts (40, 15, D:1) a +0 hand axe (47, 20, D:1) a +0 dagger Level 2 of the Dungeon (5, 5, D:2) a +0 club (8, 10, D:2) a +0 dagger (13, -17, D:2) a +0 ring mail (13, 15, D:2) a +0 hand axe (18, 15, D:2) a +0 mace (19, 15, D:2) a +0 club a cursed +0 leather armour a +0 hand axe a +0 dagger a +0 robe (25, -16, D:2) a +0 falchion (35, -14, D:2) a +0 club (35, -7, D:2) a +0 robe (38, -11, D:2) a +0 whip (48, 9, D:2) 13 bolts Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail a +0 mace (1, 0, D:3) a +0 club a +0 robe a +0 dagger (7, -8, D:3) 9 gold pieces (14, 2, D:3) a +0 mace (15, 2, D:3) a +0 trident (17, -9, D:3) a +0 robe (20, -5, D:3) a +0 rapier (36, 27, D:3) a +0 spear of piercing a +0 ring mail (37, 28, D:3) 2 potions of degeneration Level 4 of the Dungeon (0, 0, D:4) a +0 scale mail (1, -22, D:4) a cursed +0 whip (1, -7, D:4) a +0 club (3, -14, D:4) a +0 halberd a +0 leather armour (3, -12, D:4) a +0 hand axe of venom (4, -14, D:4) a +0 robe a +0 dagger of venom (5, -19, D:4) a +0 ring mail a +0 trident (6, -29, D:4) a +0 robe (6, -4, D:4) a +0 giant spiked club (16, -8, D:4) a +0 whip (16, -2, D:4) a +0 hand axe (17, -35, D:4) a +0 plate armour (28, 14, D:4) a +0 club a +0 club (30, 11, D:4) a +0 dagger (31, 12, D:4) a +0 mace a +0 leather armour (32, 7, D:4) a +0 scale mail (36, 12, D:4) a +0 morningstar Level 5 of the Dungeon [Shop] Puup's Weapon Shoppe 2 tomahawks (14 gold) a +1 glaive of chopping (233 gold) a +0 scimitar (56 gold) a +4 hunting sling of velocity (338 gold) 12 arrows (33 gold) 28 stones (39 gold) a +0 hunting sling (21 gold) the +4 flail of Vudghanuxa {flame, *Corrode rPois Dex+6 SInv} (681 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+6). It protects you from poison. It lets you see invisible. It may corrode you when you take damage. a +0 glaive (91 gold) 23 sling bullets (161 gold) (2, 1, D:5) a +0 long sword (3, 1, D:5) a +0 morningstar (5, -28, D:5) a +0 long sword (6, 4, D:5) a scroll of identify (8, -25, D:5) a +0 club (8, 1, D:5) a +0 club (14, -4, D:5) a +0 dagger a +0 leather armour (18, -14, D:5) 15 bolts (22, -10, D:5) a +0 club a +0 leather armour (23, -7, D:5) a +0 leather armour (25, -7, D:5) a +0 dagger (26, 6, D:5) a +0 giant club (28, 8, D:5) a +0 robe (30, 3, D:5) a +0 club (37, -16, D:5) a +0 leather armour (37, -15, D:5) a +1 morningstar of draining a +0 ring mail a +0 dagger a +0 robe (37, -14, D:5) a +0 chain mail a +0 flail (46, -6, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 falchion (8, -1, D:6) a +0 leather armour (15, -2, D:6) a +0 shortbow (17, -3, D:6) a +0 ring mail (21, 30, D:6) a cursed -1 whip (25, 35, D:6) a +0 halberd (27, 36, D:6) a +0 spear (28, -4, D:6) a +1 dagger of venom (44, 18, D:6) a +0 club a +0 halberd a +0 club (47, 18, D:6) a cursed +0 club a +0 leather armour (51, 15, D:6) a +0 war axe Level 7 of the Dungeon (0, 0, D:7) a +0 mace (0, 33, D:7) a +0 pair of gloves (21, 27, D:7) an uncursed amulet of the acrobat (32, 34, D:7) a +0 falchion Level 8 of the Dungeon (0, 0, D:8) a +0 short sword (0, 1, D:8) a +0 dagger a +0 robe (0, 2, D:8) a +5 vampiric long sword a +0 plate armour (1, 1, D:8) a +0 shortbow (1, 2, D:8) a +0 leather armour (2, 4, D:8) a +0 leather armour (4, -28, D:8) a large rock (6, -24, D:8) 3 large rocks (9, -25, D:8) a large rock (15, -19, D:8) a +0 chain mail (23, 2, D:8) a +0 whip (31, -28, D:8) a +0 trident a +0 hand axe (31, -27, D:8) a +0 giant club (31, -26, D:8) a +0 flail (33, -18, D:8) a +0 long sword (36, 1, D:8) a +0 plate armour (48, 7, D:8) a +0 chain mail Level 9 of the Dungeon (0, 0, D:9) a +0 club (6, -3, D:9) a +0 club a +0 scale mail (12, -7, D:9) 5 bolts (12, -1, D:9) a +4 flail a +0 robe (14, -5, D:9) a cursed +2 halberd a +0 robe (16, -12, D:9) a +0 giant club (21, -14, D:9) a +0 mace a +0 ring mail a cursed +3 halberd a +0 robe a +0 dagger a +0 robe (32, -27, D:9) a +0 club (34, -5, D:9) a +0 troll leather armour (37, -12, D:9) a +2 short sword of electrocution Level 10 of the Dungeon [Shop] Raocamm's Weapon Shoppe a +0 club (16 gold) a cursed -2 short sword (1 gold) a +0 quarterstaff (64 gold) a +1 demon whip of venom (400 gold) a +0 long sword (56 gold) a +0 hunting sling (24 gold) a +0 blowgun (40 gold) a +0 spear (48 gold) a +0 scimitar (64 gold) a cursed -1 great mace (1 gold) a +0 great sword (104 gold) (0, 0, D:10) a +0 giant club (24, 6, D:10) a +0 quarterstaff (25, 0, D:10) a +2 demon trident a +0 ring mail (31, 14, D:10) a +2 trident of flaming (31, 15, D:10) a cursed +0 leather armour a +0 club (33, -12, D:10) a +0 morningstar (43, -23, D:10) a +0 rapier (50, 13, D:10) a +0 chain mail a +0 long sword (54, -3, D:10) a +2 leather armour of fire resistance a +4 quarterstaff a +0 hunting sling (54, -2, D:10) a cursed -3 shortbow Level 11 of the Dungeon (0, 0, D:11) 25 bolts (1, -6, D:11) a +0 shortbow a +0 robe (46, 19, D:11) 10 gold pieces (48, 20, D:11) a ration (53, 23, D:11) 12 gold pieces (54, 19, D:11) 13 gold pieces (54, 27, D:11) 15 gold pieces the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 18 bolts (19, -18, Lair:1) a +0 robe (22, 4, Lair:1) a +0 quarterstaff (24, -21, Lair:1) a +1 hat (41, -14, Lair:1) 13 bolts (53, -3, Lair:1) a +0 ring mail (55, -21, Lair:1) a +0 ring mail (56, -40, Lair:1) a +0 great sword (58, -21, Lair:1) a +0 leather armour Level 2 of the Lair of Beasts (0, 0, Lair:2) an arrow (2, -18, Lair:2) a cursed +0 robe (3, -30, Lair:2) a bullfrog skeleton (5, 0, Lair:2) a scroll of teleportation (6, 2, Lair:2) 3 scrolls of teleportation (18, -49, Lair:2) a +0 great sword of protection (30, -30, Lair:2) a crystal ball of energy (49, -30, Lair:2) a +0 pair of gloves (60, -37, Lair:2) the +3 ring mail of Amorality {*Drain +Blink rElec Int+3} It affects your intelligence (+3). It insulates you from electricity. It lets you blink. It causes draining when unequipped.